[1711] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2008 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1701] | 29 | #include "Gamestate.h" |
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[2371] | 30 | #include "../GamestateHandler.h" |
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| 31 | #include "../synchronisable/Synchronisable.h" |
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| 32 | #include "../TrafficControl.h" |
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[1763] | 33 | #include "core/CoreIncludes.h" |
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[1751] | 34 | #include "core/Iterator.h" |
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[1701] | 35 | |
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| 36 | #include <zlib.h> |
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| 37 | #include <assert.h> |
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| 38 | |
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| 39 | |
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| 40 | |
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[2171] | 41 | namespace orxonox { |
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[1701] | 42 | |
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| 43 | namespace packet { |
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| 44 | |
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[1751] | 45 | #define GAMESTATE_START(data) (data + sizeof(GamestateHeader)) |
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[1701] | 46 | #define GAMESTATE_HEADER(data) ((GamestateHeader *)data) |
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| 47 | #define HEADER GAMESTATE_HEADER(data_) |
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[1740] | 48 | |
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[2087] | 49 | |
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[1907] | 50 | #define PACKET_FLAG_GAMESTATE ENET_PACKET_FLAG_RELIABLE |
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[2087] | 51 | |
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[1701] | 52 | Gamestate::Gamestate() |
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| 53 | { |
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[1907] | 54 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[1701] | 55 | } |
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| 56 | |
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[1907] | 57 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): |
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[1711] | 58 | Packet(data, clientID) |
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[1701] | 59 | { |
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[1907] | 60 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[1701] | 61 | } |
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| 62 | |
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[1907] | 63 | Gamestate::Gamestate(uint8_t *data) |
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| 64 | { |
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| 65 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 66 | data_=data; |
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| 67 | } |
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[1701] | 68 | |
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[1907] | 69 | |
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[1701] | 70 | Gamestate::~Gamestate() |
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| 71 | { |
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| 72 | } |
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| 73 | |
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[2171] | 74 | bool Gamestate::collectData(int id, uint8_t mode) |
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[1701] | 75 | { |
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[2371] | 76 | uint32_t tempsize=0, currentsize=0; |
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[1751] | 77 | assert(data_==0); |
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[2371] | 78 | uint32_t size = calcGamestateSize(id, mode); |
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[1740] | 79 | |
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[1701] | 80 | COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; |
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| 81 | if(size==0) |
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| 82 | return false; |
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| 83 | data_ = new unsigned char[size + sizeof(GamestateHeader)]; |
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| 84 | if(!data_){ |
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| 85 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
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| 86 | return false; |
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| 87 | } |
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[2087] | 88 | |
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[1701] | 89 | //start collect data synchronisable by synchronisable |
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[1907] | 90 | uint8_t *mem=data_; |
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[1701] | 91 | mem+=sizeof(GamestateHeader); |
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[2171] | 92 | ObjectList<Synchronisable>::iterator it; |
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| 93 | for(it = ObjectList<Synchronisable>::begin(); it; ++it){ |
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[1907] | 94 | tempsize=it->getSize(id, mode); |
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[1740] | 95 | |
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[1701] | 96 | if(currentsize+tempsize > size){ |
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[2171] | 97 | assert(0); // if we don't use multithreading this part shouldn't be neccessary |
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[1701] | 98 | // start allocate additional memory |
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| 99 | COUT(3) << "G.St.Man: need additional memory" << std::endl; |
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[2171] | 100 | ObjectList<Synchronisable>::iterator temp = it; |
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[1701] | 101 | int addsize=tempsize; |
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| 102 | while(++temp) |
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[1907] | 103 | addsize+=temp->getSize(id, mode); |
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| 104 | data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize); |
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[1701] | 105 | if(!data_) |
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| 106 | return false; |
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| 107 | size = currentsize+addsize; |
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| 108 | }// stop allocate additional memory |
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| 109 | |
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[2087] | 110 | |
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[1907] | 111 | //if(it->doSelection(id)) |
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[2371] | 112 | if(tempsize!=0) |
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| 113 | dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); |
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| 114 | // dataMap_[mem-data_]=(*it); // save the mem location of the synchronisable data |
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[1751] | 115 | if(!it->getData(mem, id, mode)) |
