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source: code/branches/presentation/src/network/packet/Gamestate.cc @ 2404

Last change on this file since 2404 was 2382, checked in by scheusso, 16 years ago

changes in trafficcontrol:

  • configvalue for targetsize (size of each gamestate)
  • Property svn:eol-style set to native
File size: 20.2 KB
RevLine 
[1711]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1701]29#include "Gamestate.h"
[2371]30#include "../GamestateHandler.h"
31#include "../synchronisable/Synchronisable.h"
32#include "../TrafficControl.h"
[1763]33#include "core/CoreIncludes.h"
[1751]34#include "core/Iterator.h"
[1701]35
36#include <zlib.h>
37#include <assert.h>
38
39
40
[2171]41namespace orxonox {
[1701]42
43namespace packet {
44
[1751]45#define GAMESTATE_START(data) (data + sizeof(GamestateHeader))
[1701]46#define GAMESTATE_HEADER(data) ((GamestateHeader *)data)
47#define HEADER GAMESTATE_HEADER(data_)
[1740]48
[2087]49
[1907]50#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
[2087]51
[1701]52Gamestate::Gamestate()
53{
[1907]54  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[1701]55}
56
[1907]57Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
[1711]58    Packet(data, clientID)
[1701]59{
[1907]60  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[1701]61}
62
[1907]63Gamestate::Gamestate(uint8_t *data)
64{
65  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
66  data_=data;
67}
[1701]68
[1907]69
[1701]70Gamestate::~Gamestate()
71{
72}
73
[2171]74bool Gamestate::collectData(int id, uint8_t mode)
[1701]75{
[2371]76  uint32_t tempsize=0, currentsize=0;
[1751]77  assert(data_==0);
[2371]78  uint32_t size = calcGamestateSize(id, mode);
[1740]79
[1701]80  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
81  if(size==0)
82    return false;
83  data_ = new unsigned char[size + sizeof(GamestateHeader)];
84  if(!data_){
85    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
86    return false;
87  }
[2087]88
[1701]89  //start collect data synchronisable by synchronisable
[1907]90  uint8_t *mem=data_;
[1701]91  mem+=sizeof(GamestateHeader);
[2171]92  ObjectList<Synchronisable>::iterator it;
93  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
[1907]94    tempsize=it->getSize(id, mode);
[1740]95
[1701]96    if(currentsize+tempsize > size){
[2171]97      assert(0); // if we don't use multithreading this part shouldn't be neccessary
[1701]98      // start allocate additional memory
99      COUT(3) << "G.St.Man: need additional memory" << std::endl;
[2171]100      ObjectList<Synchronisable>::iterator temp = it;
[1701]101      int addsize=tempsize;
102      while(++temp)
[1907]103        addsize+=temp->getSize(id, mode);
104      data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize);
[1701]105      if(!data_)
106        return false;
107      size = currentsize+addsize;
108    }// stop allocate additional memory
109
[2087]110
[1907]111    //if(it->doSelection(id))
[2371]112    if(tempsize!=0)
113      dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
114//     dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data
[1751]115    if(!it->getData(mem, id, mode))
[1701]116      return false; // mem pointer gets automatically increased because of call by reference
117    // increase size counter by size of current synchronisable
118    currentsize+=tempsize;
119  }
[1740]120
121
[1701]122  //start write gamestate header
[1710]123  HEADER->packetType = ENUM::Gamestate;
[1907]124  HEADER->datasize = currentsize;
[1701]125  HEADER->id = id;
126  HEADER->diffed = false;
127  HEADER->complete = true;
[1715]128  HEADER->compressed = false;
[1701]129  //stop write gamestate header
[1740]130
[1701]131  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
132  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
133  return true;
134}
135
[2171]136bool Gamestate::spreadData(uint8_t mode)
[1701]137{
[1751]138  assert(data_);
139  assert(!HEADER->compressed);
140  assert(!HEADER->diffed);
[1907]141  uint8_t *mem=data_+sizeof(GamestateHeader);
[1701]142    // get the start of the Synchronisable list
[2171]143  //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin();
[1907]144  Synchronisable *s;
[1740]145
[1907]146  // update the data of the objects we received
147  while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){
148    synchronisableHeader *objectheader = (synchronisableHeader*)mem;
[1701]149
[1907]150    s = Synchronisable::getSynchronisable( objectheader->objectID );
151    if(!s)
