| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Dumeni Manatschal, (C) 2007 |
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| 24 | * Oliver Scheuss, (C) 2007 |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | // |
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| 31 | // C++ Implementation: synchronisable |
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| 32 | // |
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| 33 | // Description: |
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| 34 | // |
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| 35 | // |
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| 36 | // Author: Dumeni, Oliver Scheuss, (C) 2007 |
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| 37 | // |
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| 38 | // Copyright: See COPYING file that comes with this distribution |
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| 39 | // |
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| 40 | |
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| 41 | #include "Synchronisable.h" |
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| 42 | |
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| 43 | #include <cstring> |
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| 44 | #include <string> |
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| 45 | #include <iostream> |
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| 46 | #include <assert.h> |
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| 47 | |
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| 48 | #include "core/CoreIncludes.h" |
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| 49 | #include "core/BaseObject.h" |
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| 50 | // #include "core/Identifier.h" |
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| 51 | |
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| 52 | #include "network/Host.h" |
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| 53 | namespace orxonox |
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| 54 | { |
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| 55 | |
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| 56 | std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_; |
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| 57 | std::queue<uint32_t> Synchronisable::deletedObjects_; |
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| 58 | |
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| 59 | uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client |
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| 60 | |
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| 61 | /** |
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| 62 | * Constructor: |
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| 63 | * Initializes all Variables and sets the right objectID |
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| 64 | */ |
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| 65 | Synchronisable::Synchronisable(BaseObject* creator){ |
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| 66 | RegisterRootObject(Synchronisable); |
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| 67 | static uint32_t idCounter=0; |
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| 68 | objectMode_=0x1; // by default do not send data to server |
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| 69 | if ( !Host::running() || ( Host::running() && Host::isServer() ) ) |
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| 70 | { |
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| 71 | this->objectID = idCounter++; //this is only needed when running a server |
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| 72 | //add synchronisable to the objectMap |
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| 73 | objectMap_[this->objectID] = this; |
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| 74 | } |
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| 75 | else |
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| 76 | objectID=OBJECTID_UNKNOWN; |
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| 77 | classID = static_cast<uint32_t>(-1); |
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| 78 | |
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| 79 | // set standard priority |
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| 80 | this->setPriority( priority::normal ); |
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| 81 | |
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| 82 | // get creator id |
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| 83 | this->creatorID = OBJECTID_UNKNOWN; |
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| 84 | |
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| 85 | searchcreatorID: |
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| 86 | if (creator) |
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| 87 | { |
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| 88 | Synchronisable* synchronisable_creator = dynamic_cast<Synchronisable*>(creator); |
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| 89 | if (synchronisable_creator && synchronisable_creator->objectMode_) |
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| 90 | { |
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| 91 | this->creatorID = synchronisable_creator->getObjectID(); |
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| 92 | } |
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| 93 | else if (creator != creator->getCreator()) |
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| 94 | { |
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| 95 | creator = creator->getCreator(); |
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| 96 | goto searchcreatorID; |
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| 97 | } |
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| 98 | } |
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| 99 | } |
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| 100 | |
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| 101 | /** |
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| 102 | * Destructor: |
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| 103 | * Delete all callback objects and remove objectID from the objectMap_ |
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| 104 | */ |
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| 105 | Synchronisable::~Synchronisable(){ |
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| 106 | // delete callback function objects |
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| 107 | if(!Identifier::isCreatingHierarchy()){ |
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| 108 | for(std::list<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++) |
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| 109 | delete (*it); |
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| 110 | if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer())) |
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| 111 | deletedObjects_.push(objectID); |
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| 112 | // COUT(3) << "destruct synchronisable +++" << objectID << " | " << classID << std::endl; |
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| 113 | // COUT(3) << " bump ---" << objectID << " | " << &objectMap_ << std::endl; |
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| 114 | // assert(objectMap_[objectID]->objectID==objectID); |
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| 115 | // objectMap_.erase(objectID); |
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| 116 | } |
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| 117 | std::map<uint32_t, Synchronisable*>::iterator it; |
