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source: code/branches/presentation/src/network/synchronisable/Synchronisable.cc @ 2518

Last change on this file since 2518 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/network/src/network/synchronisable/Synchronisable.ccmergedeligible
    /code/branches/physics_merge/src/network/synchronisable/Synchronisable.ccmergedeligible
    /code/branches/ceguilua/src/network/Synchronisable.cc1802-1808
    /code/branches/core3/src/network/Synchronisable.cc1572-1739
    /code/branches/gcc43/src/network/Synchronisable.cc1580
    /code/branches/gui/src/network/Synchronisable.cc1635-1723
    /code/branches/input/src/network/Synchronisable.cc1629-1636
    /code/branches/objecthierarchy/src/network/Synchronisable.cc1911-2085,​2100,​2110-2169
    /code/branches/pickups/src/network/Synchronisable.cc1926-2086
    /code/branches/questsystem/src/network/Synchronisable.cc1894-2088
    /code/branches/script_trigger/src/network/Synchronisable.cc1295-1953,​1955
    /code/branches/weapon/src/network/Synchronisable.cc1925-2094
File size: 15.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30//
31// C++ Implementation: synchronisable
32//
33// Description:
34//
35//
36// Author:  Dumeni, Oliver Scheuss, (C) 2007
37//
38// Copyright: See COPYING file that comes with this distribution
39//
40
41#include "Synchronisable.h"
42
43#include <cstring>
44#include <string>
45#include <iostream>
46#include <assert.h>
47
48#include "core/CoreIncludes.h"
49#include "core/BaseObject.h"
50// #include "core/Identifier.h"
51
52#include "network/Host.h"
53namespace orxonox
54{
55
56  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
57  std::queue<uint32_t> Synchronisable::deletedObjects_;
58
59  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
60
61  /**
62  * Constructor:
63  * Initializes all Variables and sets the right objectID
64  */
65  Synchronisable::Synchronisable(BaseObject* creator){
66    RegisterRootObject(Synchronisable);
67    static uint32_t idCounter=0;
68    objectMode_=0x1; // by default do not send data to server
69    if ( !Host::running() || ( Host::running() && Host::isServer() ) )
70    {
71      this->objectID = idCounter++; //this is only needed when running a server
72    //add synchronisable to the objectMap
73      objectMap_[this->objectID] = this;
74    }
75    else
76      objectID=OBJECTID_UNKNOWN;
77    classID = static_cast<uint32_t>(-1);
78
79    // set standard priority
80    this->setPriority( priority::normal );
81
82    // get creator id
83    this->creatorID = OBJECTID_UNKNOWN;
84
85    searchcreatorID:
86    if (creator)
87    {
88        Synchronisable* synchronisable_creator = dynamic_cast<Synchronisable*>(creator);
89        if (synchronisable_creator && synchronisable_creator->objectMode_)
90        {
91            this->creatorID = synchronisable_creator->getObjectID();
92        }
93        else if (creator != creator->getCreator())
94        {
95            creator = creator->getCreator();
96            goto searchcreatorID;
97        }
98    }
99  }
100
101  /**
102   * Destructor:
103   * Delete all callback objects and remove objectID from the objectMap_
104   */
105  Synchronisable::~Synchronisable(){
106    // delete callback function objects
107    if(!Identifier::isCreatingHierarchy()){
108      for(std::list<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
109        delete (*it);
110      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
111        deletedObjects_.push(objectID);
112//       COUT(3) << "destruct synchronisable +++" << objectID << " | " << classID << std::endl;
113//       COUT(3) << " bump ---" << objectID << " | " << &objectMap_ << std::endl;
114//       assert(objectMap_[objectID]->objectID==objectID);
115//       objectMap_.erase(objectID);
116    }
117    std::map<uint32_t, Synchronisable*>::iterator it;
118    it = objectMap_.find(objectID);
119    if (it != objectMap_.end())
120      objectMap_.erase(it);
121
122    //HACK HACK HACK HACK HACK HACK
123    // this hack ensures that childs of this object also get destroyed