[1701]152    {
[2371]153      s = Synchronisable::fabricate(mem, mode);
154      if(s==0)
155        assert(0);
156//         COUT(0) << "could not fabricate synchronisable: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl;
157//       else
158//         COUT(0) << "fabricated: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: "  << objectheader->creatorID << endl;
[1701]159    }
[1907]160    else
161    {
162      bool b = s->updateData(mem, mode);
163      assert(b);
164    }
[1701]165  }
166
167  return true;
168}
169
[1907]170
171
[1705]172int Gamestate::getID(){
173  return HEADER->id;
174}
175
[2371]176uint32_t Gamestate::getSize() const
[1701]177{
[1711]178  assert(data_);
[1715]179  if(HEADER->compressed)
[1701]180    return HEADER->compsize+sizeof(GamestateHeader);
181  else
182  {
[1907]183    return HEADER->datasize+sizeof(GamestateHeader);
[1701]184  }
185}
186
[1751]187bool Gamestate::operator==(packet::Gamestate gs){
[1907]188  uint8_t *d1 = data_+sizeof(GamestateHeader);
189  uint8_t *d2 = gs.data_+sizeof(GamestateHeader);
[1751]190  assert(!isCompressed());
191  assert(!gs.isCompressed());
[1907]192  while(d1<data_+HEADER->datasize)
[1751]193  {
194    if(*d1!=*d2)
195      return false;
196    d1++;
197    d2++;
198  }
199  return true;
200}
201
[1701]202bool Gamestate::process()
203{
[1705]204  return GamestateHandler::addGamestate(this, getClientID());
[1701]205}
206
[1907]207
208
[1701]209bool Gamestate::compressData()
210{
211  assert(HEADER);
[1751]212  assert(!HEADER->compressed);
[1907]213  uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1);
[1701]214  if(buffer==0)
215    return false;
[1740]216
[1907]217  uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)];
218  uint8_t *dest = GAMESTATE_START(ndata);
[1751]219  //unsigned char *dest = new unsigned char[buffer];
[1907]220  uint8_t *source = GAMESTATE_START(data_);
[1701]221  int retval;
[1907]222  retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) );
[1701]223  switch ( retval ) {
224    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
[1751]225    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
226    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
227    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
[1701]228  }
[1751]229#ifndef NDEBUG
230  //decompress and compare the start and the decompressed data
[1907]231  uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
232  uint8_t *d2 = GAMESTATE_START(rdata);
233  uLongf length2 = HEADER->datasize;
[1751]234  uncompress(d2, &length2, dest, buffer);
[1907]235  for(unsigned int i=0; i<HEADER->datasize; i++){
[1751]236    assert(*(source+i)==*(d2+i));
237  }
238  delete[] rdata;
239#endif
[1701]240
241  //copy and modify header
[1751]242#ifndef NDEBUG
[1907]243  HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize);
[1751]244#endif
[1701]245  *GAMESTATE_HEADER(ndata) = *HEADER;
246  //delete old data
247  delete[] data_;
248  //save new data
249  data_ = ndata;
[1751]250  HEADER->compsize = buffer;
251  HEADER->compressed = true;
[1730]252  assert(HEADER->compressed);
[2087]253  COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl;
[1701]254  return true;
255}
256bool Gamestate::decompressData()
257{
[1751]258  assert(HEADER);
[1715]259  assert(HEADER->compressed);
[2087]260  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl;
[2371]261  uint32_t datasize = HEADER->datasize;
262  uint32_t compsize = HEADER->compsize;
263  uint32_t bufsize;
[2087]264//  assert(compsize<=datasize);
[1907]265  bufsize = datasize;
[1751]266  assert(bufsize!=0);
[1907]267  uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)];
268  uint8_t *dest = ndata + sizeof(GamestateHeader);
269  uint8_t *source = data_ + sizeof(GamestateHeader);
[1701]270  int retval;
[1751]271  uLongf length=bufsize;
272  retval = uncompress( dest, &length, source, (uLong)compsize );
[1701]273  switch ( retval ) {
274    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
275    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
276    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
277    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
278  }
[1751]279#ifndef NDEBUG
[1907]280  assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize));
[1751]281#endif
[1752]282
[1701]283  //copy over the header
284  *GAMESTATE_HEADER(ndata) = *HEADER;
[2087]285
286  if (this->bDataENetAllocated_){
287    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
288    // deallocated it anyway. So data and packet stay together.