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[1701] | 116 | return false; // mem pointer gets automatically increased because of call by reference |
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| 117 | // increase size counter by size of current synchronisable |
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| 118 | currentsize+=tempsize; |
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| 119 | } |
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[1740] | 120 | |
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| 121 | |
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[1701] | 122 | //start write gamestate header |
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[1710] | 123 | HEADER->packetType = ENUM::Gamestate; |
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[1907] | 124 | HEADER->datasize = currentsize; |
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[1701] | 125 | HEADER->id = id; |
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| 126 | HEADER->diffed = false; |
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| 127 | HEADER->complete = true; |
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[1715] | 128 | HEADER->compressed = false; |
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[1701] | 129 | //stop write gamestate header |
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[1740] | 130 | |
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[1701] | 131 | COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; |
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| 132 | COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; |
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| 133 | return true; |
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| 134 | } |
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| 135 | |
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[2171] | 136 | bool Gamestate::spreadData(uint8_t mode) |
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[1701] | 137 | { |
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[1751] | 138 | assert(data_); |
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| 139 | assert(!HEADER->compressed); |
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| 140 | assert(!HEADER->diffed); |
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[1907] | 141 | uint8_t *mem=data_+sizeof(GamestateHeader); |
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[1701] | 142 | // get the start of the Synchronisable list |
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[2171] | 143 | //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin(); |
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[1907] | 144 | Synchronisable *s; |
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[1740] | 145 | |
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[1907] | 146 | // update the data of the objects we received |
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| 147 | while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){ |
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| 148 | synchronisableHeader *objectheader = (synchronisableHeader*)mem; |
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[1701] | 149 | |
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[1907] | 150 | s = Synchronisable::getSynchronisable( objectheader->objectID ); |
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| 151 | if(!s) |
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[1701] | 152 | { |
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[2371] | 153 | s = Synchronisable::fabricate(mem, mode); |
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| 154 | if(s==0) |
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| 155 | assert(0); |
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| 156 | // COUT(0) << "could not fabricate synchronisable: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl; |
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| 157 | // else |
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| 158 | // COUT(0) << "fabricated: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl; |
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[1701] | 159 | } |
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[1907] | 160 | else |
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| 161 | { |
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| 162 | bool b = s->updateData(mem, mode); |
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| 163 | assert(b); |
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| 164 | } |
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[1701] | 165 | } |
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| 166 | |
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| 167 | return true; |
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| 168 | } |
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| 169 | |
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[1907] | 170 | |
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| 171 | |
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[1705] | 172 | int Gamestate::getID(){ |
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| 173 | return HEADER->id; |
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| 174 | } |
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| 175 | |
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[2371] | 176 | uint32_t Gamestate::getSize() const |
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[1701] | 177 | { |
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[1711] | 178 | assert(data_); |
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[1715] | 179 | if(HEADER->compressed) |
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[1701] | 180 | return HEADER->compsize+sizeof(GamestateHeader); |
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| 181 | else |
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| 182 | { |
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[1907] | 183 | return HEADER->datasize+sizeof(GamestateHeader); |
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[1701] | 184 | } |
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| 185 | } |
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| 186 | |
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[1751] | 187 | bool Gamestate::operator==(packet::Gamestate gs){ |
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[1907] | 188 | uint8_t *d1 = data_+sizeof(GamestateHeader); |
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| 189 | uint8_t *d2 = gs.data_+sizeof(GamestateHeader); |
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[1751] | 190 | assert(!isCompressed()); |
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| 191 | assert(!gs.isCompressed()); |
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[1907] | 192 | while(d1<data_+HEADER->datasize) |
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[1751] | 193 | { |
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| 194 | if(*d1!=*d2) |
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| 195 | return false; |
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| 196 | d1++; |
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| 197 | d2++; |
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| 198 | } |
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| 199 | return true; |
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| 200 | } |
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| 201 | |
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[1701] | 202 | bool Gamestate::process() |
