[2355] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "TrafficControl.h" |
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| 30 | |
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| 31 | #include "synchronisable/Synchronisable.h" |
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[2382] | 32 | #include "core/ConfigValueIncludes.h" |
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[2355] | 33 | |
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| 34 | #include <cassert> |
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| 35 | #include <boost/bind.hpp> |
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| 36 | |
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| 37 | namespace orxonox { |
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| 38 | |
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| 39 | objInfo::objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched) |
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| 40 | { |
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| 41 | objID = ID; objCreatorID = creatorID; objCurGS = curGsID; objDiffGS = diffGsID; objSize = size; objValuePerm = prioperm; objValueSched = priosched; |
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| 42 | } |
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| 43 | |
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| 44 | objInfo::objInfo() |
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| 45 | { |
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| 46 | objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objCurGS = GAMESTATEID_INITIAL; objDiffGS = objCurGS; objSize = 0; objValuePerm = 0; objValueSched = 0; |
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| 47 | } |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | obj::obj() |
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| 52 | { |
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| 53 | objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objSize = 0; objDataOffset = 0; |
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| 54 | } |
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| 55 | obj::obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ) |
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| 56 | { |
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| 57 | objID = ID; objCreatorID = creatorID; objSize = size; objDataOffset = offset; |
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| 58 | } |
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| 59 | |
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| 60 | /** |
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| 61 | *Initializing protected members |
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| 62 | */ |
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| 63 | TrafficControl *TrafficControl::instance_=0; |
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| 64 | |
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| 65 | /** |
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| 66 | * @brief Constructor: assures that only one reference will be created and sets the pointer |
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| 67 | */ |
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| 68 | TrafficControl::TrafficControl() |
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| 69 | { |
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[2382] | 70 | RegisterRootObject(TrafficControl); |
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[2355] | 71 | assert(instance_==0); |
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| 72 | instance_=this; |
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[2382] | 73 | // targetSize = 2500;//5000bytes |
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| 74 | SetConfigValue ( targetSize, 28000./25. ); |
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[2355] | 75 | } |
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| 76 | |
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| 77 | /** |
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| 78 | * @brief Destructor: resets the instance pointer to 0 |
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| 79 | */ |
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| 80 | TrafficControl::~TrafficControl() |
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| 81 | { |
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| 82 | //was macht das genau? da instance ja gleich this ist im moment |
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| 83 | instance_=0; |
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| 84 | //muss ich alles deallozieren was ich im constructor aufgebaut habe? |
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| 85 | } |
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| 86 | |
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| 87 | /** |
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| 88 | *Definition of public members |
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| 89 | */ |
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| 90 | |
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| 91 | /** |
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| 92 | *eigener sortieralgorithmus |
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| 93 | */ |
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| 94 | // bool TrafficControl::priodiffer(obj i, obj j) |
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| 95 | // { |
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| 96 | // std::map<unsigned int, objInfo>::iterator iti; |
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| 97 | // std::map<unsigned int, objInfo>::iterator itj; |
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| 98 | // iti=listToProcess_.find(i.objID); |
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| 99 | // itj=listToProcess_.find(j.objID); |
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| 100 | // return iti->second.objValuePerm < itj->second.objValuePerm; |
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| 101 | // } |
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| 102 | |
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| 103 | /** |
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| 104 | * eigener sortieralgorithmus |
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| 105 | */ |
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| 106 | bool TrafficControl::priodiffer(uint32_t clientID, obj i, obj j) |
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| 107 | { |
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| 108 | assert(clientListPerm_.find(clientID) != clientListPerm_.end()); //make sure the client exists in our list |
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| 109 | assert(clientListPerm_[clientID].find(i.objID) != clientListPerm_[clientID].end()); // make sure the object i is in the client list |
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| 110 | assert(clientListPerm_[clientID].find(j.objID) != clientListPerm_[clientID].end()); // make sure the object j is in the client list |
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| 111 | |
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| 112 | int prio1 = clientListPerm_[clientID][i.objID].objValuePerm + clientListPerm_[clientID][i.objID].objValueSched; |
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| 113 | int prio2 = clientListPerm_[clientID][j.objID].objValuePerm + clientListPerm_[clientID][j.objID].objValueSched; |
