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source: code/branches/presentation/src/modules/weapons/weaponmodes/SimpleRocketFire.cc @ 8974

Last change on this file since 8974 was 8580, checked in by dafrick, 13 years ago

Merging game immersion branch into presentation branch.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29#include "SimpleRocketFire.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "weapons/RocketController.h"
34
35#include "weaponsystem/Weapon.h"
36#include "weaponsystem/WeaponPack.h"
37#include "weaponsystem/WeaponSystem.h"
38#include "worldentities/pawns/Pawn.h"
39#include "sound/WorldSound.h"
40
41namespace orxonox
42{
43
44    CreateFactory(SimpleRocketFire);
45
46    SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator)
47    {
48        RegisterObject(SimpleRocketFire);
49
50        this->reloadTime_ = 1;
51        this->bParallelReload_ = false;
52        this->damage_ = 0;
53        this->speed_ = 500;
54
55        this->setMunitionName("RocketMunition");
56        this->setDefaultSoundWithVolume("sounds/Rocket_launch.ogg",0.4f);
57        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
58    }
59
60    SimpleRocketFire::~SimpleRocketFire()
61    {
62    }
63
64    /* Creates the Rocket (RocketController) object, sets its properties to the SimpleRocketFire properties, sets target
65     */
66    void SimpleRocketFire::fire()
67    {
68        RocketController* con = new RocketController(this);
69        SimpleRocket* rocket = con->getRocket();
70        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
71        rocket->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getWorldOrientation());
72        rocket->setPosition(this->getMuzzlePosition());
73        rocket->setVelocity(this->getMuzzleDirection()*this->speed_);
74        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
75
76        rocket->setDamage(this->damage_);
77        rocket->setShieldDamage(this->getShieldDamage());
78        rocket->setHealthDamage(this->getHealthDamage());
79
80        WorldEntity* pawnn=static_cast<ControllableEntity*>(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget();
81        if (pawnn) con->setTarget(pawnn);
82    }
83}
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