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| 118 | it = objectMap_.find(objectID); |
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| 119 | if (it != objectMap_.end()) |
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| 120 | objectMap_.erase(it); |
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| 121 | |
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| 122 | //HACK HACK HACK HACK HACK HACK |
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| 123 | // this hack ensures that childs of this object also get destroyed |
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| 124 | // ObjectList<Synchronisable>::iterator it2, it3; |
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| 125 | // // get total size of gamestate |
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| 126 | // for(it2 = ObjectList<Synchronisable>::begin(); it2; ++it2) |
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| 127 | // { |
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| 128 | // if ( it2->getCreatorID() == this->objectID && it2->getCreatorID() != OBJECTID_UNKNOWN ) |
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| 129 | // { |
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| 130 | // Synchronisable::deleteObject( it2->getObjectID() ); |
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| 131 | // } |
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| 132 | // } |
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| 133 | //HACK HACK HACK HACK HACK HACK |
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| 134 | } |
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| 135 | |
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| 136 | |
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| 137 | /** |
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| 138 | * This function sets the internal mode for synchronisation |
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| 139 | * @param b true if this object is located on a client or on a server |
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| 140 | */ |
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| 141 | void Synchronisable::setClient(bool b){ |
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| 142 | if(b) // client |
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| 143 | state_=0x2; |
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| 144 | else // server |
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| 145 | state_=0x1; |
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| 146 | } |
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| 147 | |
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| 148 | /** |
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| 149 | * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create |
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| 150 | * After calling this function the mem pointer will be increased by the size of the needed data |
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| 151 | * @param mem pointer to where the appropriate data is located |
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| 152 | * @param mode defines the mode, how the data should be loaded |
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| 153 | * @return pointer to the newly created synchronisable |
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| 154 | */ |
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| 155 | Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode) |
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| 156 | { |
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| 157 | synchronisableHeader *header = (synchronisableHeader *)mem; |
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| 158 | |
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| 159 | if(!header->dataAvailable) |
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| 160 | { |
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| 161 | mem += header->size; |
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| 162 | return 0; |
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| 163 | } |
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| 164 | |
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| 165 | COUT(4) << "fabricating object with id: " << header->objectID << std::endl; |
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| 166 | |
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| 167 | Identifier* id = ClassByID(header->classID); |
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| 168 | if (!id) |
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| 169 | { |
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| 170 | COUT(0) << "Assertion failed: id" << std::endl; |
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| 171 | COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl; |
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| 172 | abort(); |
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| 173 | } |
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| 174 | assert(id); |
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| 175 | BaseObject* creator = 0; |
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| 176 | if (header->creatorID != OBJECTID_UNKNOWN) |
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| 177 | { |
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| 178 | Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header->creatorID); |
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| 179 | if (!synchronisable_creator) |
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| 180 | { |
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| 181 | mem += header->size; //.TODO: this suckz.... remove size from header |
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| 182 | // assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^ |
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| 183 | return 0; |
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| 184 | } |
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| 185 | else |
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| 186 | creator = dynamic_cast<BaseObject*>(synchronisable_creator); |
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| 187 | } |
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| 188 | assert(getSynchronisable(header->objectID)==0); //make sure no object with this id exists |
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| 189 | BaseObject *bo = id->fabricate(creator); |
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| 190 | assert(bo); |
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| 191 | Synchronisable *no = dynamic_cast<Synchronisable *>(bo); |
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| 192 | assert(no); |
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| 193 | no->objectID=header->objectID; |
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| 194 | no->creatorID=header->creatorID; //TODO: remove this |
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| 195 | no->classID=header->classID; |
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| 196 | COUT(4) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl; |
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| 197 | // update data and create object/entity... |
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| 198 | bool b = no->updateData(mem, mode, true); |
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| 199 | assert(b); |
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| 200 | if (b) |
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| 201 | { |
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| 202 | // b = no->create(); |
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| 203 | assert(b); |