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| 114 | // int prio1 = clientListPerm_[clientID][i.objID].objID; |
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| 115 | // int prio2 = clientListPerm_[clientID][j.objID].objID; |
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| 116 | // NOTE: smaller priority is better |
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| 117 | return prio1 < prio2; |
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| 118 | } |
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| 119 | |
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| 120 | |
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| 121 | void TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj> *list) |
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| 122 | { |
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| 123 | // copiedVector = *list; |
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| 124 | currentClientID=clientID; |
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| 125 | currentGamestateID=gamestateID; |
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| 126 | evaluateList(clientID, list); |
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| 127 | //list hatte vorher ja vielmehr elemente, nach zuweisung nicht mehr... speicherplatz?? |
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| 128 | // *list=copiedVector; |
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| 129 | //später wird copiedVector ja überschrieben, ist das ein problem für list-dh. für gamestatemanager? |
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| 130 | return; |
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| 131 | } |
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[2382] | 132 | |
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| 133 | TrafficControl *TrafficControl::getInstance() |
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| 134 | { |
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| 135 | assert(instance_); |
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| 136 | return instance_; |
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| 137 | } |
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[2355] | 138 | |
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[2381] | 139 | void TrafficControl::ack(unsigned int clientID, unsigned int gamestateID) |
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[2355] | 140 | { |
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| 141 | std::list<obj>::iterator itvec; // iterator to iterate through the acked objects |
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| 142 | |
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| 143 | //assertions to make sure the maps already exist |
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| 144 | assert(clientListTemp_.find(clientID) != clientListTemp_.end() ); |
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| 145 | assert(clientListPerm_.find(clientID) != clientListPerm_.end() ); |
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| 146 | assert( clientListTemp_[clientID].find(gamestateID) != clientListTemp_[clientID].end() ); |
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| 147 | |
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| 148 | for(itvec = clientListTemp_[clientID][gamestateID].begin(); itvec != clientListTemp_[clientID][gamestateID].end(); itvec++) |
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| 149 | { |
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| 150 | if(clientListPerm_[clientID].find((*itvec).objID) != clientListPerm_[clientID].end()) // check whether the obj already exists in our lists |
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| 151 | { |
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[2378] | 152 | clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID; |
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| 153 | clientListPerm_[clientID][(*itvec).objID].objValueSched = 0; //set scheduling value back |
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[2355] | 154 | } |
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| 155 | else |
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| 156 | { |
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[2381] | 157 | assert(0); |
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[2355] | 158 | clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID; |
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| 159 | clientListPerm_[clientID][(*itvec).objID].objID = (*itvec).objID; |
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| 160 | clientListPerm_[clientID][(*itvec).objID].objCreatorID = (*itvec).objCreatorID; |
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| 161 | clientListPerm_[clientID][(*itvec).objID].objSize = (*itvec).objSize; |
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| 162 | } |
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| 163 | } |
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| 164 | // remove temporary list (with acked objects) from the map |
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| 165 | clientListTemp_[clientID].erase( clientListTemp_[clientID].find(gamestateID) ); |
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| 166 | } |
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| 167 | |
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| 168 | /** |
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| 169 | *Definition of private members |
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| 170 | */ |
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| 171 | |
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| 172 | |
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| 173 | /** |
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| 174 | *copyList gets list of Gamestate Manager and turns it to *listToProcess |
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| 175 | */ |
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| 176 | // void TrafficControl::copyList(std::list<obj> *list) |
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| 177 | // { |
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| 178 | // std::list<obj>::iterator itvec; |
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| 179 | // for(itvec = (*list).begin(); itvec != (*list).end(); itvec++) |
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| 180 | // { |
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| 181 | // objInfo objectA; |
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| 182 | // objectA.objCreatorID=(*itvec).objCreatorID; |
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| 183 | // objectA.objSize = (*itvec).objSize; |
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| 184 | // listToProcess_.insert(std::pair<currentClientID, map<(*itvec).objID,objectA>>);//unsicher: ob map<...> so richtig ist |
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| 185 | // } |
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| 186 | // } |
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| 187 | /** |
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| 188 | *updateReferenceList compares the sent list by GSmanager with the current *reference list and updates it. |
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| 189 | *returns void |
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| 190 | */ |
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| 191 | // void TrafficControl::updateReferenceList(std::map<unsigned int, objInfo> *list) |