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| 203 | { |
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[1705] | 204 | return GamestateHandler::addGamestate(this, getClientID()); |
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[1701] | 205 | } |
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| 206 | |
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[1907] | 207 | |
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| 208 | |
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[1701] | 209 | bool Gamestate::compressData() |
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| 210 | { |
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| 211 | assert(HEADER); |
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[1751] | 212 | assert(!HEADER->compressed); |
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[1907] | 213 | uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1); |
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[1701] | 214 | if(buffer==0) |
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| 215 | return false; |
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[1740] | 216 | |
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[1907] | 217 | uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)]; |
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| 218 | uint8_t *dest = GAMESTATE_START(ndata); |
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[1751] | 219 | //unsigned char *dest = new unsigned char[buffer]; |
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[1907] | 220 | uint8_t *source = GAMESTATE_START(data_); |
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[1701] | 221 | int retval; |
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[1907] | 222 | retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) ); |
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[1701] | 223 | switch ( retval ) { |
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| 224 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
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[1751] | 225 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; |
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| 226 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; |
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| 227 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; |
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[1701] | 228 | } |
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[1751] | 229 | #ifndef NDEBUG |
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| 230 | //decompress and compare the start and the decompressed data |
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[1907] | 231 | uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)]; |
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| 232 | uint8_t *d2 = GAMESTATE_START(rdata); |
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| 233 | uLongf length2 = HEADER->datasize; |
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[1751] | 234 | uncompress(d2, &length2, dest, buffer); |
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[1907] | 235 | for(unsigned int i=0; i<HEADER->datasize; i++){ |
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[1751] | 236 | assert(*(source+i)==*(d2+i)); |
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| 237 | } |
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| 238 | delete[] rdata; |
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| 239 | #endif |
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[1701] | 240 | |
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| 241 | //copy and modify header |
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[1751] | 242 | #ifndef NDEBUG |
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[1907] | 243 | HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize); |
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[1751] | 244 | #endif |
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[1701] | 245 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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| 246 | //delete old data |
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| 247 | delete[] data_; |
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| 248 | //save new data |
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| 249 | data_ = ndata; |
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[1751] | 250 | HEADER->compsize = buffer; |
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| 251 | HEADER->compressed = true; |
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[1730] | 252 | assert(HEADER->compressed); |
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[2087] | 253 | COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl; |
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[1701] | 254 | return true; |
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| 255 | } |
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| 256 | bool Gamestate::decompressData() |
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| 257 | { |
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[1751] | 258 | assert(HEADER); |
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[1715] | 259 | assert(HEADER->compressed); |
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[2087] | 260 | COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl; |
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[2371] | 261 | uint32_t datasize = HEADER->datasize; |
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| 262 | uint32_t compsize = HEADER->compsize; |
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| 263 | uint32_t bufsize; |
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[2087] | 264 | // assert(compsize<=datasize); |
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[1907] | 265 | bufsize = datasize; |
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[1751] | 266 | assert(bufsize!=0); |
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[1907] | 267 | uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)]; |
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| 268 | uint8_t *dest = ndata + sizeof(GamestateHeader); |
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| 269 | uint8_t *source = data_ + sizeof(GamestateHeader); |
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[1701] | 270 | int retval; |
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[1751] | 271 | uLongf length=bufsize; |
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| 272 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
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[1701] | 273 | switch ( retval ) { |
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| 274 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
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| 275 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; |
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| 276 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; |
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| 277 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; |
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| 278 | } |
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[1751] | 279 | #ifndef NDEBUG |
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[1907] | 280 | assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize)); |
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[1751] | 281 | #endif |
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[1752] | 282 | |
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[1701] | 283 | //copy over the header |