289    this->bDataENetAllocated_ = false;
290  }
291  else{
292    // We allocated the memory in the first place (unlikely). So we destroy the old data
293    // and overwrite it with the new decompressed data.
294    delete[] this->data_;
295  }
296
[1751]297  //set new pointers
[1701]298  data_ = ndata;
[1751]299  HEADER->compressed = false;
[1907]300  assert(HEADER->datasize==datasize);
[1751]301  assert(HEADER->compsize==compsize);
[1701]302  return true;
303}
304
305Gamestate *Gamestate::diff(Gamestate *base)
306{
[1751]307  assert(HEADER);
308  assert(!HEADER->compressed);
309  assert(!HEADER->diffed);
[1701]310  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
[1907]311  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
[2371]312  uint32_t of=0; // pointers offset
313  uint32_t dest_length=0;
[1907]314  dest_length=HEADER->datasize;
[1701]315  if(dest_length==0)
316    return NULL;
[1907]317  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
318  uint8_t *dest = ndata + sizeof(GamestateHeader);
319  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
[1701]320    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
321    ++of;
322  }
[1907]323  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
324    uint8_t n=0;
325    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
[1701]326      while(of<dest_length){
327        *(dest+of)=n^*(gs+of);
328        of++;
329      }
330    }
331  }
332
[1715]333  *GAMESTATE_HEADER(ndata) = *HEADER;
334  GAMESTATE_HEADER(ndata)->diffed = true;
[1751]335  GAMESTATE_HEADER(ndata)->base_id = base->getID();
336  Gamestate *g = new Gamestate(ndata, getClientID());
337  g->flags_=flags_;
338  g->packetDirection_ = packetDirection_;
[1701]339  return g;
340}
341
[2371]342Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
[1907]343  assert(data_);
[2371]344  std::list<obj>::iterator it;
[2087]345
[1907]346  // allocate memory for new data
347  uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
348  // create a gamestate out of it
349  Gamestate *gs = new Gamestate(gdata);
350  uint8_t *newdata = gdata + sizeof(GamestateHeader);
[2371]351//   uint8_t *origdata = GAMESTATE_START(data_);
[2087]352
[1907]353  //copy the GamestateHeader
354  *(GamestateHeader*)gdata = *HEADER;
[2087]355
[1907]356  synchronisableHeader *oldobjectheader, *newobjectheader;
[2371]357  uint32_t objectOffset;
358  unsigned int objectsize, destsize=0;
359  Synchronisable *object;
[2087]360
[2371]361  //call TrafficControl
[2382]362  TrafficControl::getInstance()->processObjectList( clientID, HEADER->id, &dataMap_ );
[2371]363 
[1907]364  //copy in the zeros
365  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
[2371]366    oldobjectheader = (synchronisableHeader*)(data_ + (*it).objDataOffset);
[1907]367    newobjectheader = (synchronisableHeader*)newdata;
[2371]368    object = Synchronisable::getSynchronisable( (*it).objID );
369    assert(object->objectID == oldobjectheader->objectID);
370    objectsize = oldobjectheader->size;
[1907]371    *newobjectheader = *oldobjectheader;
[2171]372    objectOffset=sizeof(synchronisableHeader); //skip the size and the availableData variables in the objectheader
[2371]373    if ( /*object->doSelection(HEADER->id)*/true ){
[2171]374      assert(newobjectheader->dataAvailable==true);
[2371]375      memcpy(newdata+objectOffset, data_ + (*it).objDataOffset + objectOffset, objectsize-objectOffset);
[1907]376    }else{
377      newobjectheader->dataAvailable=false;
[2171]378      memset(newdata+objectOffset, 0, objectsize-objectOffset);
[1907]379      assert(objectOffset==objectsize);
380    }
381    newdata += objectsize;
[2371]382    destsize += objectsize;
383//     origdata += objectsize;
[1907]384  }
[2371]385  ((GamestateHeader*)gdata)->datasize = destsize;
386  assert(destsize!=0);
[1907]387  return gs;
388}
389
390
391Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){
392  // asserts
393  assert(data_);
394  assert(base->data_);
395  assert(!GAMESTATE_HEADER(base->data_)->diffed);