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| 192 | // { |
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| 193 | // std::map<unsigned int, Synchronisable*>::iterator itref; |
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| 194 | // std::map<unsigned int, objInfo>::iterator itproc; |
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| 195 | // for(itproc=listToProcess_.begin(); itproc != listToProcess_.end(); itproc++) |
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| 196 | // { |
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| 197 | // //itproc->first=objectid that is looked for |
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| 198 | // if(referenceList_->find(itproc->first)) |
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| 199 | // { |
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| 200 | // continue; |
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| 201 | // } |
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| 202 | // else |
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| 203 | // { |
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| 204 | // (*referenceList_).insert(pair<unsigned int, Synchronisable*>((*itproc).first,Synchronisable::getSynchronisable((*itproc).first)));//important: how to get adress of an object! |
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| 205 | // insertinClientListPerm(currentClientID,itproc->first,itproc->second); |
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| 206 | // } |
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| 207 | // } |
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| 208 | // } |
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| 209 | /** |
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| 210 | *updateClientListPerm |
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| 211 | *returns void |
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| 212 | */ |
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| 213 | void TrafficControl::insertinClientListPerm(unsigned int clientID, obj objinf) |
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| 214 | { |
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| 215 | std::map<unsigned int,std::map<unsigned int, objInfo> >::iterator itperm;//iterator clientListPerm over clientIDs |
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| 216 | // itperm = (clientListPerm_).find(clientID); |
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| 217 | // assert(itperm != clientListPerm_.end() ); |
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| 218 | unsigned int gsid=GAMESTATEID_INITIAL, gsdiff=currentGamestateID, prioperm=Synchronisable::getSynchronisable(objinf.objID)->getPriority(), priomom=0; |
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| 219 | clientListPerm_[clientID][objinf.objID] = objInfo(objinf.objID, objinf.objCreatorID,gsid,gsdiff, objinf.objSize,prioperm,priomom); |
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| 220 | // itperm->second.insert(std::pair<unsigned int, objInfo>(objid,objinf)); |
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| 221 | // permObjPrio_.insert(objid, objinf.objValuePerm); |
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| 222 | } |
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| 223 | |
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| 224 | /** |
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| 225 | * updateClientListTemp |
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| 226 | * takes the shortened list which will be sent to the gsmanager and puts the *info into clientListTemp |
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| 227 | */ |
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| 228 | void TrafficControl::updateClientListTemp(std::list<obj> *list) |
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| 229 | { |
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| 230 | clientListTemp_[currentClientID][currentGamestateID] = std::list<obj>(*list); |
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| 231 | // std::list<obj>::iterator itvec; |
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| 232 | // std::map<unsigned int,std::map<unsigned int, obj> >::iterator ittemp; |
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| 233 | // std::map<unsigned int, obj>::iterator ittempgs; |
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| 234 | // ittemp = clientListTemp_.find(currentClientID); |
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| 235 | // ittempgs = (*ittemp).find(currentGamestateID); |
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| 236 | // for(itvec = list.begin(); itvec!=list.end(), itvec++) |
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| 237 | // { |
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[2381] | 238 | // ittempgs.insert(itvec);static |
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[2355] | 239 | // } |
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| 240 | } |
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| 241 | |
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| 242 | /** |
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| 243 | *cut |
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| 244 | *takes the current list that has to be returned to the gsmanager and shortens it in criteria of bandwidth of clientID(XY) |
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| 245 | */ |
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| 246 | void TrafficControl::cut(std::list<obj> *list, unsigned int targetsize) |
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| 247 | { |
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| 248 | unsigned int size=0; |
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[2381] | 249 | std::list<obj>::iterator itvec, ittemp; |
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[2355] | 250 | assert(!list->empty()); |
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[2381] | 251 | for(itvec = list->begin(); itvec != list->end();) |
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[2355] | 252 | { |
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| 253 | assert( (*itvec).objSize < 1000); |
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[2381] | 254 | // COUT(0) << "==targetsize== " << targetsize << endl; |
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[2378] | 255 | if ( ( size + (*itvec).objSize ) < targetsize ) |
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[2355] | 256 | { |
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[2381] | 257 | // COUT(0) << "no cut" << endl; |
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[2355] | 258 | size += (*itvec).objSize;//objSize is given in bytes |
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[2381] | 259 | ++itvec; |
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[2355] | 260 | } |
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| 261 | else |
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| 262 | { |
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[2381] | 263 | // COUT(0) << "cut" << endl; |
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| 264 | clientListPerm_[currentClientID][(*itvec).objID].objValueSched += SCHED_PRIORITY_OFFSET; // NOTE: SCHED_PRIORITY_OFFSET is negative |
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| 265 | // ittemp = itvec; |
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[2355] | 266 | list->erase(itvec++); |