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| 284 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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[2087] | 285 | |
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| 286 | if (this->bDataENetAllocated_){ |
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| 287 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will |
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| 288 | // deallocated it anyway. So data and packet stay together. |
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| 289 | this->bDataENetAllocated_ = false; |
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| 290 | } |
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| 291 | else{ |
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| 292 | // We allocated the memory in the first place (unlikely). So we destroy the old data |
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| 293 | // and overwrite it with the new decompressed data. |
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| 294 | delete[] this->data_; |
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| 295 | } |
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| 296 | |
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[1751] | 297 | //set new pointers |
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[1701] | 298 | data_ = ndata; |
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[1751] | 299 | HEADER->compressed = false; |
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[1907] | 300 | assert(HEADER->datasize==datasize); |
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[1751] | 301 | assert(HEADER->compsize==compsize); |
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[1701] | 302 | return true; |
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| 303 | } |
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| 304 | |
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| 305 | Gamestate *Gamestate::diff(Gamestate *base) |
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| 306 | { |
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[1751] | 307 | assert(HEADER); |
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| 308 | assert(!HEADER->compressed); |
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| 309 | assert(!HEADER->diffed); |
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[1701] | 310 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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[1907] | 311 | uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); |
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[2371] | 312 | uint32_t of=0; // pointers offset |
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| 313 | uint32_t dest_length=0; |
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[1907] | 314 | dest_length=HEADER->datasize; |
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[1701] | 315 | if(dest_length==0) |
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| 316 | return NULL; |
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[1907] | 317 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)]; |
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| 318 | uint8_t *dest = ndata + sizeof(GamestateHeader); |
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| 319 | while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){ |
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[1701] | 320 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 321 | ++of; |
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| 322 | } |
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[1907] | 323 | if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){ |
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| 324 | uint8_t n=0; |
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| 325 | if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){ |
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[1701] | 326 | while(of<dest_length){ |
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| 327 | *(dest+of)=n^*(gs+of); |
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| 328 | of++; |
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| 329 | } |
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| 330 | } |
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| 331 | } |
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| 332 | |
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[1715] | 333 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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| 334 | GAMESTATE_HEADER(ndata)->diffed = true; |
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[1751] | 335 | GAMESTATE_HEADER(ndata)->base_id = base->getID(); |
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| 336 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 337 | g->flags_=flags_; |
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| 338 | g->packetDirection_ = packetDirection_; |
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[1701] | 339 | return g; |
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| 340 | } |
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| 341 | |
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[2371] | 342 | Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ |
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[1907] | 343 | assert(data_); |
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[2371] | 344 | std::list<obj>::iterator it; |
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[2087] | 345 | |
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[1907] | 346 | // allocate memory for new data |
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| 347 | uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)]; |
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| 348 | // create a gamestate out of it |
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| 349 | Gamestate *gs = new Gamestate(gdata); |
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| 350 | uint8_t *newdata = gdata + sizeof(GamestateHeader); |
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[2371] | 351 | // uint8_t *origdata = GAMESTATE_START(data_); |
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[2087] | 352 | |
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[1907] | 353 | //copy the GamestateHeader |
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| 354 | *(GamestateHeader*)gdata = *HEADER; |
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[2087] | 355 | |
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[1907] | 356 | synchronisableHeader *oldobjectheader, *newobjectheader; |
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[2371] | 357 | uint32_t objectOffset; |
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| 358 | unsigned int objectsize, destsize=0; |
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| 359 | Synchronisable *object; |
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[2087] | 360 | |
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[2371] | 361 | //call TrafficControl |
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[2382] | 362 | TrafficControl::getInstance()->processObjectList( clientID, HEADER->id, &dataMap_ ); |
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[2371] | 363 | |
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[1907] | 364 | //copy in the zeros |
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| 365 | for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ |
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[2371] | 366 | oldobjectheader = (synchronisableHeader*)(data_ + (*it).objDataOffset); |