396  assert(!GAMESTATE_HEADER(base->data_)->compressed);
397  assert(!HEADER->compressed);
398  assert(!HEADER->diffed);
[2087]399
[1907]400  //preparations
[2371]401  std::list<obj>::iterator it;
[1907]402  uint8_t *origdata, *basedata, *destdata, *ndata;
[2371]403  uint32_t objectOffset, streamOffset=0;    //data offset
404  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
[1907]405  synchronisableHeader *origheader;
406  synchronisableHeader *destheader;
[2371]407  Synchronisable *object;
[2087]408
[1907]409  origdata = GAMESTATE_START(this->data_);
410  basedata = GAMESTATE_START(base->data_);
411  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
412  destdata = ndata + sizeof(GamestateHeader);
[2087]413
[1907]414  // do the diff
415  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
416    assert(streamOffset<HEADER->datasize);
417    origheader = (synchronisableHeader *)(origdata+streamOffset);
418    destheader = (synchronisableHeader *)(destdata+streamOffset);
[2371]419    object = Synchronisable::getSynchronisable(origheader->objectID);
420    bool sendData = object->doSelection(HEADER->id);
[2087]421
[1907]422    //copy and partially diff the object header
[2371]423    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
[1907]424    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
425    *(bool*)(destdata+sizeof(uint32_t)) = sendData;
426    if(sendData){
427      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
428      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
429    }else{
430      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
[2087]431      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
[1907]432    }
433    objectOffset=sizeof(synchronisableHeader);
434    streamOffset+=sizeof(synchronisableHeader);
[2087]435
[1907]436    //now handle the object data or fill with zeros
437    while(objectOffset<origheader->size ){
[2087]438
[1907]439      if(sendData && streamOffset<minsize)
440        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
441      else if(sendData)
442        *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
443      else
444        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
[2087]445
[1907]446      objectOffset++;
447      streamOffset++;
448    }
449    destdata+=objectOffset;
450    origdata+=objectOffset;
451    basedata+=objectOffset;
452  }
[2087]453
[1907]454  //copy over the gamestate header and set the diffed flag
455  *(GamestateHeader *)ndata = *HEADER; //copy over the header
456  Gamestate *gs = new Gamestate(ndata);
457  GAMESTATE_HEADER(ndata)->diffed=true;
458  return gs;
459}
460
461Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){
462  // asserts
463  assert(data_);
464  assert(base->data_);
465  assert(!GAMESTATE_HEADER(base->data_)->diffed);
466  assert(!GAMESTATE_HEADER(base->data_)->compressed);
467  assert(!HEADER->compressed);
468  assert(HEADER->diffed);
[2087]469
[1907]470  //preparations
[2371]471  std::list<obj>::iterator it;
[1907]472  uint8_t *origdata, *basedata, *destdata, *ndata;
[2371]473  uint32_t objectOffset, streamOffset=0;    //data offset
474  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
[1907]475  synchronisableHeader *origheader;
476  synchronisableHeader *destheader;
[2371]477  Synchronisable *object;
[2087]478
[1907]479  origdata = GAMESTATE_START(this->data_);
480  basedata = GAMESTATE_START(base->data_);
481  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
482  destdata = ndata + sizeof(GamestateHeader);
[2087]483
[1907]484  // do the undiff
485  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
486    assert(streamOffset<HEADER->datasize);
487    origheader = (synchronisableHeader *)(origdata+streamOffset);
488    destheader = (synchronisableHeader *)(destdata+streamOffset);
[2371]489    object = Synchronisable::getSynchronisable( origheader->objectID );
[1907]490    bool sendData;
[2087]491
[1907]492    //copy and partially diff the object header
[2371]493    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