124//     ObjectList<Synchronisable>::iterator it2, it3;
125//     // get total size of gamestate
126//     for(it2 = ObjectList<Synchronisable>::begin(); it2; ++it2)
127//     {
128//       if ( it2->getCreatorID() == this->objectID && it2->getCreatorID() != OBJECTID_UNKNOWN )
129//       {
130//         Synchronisable::deleteObject( it2->getObjectID() );
131//       }
132//     }
133    //HACK HACK HACK HACK HACK HACK
134  }
135
136
137  /**
138   * This function sets the internal mode for synchronisation
139   * @param b true if this object is located on a client or on a server
140   */
141  void Synchronisable::setClient(bool b){
142    if(b) // client
143      state_=0x2;
144    else  // server
145      state_=0x1;
146  }
147
148  /**
149   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
150   * After calling this function the mem pointer will be increased by the size of the needed data
151   * @param mem pointer to where the appropriate data is located
152   * @param mode defines the mode, how the data should be loaded
153   * @return pointer to the newly created synchronisable
154   */
155  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
156  {
157    synchronisableHeader *header = (synchronisableHeader *)mem;
158
159    if(!header->dataAvailable)
160    {
161      mem += header->size;
162      return 0;
163    }
164
165    COUT(4) << "fabricating object with id: " << header->objectID << std::endl;
166
167    Identifier* id = ClassByID(header->classID);
168    if (!id)
169    {
170        COUT(0) << "Assertion failed: id" << std::endl;
171        COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl;
172        abort();
173    }
174    assert(id);
175    BaseObject* creator = 0;
176    if (header->creatorID != OBJECTID_UNKNOWN)
177    {
178      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header->creatorID);
179      if (!synchronisable_creator)
180      {
181        mem += header->size; //.TODO: this suckz.... remove size from header
182//         assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
183        return 0;
184      }
185      else
186        creator = dynamic_cast<BaseObject*>(synchronisable_creator);
187    }
188    assert(getSynchronisable(header->objectID)==0);   //make sure no object with this id exists
189    BaseObject *bo = id->fabricate(creator);
190    assert(bo);
191    Synchronisable *no = dynamic_cast<Synchronisable *>(bo);
192    assert(no);
193    no->objectID=header->objectID;
194    no->creatorID=header->creatorID; //TODO: remove this
195    no->classID=header->classID;
196    COUT(4) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl;
197          // update data and create object/entity...
198    bool b = no->updateData(mem, mode, true);
199    assert(b);
200    if (b)
201    {
202//        b = no->create();
203        assert(b);
204    }
205    return no;
206  }
207
208
209  /**
210   * Finds and deletes the Synchronisable with the appropriate objectID
211   * @param objectID objectID of the Synchronisable
212   * @return true/false
213   */
214  bool Synchronisable::deleteObject(uint32_t objectID){
215//     assert(getSynchronisable(objectID));
216    if(!getSynchronisable(objectID))
217      return false;
218    assert(getSynchronisable(objectID)->objectID==objectID);
219//     delete objectMap_[objectID];
220    Synchronisable *s = getSynchronisable(objectID);
221    if(s)
222      delete s;
223    else
224      return false;
225    return true;
226  }
227
228  /**
229   * This function looks up the objectID in the objectMap_ and returns a pointer to the right Synchronisable
230   * @param objectID objectID of the Synchronisable
231   * @return pointer to the Synchronisable with the objectID
232   */
233  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID){
234    std::map<uint32_t, Synchronisable*>::iterator it1;
235    it1 = objectMap_.find(objectID);
236    if (it1 != objectMap_.end())
237      return it1->second;
238
239    ObjectList<Synchronisable>::iterator it;
240    for(it = ObjectList<Synchronisable>::begin(); it; ++it){
241      if( it->getObjectID()==objectID ){