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[1907] | 367 | newobjectheader = (synchronisableHeader*)newdata; |
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[2371] | 368 | object = Synchronisable::getSynchronisable( (*it).objID ); |
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| 369 | assert(object->objectID == oldobjectheader->objectID); |
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| 370 | objectsize = oldobjectheader->size; |
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[1907] | 371 | *newobjectheader = *oldobjectheader; |
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[2171] | 372 | objectOffset=sizeof(synchronisableHeader); //skip the size and the availableData variables in the objectheader |
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[2371] | 373 | if ( /*object->doSelection(HEADER->id)*/true ){ |
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[2171] | 374 | assert(newobjectheader->dataAvailable==true); |
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[2371] | 375 | memcpy(newdata+objectOffset, data_ + (*it).objDataOffset + objectOffset, objectsize-objectOffset); |
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[1907] | 376 | }else{ |
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| 377 | newobjectheader->dataAvailable=false; |
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[2171] | 378 | memset(newdata+objectOffset, 0, objectsize-objectOffset); |
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[1907] | 379 | assert(objectOffset==objectsize); |
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| 380 | } |
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| 381 | newdata += objectsize; |
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[2371] | 382 | destsize += objectsize; |
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| 383 | // origdata += objectsize; |
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[1907] | 384 | } |
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[2371] | 385 | ((GamestateHeader*)gdata)->datasize = destsize; |
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| 386 | assert(destsize!=0); |
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[1907] | 387 | return gs; |
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| 388 | } |
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| 389 | |
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| 390 | |
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| 391 | Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){ |
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| 392 | // asserts |
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| 393 | assert(data_); |
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| 394 | assert(base->data_); |
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| 395 | assert(!GAMESTATE_HEADER(base->data_)->diffed); |
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| 396 | assert(!GAMESTATE_HEADER(base->data_)->compressed); |
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| 397 | assert(!HEADER->compressed); |
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| 398 | assert(!HEADER->diffed); |
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[2087] | 399 | |
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[1907] | 400 | //preparations |
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[2371] | 401 | std::list<obj>::iterator it; |
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[1907] | 402 | uint8_t *origdata, *basedata, *destdata, *ndata; |
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[2371] | 403 | uint32_t objectOffset, streamOffset=0; //data offset |
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| 404 | uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize; |
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[1907] | 405 | synchronisableHeader *origheader; |
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| 406 | synchronisableHeader *destheader; |
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[2371] | 407 | Synchronisable *object; |
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[2087] | 408 | |
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[1907] | 409 | origdata = GAMESTATE_START(this->data_); |
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| 410 | basedata = GAMESTATE_START(base->data_); |
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| 411 | ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)]; |
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| 412 | destdata = ndata + sizeof(GamestateHeader); |
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[2087] | 413 | |
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[1907] | 414 | // do the diff |
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| 415 | for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ |
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| 416 | assert(streamOffset<HEADER->datasize); |
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| 417 | origheader = (synchronisableHeader *)(origdata+streamOffset); |
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| 418 | destheader = (synchronisableHeader *)(destdata+streamOffset); |
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[2371] | 419 | object = Synchronisable::getSynchronisable(origheader->objectID); |
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| 420 | bool sendData = object->doSelection(HEADER->id); |
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[2087] | 421 | |
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[1907] | 422 | //copy and partially diff the object header |
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[2371] | 423 | assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool)); |
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[1907] | 424 | *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff) |
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| 425 | *(bool*)(destdata+sizeof(uint32_t)) = sendData; |
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| 426 | if(sendData){ |
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| 427 | *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it) |
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| 428 | *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it) |
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| 429 | }else{ |
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| 430 | *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0; |
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[2087] | 431 | *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0; |
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[1907] | 432 | } |
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| 433 | objectOffset=sizeof(synchronisableHeader); |
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| 434 | streamOffset+=sizeof(synchronisableHeader); |
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[2087] | 435 | |
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[1907] | 436 | //now handle the object data or fill with zeros |
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| 437 | while(objectOffset<origheader->size ){ |
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[2087] | 438 | |
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[1907] | 439 | if(sendData && streamOffset<minsize) |
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| 440 | *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor |
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| 441 | else if(sendData) |
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| 442 | *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short) |