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| 204 | } |
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| 205 | return no; |
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| 206 | } |
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| 207 | |
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| 208 | |
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| 209 | /** |
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| 210 | * Finds and deletes the Synchronisable with the appropriate objectID |
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| 211 | * @param objectID objectID of the Synchronisable |
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| 212 | * @return true/false |
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| 213 | */ |
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| 214 | bool Synchronisable::deleteObject(uint32_t objectID){ |
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| 215 | // assert(getSynchronisable(objectID)); |
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| 216 | if(!getSynchronisable(objectID)) |
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| 217 | return false; |
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| 218 | assert(getSynchronisable(objectID)->objectID==objectID); |
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| 219 | // delete objectMap_[objectID]; |
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| 220 | Synchronisable *s = getSynchronisable(objectID); |
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| 221 | if(s) |
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| 222 | delete s; |
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| 223 | else |
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| 224 | return false; |
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| 225 | return true; |
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| 226 | } |
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| 227 | |
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| 228 | /** |
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| 229 | * This function looks up the objectID in the objectMap_ and returns a pointer to the right Synchronisable |
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| 230 | * @param objectID objectID of the Synchronisable |
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| 231 | * @return pointer to the Synchronisable with the objectID |
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| 232 | */ |
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| 233 | Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID){ |
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| 234 | std::map<uint32_t, Synchronisable*>::iterator it1; |
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| 235 | it1 = objectMap_.find(objectID); |
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| 236 | if (it1 != objectMap_.end()) |
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| 237 | return it1->second; |
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| 238 | |
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| 239 | ObjectList<Synchronisable>::iterator it; |
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| 240 | for(it = ObjectList<Synchronisable>::begin(); it; ++it){ |
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| 241 | if( it->getObjectID()==objectID ){ |
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| 242 | objectMap_[objectID] = *it; |
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| 243 | return *it; |
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| 244 | } |
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| 245 | } |
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| 246 | return NULL; |
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| 247 | } |
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| 248 | |
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| 249 | |
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| 250 | /** |
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| 251 | * This function is used to register a variable to be synchronized |
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| 252 | * also counts the total datasize needed to save the variables |
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| 253 | * @param var pointer to the variable |
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| 254 | * @param size size of the datatype the variable consists of |
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| 255 | * @param t the type of the variable (DATA or STRING |
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| 256 | * @param mode same as in getData |
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| 257 | * @param cb callback object that should get called, if the value of the variable changes |
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| 258 | */ |
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| 259 | |
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| 260 | /* void Synchronisable::registerVariable(void *var, int size, variableType t, uint8_t mode, NetworkCallbackBase *cb){ |
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| 261 | assert( mode==variableDirection::toclient || mode==variableDirection::toserver || mode==variableDirection::serverMaster || mode==variableDirection::clientMaster); |
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| 262 | // create temporary synch.Var struct |
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| 263 | synchronisableVariable *temp = new synchronisableVariable; |
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| 264 | temp->size = size; |
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| 265 | temp->var = var; |
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| 266 | temp->mode = mode; |
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| 267 | temp->type = t; |
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| 268 | temp->callback = cb; |
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| 269 | if( ( mode & variableDirection::bidirectional ) ) |
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| 270 | { |
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| 271 | if(t!=STRING) |
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| 272 | { |
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| 273 | temp->varBuffer = new uint8_t[size]; |
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| 274 | memcpy(temp->varBuffer, temp->var, size); //now fill the buffer for the first time |
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| 275 | } |
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| 276 | else |
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| 277 | { |
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| 278 | temp->varBuffer=new std::string( *static_cast<std::string*>(var) ); |
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| 279 | } |
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| 280 | temp->varReference = 0; |
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| 281 | } |
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| 282 | COUT(5) << "Syncronisable::registering var with size: " << temp->size << " and type: " << temp->type << std::endl; |
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| 283 | //std::cout << "push temp to syncList (at the bottom) " << datasize << std::endl; |
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| 284 | COUT(5) << "Syncronisable::objectID: " << objectID << " this: " << this << " name: " << this->getIdentifier()->getName() << " networkID: " << this->getIdentifier()->getNetworkID() << std::endl; |
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| 285 | syncList->push_back(temp); |
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| 286 | #ifndef NDEBUG |