242        objectMap_[objectID] = *it;
243        return *it;
244      }
245    }
246    return NULL;
247  }
248
249
250  /**
251  * This function is used to register a variable to be synchronized
252  * also counts the total datasize needed to save the variables
253  * @param var pointer to the variable
254  * @param size size of the datatype the variable consists of
255  * @param t the type of the variable (DATA or STRING
256  * @param mode same as in getData
257  * @param cb callback object that should get called, if the value of the variable changes
258  */
259
260/*  void Synchronisable::registerVariable(void *var, int size, variableType t, uint8_t mode, NetworkCallbackBase *cb){
261    assert( mode==variableDirection::toclient || mode==variableDirection::toserver || mode==variableDirection::serverMaster || mode==variableDirection::clientMaster);
262    // create temporary synch.Var struct
263    synchronisableVariable *temp = new synchronisableVariable;
264    temp->size = size;
265    temp->var = var;
266    temp->mode = mode;
267    temp->type = t;
268    temp->callback = cb;
269    if( ( mode & variableDirection::bidirectional ) )
270    {
271      if(t!=STRING)
272      {
273        temp->varBuffer = new uint8_t[size];
274        memcpy(temp->varBuffer, temp->var, size); //now fill the buffer for the first time
275      }
276      else
277      {
278        temp->varBuffer=new std::string( *static_cast<std::string*>(var) );
279      }
280      temp->varReference = 0;
281    }
282    COUT(5) << "Syncronisable::registering var with size: " << temp->size << " and type: " << temp->type << std::endl;
283    //std::cout << "push temp to syncList (at the bottom) " << datasize << std::endl;
284    COUT(5) << "Syncronisable::objectID: " << objectID << " this: " << this << " name: " << this->getIdentifier()->getName() << " networkID: " << this->getIdentifier()->getNetworkID() << std::endl;
285    syncList->push_back(temp);
286#ifndef NDEBUG
287    std::list<synchronisableVariable *>::iterator it = syncList->begin();
288    while(it!=syncList->end()){
289      assert(*it!=var);
290      it++;
291    }
292#endif
293  }*/
294
295
296  /**
297   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID and classID to the given memory
298   * takes a pointer to already allocated memory (must have at least getSize bytes length)
299   * structure of the bitstream:
300   * |totalsize,objectID,classID,var1,var2,string1_length,string1,var3,...|
301   * length of varx: size saved int syncvarlist
302   * @param mem pointer to allocated memory with enough size
303   * @param id gamestateid of the gamestate to be saved (important for priorities)
304   * @param mode defines the direction in which the data will be send/received
305   *             0x1: server->client
306   *             0x2: client->server (not recommended)
307   *             0x3: bidirectional
308   * @return true: if !doSync or if everything was successfully saved
309   */
310  bool Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
311    if(mode==0x0)
312      mode=state_;
313    //if this tick is we dont synchronise, then abort now
314    if(!doSync(id, mode))
315      return true;
316    //std::cout << "inside getData" << std::endl;
317    uint32_t tempsize = 0;
318    if (this->classID==0)
319      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
320
321    if (this->classID == static_cast<uint32_t>(-1))
322        this->classID = this->getIdentifier()->getNetworkID();
323
324    assert(this->classID==this->getIdentifier()->getNetworkID());
325//     this->classID=this->getIdentifier()->getNetworkID(); // TODO: correct this
326    std::list<SynchronisableVariableBase*>::iterator i;
327    uint32_t size;
328    size=getSize(id, mode);
329
330    // start copy header
331    synchronisableHeader *header = (synchronisableHeader *)mem;
332    header->size = size;
333    header->objectID = this->objectID;
334    header->creatorID = this->creatorID;
335    header->classID = this->classID;
336    header->dataAvailable = true;
337    tempsize += sizeof(synchronisableHeader);