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| 443 | else |
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| 444 | *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered |
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[2087] | 445 | |
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[1907] | 446 | objectOffset++; |
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| 447 | streamOffset++; |
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| 448 | } |
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| 449 | destdata+=objectOffset; |
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| 450 | origdata+=objectOffset; |
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| 451 | basedata+=objectOffset; |
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| 452 | } |
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[2087] | 453 | |
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[1907] | 454 | //copy over the gamestate header and set the diffed flag |
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| 455 | *(GamestateHeader *)ndata = *HEADER; //copy over the header |
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| 456 | Gamestate *gs = new Gamestate(ndata); |
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| 457 | GAMESTATE_HEADER(ndata)->diffed=true; |
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| 458 | return gs; |
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| 459 | } |
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| 460 | |
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| 461 | Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){ |
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| 462 | // asserts |
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| 463 | assert(data_); |
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| 464 | assert(base->data_); |
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| 465 | assert(!GAMESTATE_HEADER(base->data_)->diffed); |
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| 466 | assert(!GAMESTATE_HEADER(base->data_)->compressed); |
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| 467 | assert(!HEADER->compressed); |
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| 468 | assert(HEADER->diffed); |
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[2087] | 469 | |
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[1907] | 470 | //preparations |
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[2371] | 471 | std::list<obj>::iterator it; |
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[1907] | 472 | uint8_t *origdata, *basedata, *destdata, *ndata; |
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[2371] | 473 | uint32_t objectOffset, streamOffset=0; //data offset |
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| 474 | uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize; |
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[1907] | 475 | synchronisableHeader *origheader; |
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| 476 | synchronisableHeader *destheader; |
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[2371] | 477 | Synchronisable *object; |
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[2087] | 478 | |
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[1907] | 479 | origdata = GAMESTATE_START(this->data_); |
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| 480 | basedata = GAMESTATE_START(base->data_); |
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| 481 | ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)]; |
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| 482 | destdata = ndata + sizeof(GamestateHeader); |
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[2087] | 483 | |
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[1907] | 484 | // do the undiff |
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| 485 | for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ |
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| 486 | assert(streamOffset<HEADER->datasize); |
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| 487 | origheader = (synchronisableHeader *)(origdata+streamOffset); |
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| 488 | destheader = (synchronisableHeader *)(destdata+streamOffset); |
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[2371] | 489 | object = Synchronisable::getSynchronisable( origheader->objectID ); |
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[1907] | 490 | bool sendData; |
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[2087] | 491 | |
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[1907] | 492 | //copy and partially diff the object header |
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[2371] | 493 | assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool)); |
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| 494 | *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff) |
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| 495 | *(bool*)(destdata+sizeof(uint32_t)) = *(bool*)(origdata+sizeof(uint32_t)); |
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| 496 | sendData = *(bool*)(origdata+sizeof(uint32_t)); |
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[1907] | 497 | if(sendData){ |
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[2371] | 498 | *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it) |
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| 499 | *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it) |
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[1907] | 500 | }else{ |
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[2371] | 501 | *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0; |
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| 502 | *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0; |
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[1907] | 503 | } |
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| 504 | objectOffset=sizeof(synchronisableHeader); |
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| 505 | streamOffset+=sizeof(synchronisableHeader); |
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[2087] | 506 | |
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[1907] | 507 | //now handle the object data or fill with zeros |
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| 508 | while(objectOffset<origheader->size ){ |
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[2087] | 509 | |
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[1907] | 510 | if(sendData && streamOffset<minsize) |
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| 511 | *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor |
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| 512 | else if(sendData) |
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| 513 | *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short) |
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| 514 | else |
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| 515 | *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered |
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[2087] | 516 | |
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[1907] | 517 | objectOffset++; |
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| 518 | streamOffset++; |
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| 519 | } |
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| 520 | destdata+=objectOffset; |
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| 521 | origdata+=objectOffset; |
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| 522 | basedata+=objectOffset; |