494    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
495    *(bool*)(destdata+sizeof(uint32_t)) = *(bool*)(origdata+sizeof(uint32_t));
496    sendData = *(bool*)(origdata+sizeof(uint32_t));
[1907]497    if(sendData){
[2371]498      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
499      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
[1907]500    }else{
[2371]501      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
502      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
[1907]503    }
504    objectOffset=sizeof(synchronisableHeader);
505    streamOffset+=sizeof(synchronisableHeader);
[2087]506
[1907]507    //now handle the object data or fill with zeros
508    while(objectOffset<origheader->size ){
[2087]509
[1907]510      if(sendData && streamOffset<minsize)
511        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
512      else if(sendData)
513        *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
514      else
515        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
[2087]516
[1907]517      objectOffset++;
518      streamOffset++;
519    }
520    destdata+=objectOffset;
521    origdata+=objectOffset;
522    basedata+=objectOffset;
523  }
[2087]524
[1907]525  //copy over the gamestate header and set the diffed flag
526  *(GamestateHeader *)ndata = *HEADER; //copy over the header
527  Gamestate *gs = new Gamestate(ndata);
528  GAMESTATE_HEADER(ndata)->diffed=false;
529  return gs;
530}
531
[1701]532Gamestate *Gamestate::undiff(Gamestate *base)
533{
[1751]534  assert(this && base);assert(HEADER);
535  assert(HEADER->diffed);
[1715]536  assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed);
[1701]537  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
[1907]538  uint8_t *basep = GAMESTATE_START(base->data_);
539  uint8_t *gs = GAMESTATE_START(this->data_);
[2371]540  uint32_t of=0; // pointers offset
541  uint32_t dest_length=0;
[1907]542  dest_length=HEADER->datasize;
[1701]543  if(dest_length==0)
544    return NULL;
[1907]545  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
546  uint8_t *dest = ndata + sizeof(GamestateHeader);
547  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
[1701]548    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
549    ++of;
550  }
[1907]551  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
552    uint8_t n=0;
553    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
[1701]554      while(of < dest_length){
555        *(dest+of)=n^*(gs+of);
556        of++;
557      }
558    }
559  }
[1715]560  *GAMESTATE_HEADER(ndata) = *HEADER;
561  GAMESTATE_HEADER(ndata)->diffed = false;
[1751]562  Gamestate *g = new Gamestate(ndata, getClientID());
563  g->flags_=flags_;
564  g->packetDirection_ = packetDirection_;
565  assert(!g->isDiffed());
566  assert(!g->isCompressed());
[1701]567  return g;
568}
569
570
[2371]571uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
[1701]572{
[2371]573  uint32_t size=0;
[1701]574    // get the start of the Synchronisable list
[2171]575  ObjectList<Synchronisable>::iterator it;
[1701]576    // get total size of gamestate
[2171]577  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
[1907]578    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
[1701]579//  size+=sizeof(GamestateHeader);
580  return size;
581}
582
583/**
584 * This function removes a Synchronisable out of the universe
585 * @param it iterator of the list pointing to the object
586 * @return iterator pointing to the next object in the list
587 */
[2171]588  void Gamestate::removeObject(ObjectList<Synchronisable>::iterator &it) {
589    ObjectList<Synchronisable>::iterator temp=it;
[1701]590    ++it;
591    delete  *temp;
592  }
593
[1712]594  bool Gamestate::isDiffed(){
595    return HEADER->diffed;
596  }
[1740]597
[1751]598  bool Gamestate::isCompressed(){
599    return HEADER->compressed;
600  }
[1752]601
[1712]602  int Gamestate::getBaseID(){
603    return HEADER->base_id;
604  }
[1701]605}
606
607}
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