338    mem += sizeof(synchronisableHeader);
339    // end copy header
340
341
342    COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << " length: " << size << std::endl;
343    // copy to location
344    for(i=syncList.begin(); i!=syncList.end(); ++i){
345      (*i)->getData( mem, mode );
346      tempsize += (*i)->getSize( mode );
347    }
348    assert(tempsize==size);
349    return true;
350  }
351
352
353  /**
354   * This function takes a bytestream and loads the data into the registered variables
355   * @param mem pointer to the bytestream
356   * @param mode same as in getData
357   * @return true/false
358   */
359  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
360    if(mode==0x0)
361      mode=state_;
362    std::list<SynchronisableVariableBase *>::iterator i;
363    //assert(objectMode_!=0x0);
364    //assert( (mode ^ objectMode_) != 0);
365    if(syncList.empty()){
366      assert(0);
367      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
368      return false;
369    }
370
371    uint8_t* data=mem;
372    // start extract header
373    synchronisableHeader *syncHeader = (synchronisableHeader *)mem;
374    assert(syncHeader->objectID==this->objectID);
375    assert(syncHeader->creatorID==this->creatorID);
376    assert(this->classID==syncHeader->classID); //TODO: fix this!!! maybe a problem with the identifier ?
377    if(syncHeader->dataAvailable==false){
378      mem += syncHeader->size;
379      return true;
380    }
381
382    mem += sizeof(synchronisableHeader);
383    // stop extract header
384
385    COUT(5) << "Synchronisable: objectID " << syncHeader->objectID << ", classID " << syncHeader->classID << " size: " << syncHeader->size << " synchronising data" << std::endl;
386    for(i=syncList.begin(); i!=syncList.end() && mem <= data+syncHeader->size; i++)
387    {
388      (*i)->putData( mem, mode, forceCallback );
389    }
390    assert(mem == data+syncHeader->size);
391    return true;
392  }
393
394  /**
395  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
396  * @param id id of the gamestate
397  * @param mode same as getData
398  * @return amount of bytes
399  */
400  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
401    int tsize=sizeof(synchronisableHeader);
402    if(mode==0x0)
403      mode=state_;
404    if(!doSync(id, mode))
405      return 0;
406    std::list<SynchronisableVariableBase*>::iterator i;
407    for(i=syncList.begin(); i!=syncList.end(); i++){
408      tsize += (*i)->getSize( mode );
409    }
410    return tsize;
411  }
412
413  /**
414   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
415   * @param id gamestate id
416   * @return true/false
417   */
418  bool Synchronisable::doSync(int32_t id, uint8_t mode){
419    if(mode==0x0)
420      mode=state_;
421    return ( (objectMode_&mode)!=0 && (!syncList.empty() ) );
422  }
423
424  bool Synchronisable::doSelection(int32_t id){
425    return true; //TODO: change this
426    //return ( id==0 || id%objectFrequency_==objectID%objectFrequency_ ) && ((objectMode_&state_)!=0);
427  }
428
429  /**
430   * This function looks at the header located in the bytestream and checks wheter objectID and classID match with the Synchronisables ones
431   * @param mem pointer to the bytestream
432   */
433  bool Synchronisable::isMyData(uint8_t* mem)
434  {
435    synchronisableHeader *header = (synchronisableHeader *)mem;
436    assert(header->objectID==this->objectID);
437    return header->dataAvailable;
438  }
439
440  /**
441   * This function sets the synchronisation mode of the object
442   * If set to 0x0 variables will not be synchronised at all
443   * If set to 0x1 variables will only be synchronised to the client
444   * If set to 0x2 variables will only be synchronised to the server
445   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
446   * @param mode same as in registerVar
447   */
448  void Synchronisable::setObjectMode(uint8_t mode){
449    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
450    objectMode_=mode;
451  }
452
453
454}
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