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| 287 | std::list<synchronisableVariable *>::iterator it = syncList->begin(); |
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| 288 | while(it!=syncList->end()){ |
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| 289 | assert(*it!=var); |
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| 290 | it++; |
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| 291 | } |
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| 292 | #endif |
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| 293 | }*/ |
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| 294 | |
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| 295 | |
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| 296 | /** |
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| 297 | * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID and classID to the given memory |
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| 298 | * takes a pointer to already allocated memory (must have at least getSize bytes length) |
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| 299 | * structure of the bitstream: |
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| 300 | * |totalsize,objectID,classID,var1,var2,string1_length,string1,var3,...| |
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| 301 | * length of varx: size saved int syncvarlist |
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| 302 | * @param mem pointer to allocated memory with enough size |
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| 303 | * @param id gamestateid of the gamestate to be saved (important for priorities) |
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| 304 | * @param mode defines the direction in which the data will be send/received |
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| 305 | * 0x1: server->client |
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| 306 | * 0x2: client->server (not recommended) |
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| 307 | * 0x3: bidirectional |
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| 308 | * @return true: if !doSync or if everything was successfully saved |
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| 309 | */ |
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| 310 | bool Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){ |
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| 311 | if(mode==0x0) |
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| 312 | mode=state_; |
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| 313 | //if this tick is we dont synchronise, then abort now |
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| 314 | if(!doSync(id, mode)) |
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| 315 | return true; |
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| 316 | //std::cout << "inside getData" << std::endl; |
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| 317 | uint32_t tempsize = 0; |
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| 318 | if (this->classID==0) |
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| 319 | COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl; |
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| 320 | |
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| 321 | if (this->classID == static_cast<uint32_t>(-1)) |
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| 322 | this->classID = this->getIdentifier()->getNetworkID(); |
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| 323 | |
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| 324 | assert(this->classID==this->getIdentifier()->getNetworkID()); |
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| 325 | // this->classID=this->getIdentifier()->getNetworkID(); // TODO: correct this |
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| 326 | std::list<SynchronisableVariableBase*>::iterator i; |
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| 327 | uint32_t size; |
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| 328 | size=getSize(id, mode); |
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| 329 | |
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| 330 | // start copy header |
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| 331 | synchronisableHeader *header = (synchronisableHeader *)mem; |
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| 332 | header->size = size; |
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| 333 | header->objectID = this->objectID; |
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| 334 | header->creatorID = this->creatorID; |
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| 335 | header->classID = this->classID; |
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| 336 | header->dataAvailable = true; |
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| 337 | tempsize += sizeof(synchronisableHeader); |
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| 338 | mem += sizeof(synchronisableHeader); |
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| 339 | // end copy header |
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| 340 | |
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| 341 | |
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| 342 | COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << " length: " << size << std::endl; |
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| 343 | // copy to location |
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| 344 | for(i=syncList.begin(); i!=syncList.end(); ++i){ |
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| 345 | (*i)->getData( mem, mode ); |
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| 346 | tempsize += (*i)->getSize( mode ); |
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| 347 | } |
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| 348 | assert(tempsize==size); |
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| 349 | return true; |
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| 350 | } |
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| 351 | |
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| 352 | |
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| 353 | /** |
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| 354 | * This function takes a bytestream and loads the data into the registered variables |
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| 355 | * @param mem pointer to the bytestream |
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| 356 | * @param mode same as in getData |
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| 357 | * @return true/false |
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| 358 | */ |
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| 359 | bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){ |
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| 360 | if(mode==0x0) |
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| 361 | mode=state_; |
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| 362 | std::list<SynchronisableVariableBase *>::iterator i; |
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| 363 | //assert(objectMode_!=0x0); |
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| 364 | //assert( (mode ^ objectMode_) != 0); |
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| 365 | if(syncList.empty()){ |
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| 366 | assert(0); |
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| 367 | COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl; |
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| 368 | return false; |
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| 369 | } |
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| 370 | |