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[2381] | 267 | // itvec = ittemp; |
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[2355] | 268 | } |
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[2381] | 269 | // printList(list, currentClientID); |
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[2355] | 270 | } |
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| 271 | assert(!list->empty()); |
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| 272 | } |
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| 273 | |
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| 274 | |
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| 275 | /** |
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| 276 | *evaluateList evaluates whether new obj are there, whether there are things to be updatet and manipulates all this. |
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| 277 | */ |
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| 278 | void TrafficControl::evaluateList(unsigned int clientID, std::list<obj> *list) |
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| 279 | { |
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| 280 | //copyList(list); |
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| 281 | |
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| 282 | //now the sorting |
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| 283 | |
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| 284 | //compare listToProcess vs clientListPerm |
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| 285 | //if listToProcess contains new Objects, add them to clientListPerm |
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| 286 | // std::map<unsigned int, objInfo>::iterator itproc; |
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| 287 | std::list<obj>::iterator itvec; |
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| 288 | // std::map<unsigned int, std::map<unsigned int, objInfo> >::iterator itperm; |
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| 289 | // std::map<unsigned int, objInfo>::iterator itpermobj; |
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| 290 | for( itvec=list->begin(); itvec != list->end(); itvec++) |
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| 291 | { |
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| 292 | // itperm = clientListPerm_.find(clientID); |
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| 293 | if ( clientListPerm_[clientID].find( (*itvec).objID) != clientListPerm_[clientID].end() ) |
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| 294 | { |
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| 295 | // we already have the object in our map |
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| 296 | //obj bleibt in liste und permanente prio wird berechnet |
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| 297 | clientListPerm_[clientID][(*itvec).objID].objDiffGS = currentGamestateID - clientListPerm_[clientID][(*itvec).objID].objCurGS; |
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| 298 | // ((*itpermobj).second).objDiffGS = ((*itpermobj).second).objCurGS - currentGamestateID; |
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| 299 | // permprio = clientListPerm_[clientID][(*itproc).first].objValuePerm; |
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| 300 | // itpermprio = (permObjPrio_).find((*itproc).first); |
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| 301 | // ((*itpermobj).second).objValuePerm = ((*itpermobj).second).objDiffGS * (*itpermprio).second; |
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| 302 | continue;//check next objId |
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| 303 | } |
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| 304 | else |
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| 305 | { |
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| 306 | // insert the object into clientListPerm |
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| 307 | insertinClientListPerm(clientID,*itvec); |
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| 308 | // itpermobj=(*itperm).find((*itproc).first) |
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| 309 | // ((*itpermobj).second).objDiffGS = ((*itpermobj).second).objCurGS - currentGamestateID; |
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| 310 | // itpermprio = (permObjPrio_).find((*itproc).first); |
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| 311 | // ((*itpermobj).second).objValuePerm = ((*itpermobj).second).objDiffGS * (*itpermprio).second; |
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| 312 | continue;//check next objId |
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| 313 | } |
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| 314 | } |
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| 315 | //end compare listToProcess vs clientListPerm |
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| 316 | |
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| 317 | //listToProc vs clientListTemp |
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| 318 | //TODO: uncomment it again and change some things |
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| 319 | /* |
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| 320 | std::map<unsigned int, std::map<unsigned int, unsigned int> >::iterator ittemp; |
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| 321 | std::map<unsigned int, unsigned int>::iterator ittempgs; |
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| 322 | for( itproc=listToProcess_.begin(); itproc != listToProcess_.end();itproc++) |
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| 323 | { |
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| 324 | ittemp = clientListTemp_->find(currentClientID); |
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| 325 | if( ittempgs = (*ittemp).find(currentGamestateID)) |
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| 326 | { |
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| 327 | if((*itproc).first == (*ittempgs).find((*itproc).first))//ja, dann ist objekt schon in der zu sendenden liste-muss nicht nochmal gesendet werden |
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| 328 | { |
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| 329 | (listToProcess_).erase (itproc); |
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| 330 | } |
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| 331 | else |
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| 332 | continue; |
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| 333 | } |
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| 334 | else |
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| 335 | continue; |
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| 336 | }*/ |
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| 337 | //end listToProc vs clientListTemp |
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| 338 | |
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| 339 | //TODO: check whether we need this, cause i don't think so. |
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| 340 | //listToProcess contains obj to send now, and since we give gsmanager the copiedlist and not listToProcess shorten copiedlist therefor too. |
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| 341 | /*std::list<obj>::iterator itvec; |
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| 342 | for(itvec = copiedVector.begin(); itvec != copiedVector.end(); itvec++) |
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| 343 | { |
