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source: code/branches/presentation/src/network/packet/Gamestate.h @ 2371

Last change on this file since 2371 was 2371, checked in by scheusso, 16 years ago

merged network branch to presentation branch

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef NETWORK_PACKETGAMESTATE_H
31#define NETWORK_PACKETGAMESTATE_H
32
33#include "network/NetworkPrereqs.h"
34
35#include "Packet.h"
36#include "network/TrafficControl.h"
37#include "core/CoreIncludes.h"
38#include <map>
39#include <list>
40#ifndef NDEBUG
41#include "util/CRC32.h"
42#endif
43
44namespace orxonox {
45
46namespace packet {
47
48struct _NetworkExport GamestateHeader{
49  ENUM::Type packetType;
50  int32_t id; // id of the gamestate
51  uint32_t compsize;
52  uint32_t datasize;
53  int32_t base_id; // id of the base-gamestate diffed from
54  bool diffed:1; // wheter diffed or not
55  bool complete:1; // wheter it is a complete gamestate or only partial
56  bool compressed:1;
57#ifndef NDEBUG
58  uint32_t crc32;
59#endif
60};
61
62/**
63        @author Oliver Scheuss
64*/
65class _NetworkExport Gamestate: public Packet{
66  public:
67    Gamestate();
68    Gamestate(uint8_t *data, unsigned int clientID);
69    Gamestate(uint8_t *data);
70
71    ~Gamestate();
72
73    bool collectData(int id, uint8_t mode=0x0);
74    bool spreadData( uint8_t mode=0x0);
75    int getID();
76    bool isDiffed();
77    bool isCompressed();
78    int getBaseID();
79    Gamestate *diff(Gamestate *base);
80    Gamestate* intelligentDiff(Gamestate *base, unsigned int clientID);
81    Gamestate *undiff(Gamestate *base);
82    Gamestate* intelligentUnDiff(Gamestate *base);
83    Gamestate* doSelection(unsigned int clientID, unsigned int targetSize);
84    bool compressData();
85    bool decompressData();
86
87    // Packet functions
88  private:
89    virtual uint32_t getSize() const;
90    virtual bool process();
91
92    bool operator ==(packet::Gamestate gs);
93  private:
94    uint32_t calcGamestateSize(int32_t id, uint8_t mode=0x0);
95    void removeObject(ObjectListIterator<Synchronisable> &it);
96    std::list<obj> dataMap_;
97    static TrafficControl trafficControl_;
98};
99
100}
101
102}
103
104#endif
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