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| 371 | uint8_t* data=mem; |
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| 372 | // start extract header |
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| 373 | synchronisableHeader *syncHeader = (synchronisableHeader *)mem; |
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| 374 | assert(syncHeader->objectID==this->objectID); |
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| 375 | assert(syncHeader->creatorID==this->creatorID); |
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| 376 | assert(this->classID==syncHeader->classID); //TODO: fix this!!! maybe a problem with the identifier ? |
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| 377 | if(syncHeader->dataAvailable==false){ |
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| 378 | mem += syncHeader->size; |
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| 379 | return true; |
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| 380 | } |
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| 381 | |
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| 382 | mem += sizeof(synchronisableHeader); |
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| 383 | // stop extract header |
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| 384 | |
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| 385 | COUT(5) << "Synchronisable: objectID " << syncHeader->objectID << ", classID " << syncHeader->classID << " size: " << syncHeader->size << " synchronising data" << std::endl; |
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| 386 | for(i=syncList.begin(); i!=syncList.end() && mem <= data+syncHeader->size; i++) |
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| 387 | { |
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| 388 | (*i)->putData( mem, mode, forceCallback ); |
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| 389 | } |
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| 390 | assert(mem == data+syncHeader->size); |
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| 391 | return true; |
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| 392 | } |
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| 393 | |
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| 394 | /** |
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| 395 | * This function returns the total amount of bytes needed by getData to save the whole content of the variables |
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| 396 | * @param id id of the gamestate |
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| 397 | * @param mode same as getData |
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| 398 | * @return amount of bytes |
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| 399 | */ |
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| 400 | uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){ |
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| 401 | int tsize=sizeof(synchronisableHeader); |
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| 402 | if(mode==0x0) |
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| 403 | mode=state_; |
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| 404 | if(!doSync(id, mode)) |
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| 405 | return 0; |
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| 406 | std::list<SynchronisableVariableBase*>::iterator i; |
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| 407 | for(i=syncList.begin(); i!=syncList.end(); i++){ |
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| 408 | tsize += (*i)->getSize( mode ); |
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| 409 | } |
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| 410 | return tsize; |
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| 411 | } |
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| 412 | |
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| 413 | /** |
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| 414 | * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction) |
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| 415 | * @param id gamestate id |
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| 416 | * @return true/false |
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| 417 | */ |
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| 418 | bool Synchronisable::doSync(int32_t id, uint8_t mode){ |
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| 419 | if(mode==0x0) |
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| 420 | mode=state_; |
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| 421 | return ( (objectMode_&mode)!=0 && (!syncList.empty() ) ); |
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| 422 | } |
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| 423 | |
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| 424 | bool Synchronisable::doSelection(int32_t id){ |
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| 425 | return true; //TODO: change this |
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| 426 | //return ( id==0 || id%objectFrequency_==objectID%objectFrequency_ ) && ((objectMode_&state_)!=0); |
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| 427 | } |
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| 428 | |
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| 429 | /** |
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| 430 | * This function looks at the header located in the bytestream and checks wheter objectID and classID match with the Synchronisables ones |
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| 431 | * @param mem pointer to the bytestream |
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| 432 | */ |
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| 433 | bool Synchronisable::isMyData(uint8_t* mem) |
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| 434 | { |
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| 435 | synchronisableHeader *header = (synchronisableHeader *)mem; |
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| 436 | assert(header->objectID==this->objectID); |
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| 437 | return header->dataAvailable; |
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| 438 | } |
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| 439 | |
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| 440 | /** |
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| 441 | * This function sets the synchronisation mode of the object |
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| 442 | * If set to 0x0 variables will not be synchronised at all |
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| 443 | * If set to 0x1 variables will only be synchronised to the client |
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| 444 | * If set to 0x2 variables will only be synchronised to the server |
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| 445 | * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar) |
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| 446 | * @param mode same as in registerVar |
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| 447 | */ |
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| 448 | void Synchronisable::setObjectMode(uint8_t mode){ |
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| 449 | assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3); |
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| 450 | objectMode_=mode; |
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| 451 | } |
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| 452 | |
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| 453 | |
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| 454 | } |
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