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| 523 | } |
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[2087] | 524 | |
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[1907] | 525 | //copy over the gamestate header and set the diffed flag |
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| 526 | *(GamestateHeader *)ndata = *HEADER; //copy over the header |
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| 527 | Gamestate *gs = new Gamestate(ndata); |
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| 528 | GAMESTATE_HEADER(ndata)->diffed=false; |
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| 529 | return gs; |
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| 530 | } |
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| 531 | |
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[1701] | 532 | Gamestate *Gamestate::undiff(Gamestate *base) |
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| 533 | { |
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[1751] | 534 | assert(this && base);assert(HEADER); |
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| 535 | assert(HEADER->diffed); |
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[1715] | 536 | assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed); |
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[1701] | 537 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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[1907] | 538 | uint8_t *basep = GAMESTATE_START(base->data_); |
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| 539 | uint8_t *gs = GAMESTATE_START(this->data_); |
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[2371] | 540 | uint32_t of=0; // pointers offset |
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| 541 | uint32_t dest_length=0; |
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[1907] | 542 | dest_length=HEADER->datasize; |
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[1701] | 543 | if(dest_length==0) |
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| 544 | return NULL; |
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[1907] | 545 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)]; |
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| 546 | uint8_t *dest = ndata + sizeof(GamestateHeader); |
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| 547 | while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){ |
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[1701] | 548 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 549 | ++of; |
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| 550 | } |
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[1907] | 551 | if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){ |
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| 552 | uint8_t n=0; |
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| 553 | if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){ |
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[1701] | 554 | while(of < dest_length){ |
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| 555 | *(dest+of)=n^*(gs+of); |
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| 556 | of++; |
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| 557 | } |
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| 558 | } |
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| 559 | } |
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[1715] | 560 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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| 561 | GAMESTATE_HEADER(ndata)->diffed = false; |
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[1751] | 562 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 563 | g->flags_=flags_; |
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| 564 | g->packetDirection_ = packetDirection_; |
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| 565 | assert(!g->isDiffed()); |
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| 566 | assert(!g->isCompressed()); |
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[1701] | 567 | return g; |
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| 568 | } |
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| 569 | |
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| 570 | |
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[2371] | 571 | uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode) |
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[1701] | 572 | { |
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[2371] | 573 | uint32_t size=0; |
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[1701] | 574 | // get the start of the Synchronisable list |
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[2171] | 575 | ObjectList<Synchronisable>::iterator it; |
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[1701] | 576 | // get total size of gamestate |
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[2171] | 577 | for(it = ObjectList<Synchronisable>::begin(); it; ++it) |
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[1907] | 578 | size+=it->getSize(id, mode); // size of the actual data of the synchronisable |
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[1701] | 579 | // size+=sizeof(GamestateHeader); |
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| 580 | return size; |
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| 581 | } |
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| 582 | |
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| 583 | /** |
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| 584 | * This function removes a Synchronisable out of the universe |
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| 585 | * @param it iterator of the list pointing to the object |
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| 586 | * @return iterator pointing to the next object in the list |
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| 587 | */ |
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[2171] | 588 | void Gamestate::removeObject(ObjectList<Synchronisable>::iterator &it) { |
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| 589 | ObjectList<Synchronisable>::iterator temp=it; |
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[1701] | 590 | ++it; |
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| 591 | delete *temp; |
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| 592 | } |
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| 593 | |
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[1712] | 594 | bool Gamestate::isDiffed(){ |
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| 595 | return HEADER->diffed; |
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| 596 | } |
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[1740] | 597 | |
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[1751] | 598 | bool Gamestate::isCompressed(){ |
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| 599 | return HEADER->compressed; |
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| 600 | } |
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[1752] | 601 | |
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[1712] | 602 | int Gamestate::getBaseID(){ |
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| 603 | return HEADER->base_id; |
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| 604 | } |
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[1701] | 605 | } |
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| 606 | |
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| 607 | } |
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