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| 344 | if ( listToProcess_.find(itvec->objID) ) |
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| 345 | { |
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| 346 | continue;//therefore object wasnt thrown out yet and has to be sent back to gsmanager |
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| 347 | } |
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| 348 | else |
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| 349 | { |
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| 350 | copiedVector.remove(itvec); |
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| 351 | } |
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| 352 | }*/ |
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| 353 | //sort copied list aufgrund der objprioperm in clientlistperm |
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| 354 | // use boost bind here because we need to pass a memberfunction to stl sort |
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| 355 | list->sort(boost::bind(&TrafficControl::priodiffer, this, clientID, _1, _2) ); |
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| 356 | |
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| 357 | //now we check, that the creator of an object always exists on a client |
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[2382] | 358 | // printList(list, clientID); |
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[2355] | 359 | std::list<obj>::iterator itcreator; |
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| 360 | for(itvec = list->begin(); itvec != list->end(); itvec++) |
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| 361 | { |
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| 362 | fixCreatorDependencies(itvec, list, clientID); |
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| 363 | } |
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| 364 | //end of sorting |
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| 365 | //now the cutting, work the same obj out in processobjectlist and copiedlist, compression rate muss noch festgelegt werden. |
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| 366 | cut(list, targetSize); |
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[2382] | 367 | // printList(list, clientID); |
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[2355] | 368 | //diese Funktion updateClientList muss noch gemacht werden |
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| 369 | updateClientListTemp(list); |
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| 370 | //end of sorting |
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| 371 | } |
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| 372 | |
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| 373 | void TrafficControl::printList(std::list<obj> *list, unsigned int clientID) |
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| 374 | { |
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| 375 | std::list<obj>::iterator it; |
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| 376 | COUT(0) << "=========== Objectlist ===========" << endl; |
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| 377 | for( it=list->begin(); it!=list->end(); it++) |
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[2381] | 378 | COUT(0) << "ObjectID: " << (*it).objID << " creatorID: " << (*it).objCreatorID << " Priority: " << clientListPerm_[clientID][(*it).objID].objValuePerm + clientListPerm_[clientID][(*it).objID].objValueSched << " size: " << (*it).objSize << endl; |
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[2355] | 379 | } |
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| 380 | |
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| 381 | void TrafficControl::fixCreatorDependencies(std::list<obj>::iterator it1, std::list<obj> *list, unsigned int clientID) |
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| 382 | { |
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| 383 | if ( (*it1).objCreatorID == OBJECTID_UNKNOWN ) |
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| 384 | return; |
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| 385 | if( clientListPerm_[clientID][(*it1).objCreatorID].objCurGS != GAMESTATEID_INITIAL ) |
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| 386 | return; |
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| 387 | std::list<obj>::iterator it2, it3=it1; |
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| 388 | for( it2 = ++it3; it2 != list->end(); it2++ ) |
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| 389 | { |
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| 390 | if( (*it2).objID == (*it1).objCreatorID ) |
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| 391 | { |
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| 392 | it3 = list->insert(it1, *it2); //insert creator before it1 |
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| 393 | list->erase(it2); |
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| 394 | // printList(list, clientID); |
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| 395 | fixCreatorDependencies( it3, list, clientID ); |
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| 396 | break; |
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| 397 | } |
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| 398 | } |
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| 399 | } |
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[2387] | 400 | |
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| 401 | void TrafficControl::priRemoveClient(int clientID) |
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| 402 | { |
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| 403 | assert(clientListTemp_.find(clientID) != clientListTemp_.end() ); |
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| 404 | assert(clientListPerm_.find(clientID) != clientListPerm_.end() ); |
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| 405 | clientListTemp_.erase(clientListTemp_.find(clientID)); |
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| 406 | clientListPerm_.erase(clientListPerm_.find(clientID)); |
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| 407 | } |
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| 408 | void TrafficControl::pubRemoveClient(int clientID) |
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| 409 | { |
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| 410 | priRemoveClient(clientID); |
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| 411 | } |
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[2355] | 412 | |
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| 413 | /* |
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| 414 | void bvlabla(list *a){ |
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| 415 | //sort a |
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| 416 | list *cache; |
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| 417 | cache = new list<unsigned int>(*a); |
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| 418 | return a; |
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| 419 | } |
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| 420 | */ |
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| 421 | |
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| 422 | |
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| 423 | }//namespace network |
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