/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss, (C) 2007 * Co-authors: * ... * */ #ifndef _Synchronisable_H__ #define _Synchronisable_H__ #include "network/NetworkPrereqs.h" #include #include #include #include #include "util/Math.h" #include "util/mbool.h" #include "core/OrxonoxClass.h" // TODO: this has to be removed // #include // #include "OrxonoxPrereqs.h" // ============================ #include "NetworkCallback.h" #include "SynchronisableVariable.h" /*#define REGISTERDATA(varname, ...) \ registerVariable((void*)&varname, sizeof(varname), DATA, __VA_ARGS__) #define REGISTERSTRING(stringname, ...) \ registerVariable(&stringname, stringname.length()+1, STRING, __VA_ARGS__)*/ namespace orxonox { namespace objectDirection{ enum objectdirection{ toclient=0x1, toserver=0x2, bidirectional=0x3 }; } namespace priority{ enum prio{ very_high = -100, high = -15, normal = 0, low = 15, very_low = 100 }; } struct _NetworkExport synchronisableHeader{ uint32_t size:31; bool dataAvailable:1; uint32_t objectID; uint32_t creatorID; uint32_t classID; }; /** * This class is the base class of all the Objects in the universe that need to be synchronised over the network * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. * @author Oliver Scheuss */ class _NetworkExport Synchronisable : virtual public OrxonoxClass{ public: friend class packet::Gamestate; // friend class Server; virtual ~Synchronisable(); static void setClient(bool b); static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0); static bool deleteObject(uint32_t objectID); static Synchronisable *getSynchronisable(uint32_t objectID); static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); } static uint32_t popDeletedObject(){ uint32_t i = deletedObjects_.front(); deletedObjects_.pop(); return i; } inline uint32_t getObjectID() const {return objectID;} inline unsigned int getCreatorID() const {return creatorID;} inline uint32_t getClassID() const {return classID;} inline unsigned int getPriority() const { return objectFrequency_;} protected: Synchronisable(BaseObject* creator); // void registerVariable(void *var, int size, variableType t, uint8_t mode=0x1, NetworkCallbackBase *cb=0); template void registerVariable(T& variable, uint8_t mode=0x1, NetworkCallbackBase *cb=0, bool bidirectional=false); template void unregisterVariable(T& var); void setObjectMode(uint8_t mode); void setPriority(unsigned int freq){ objectFrequency_ = freq; } private: bool getData(uint8_t*& men, int32_t id, uint8_t mode=0x0); uint32_t getSize(int32_t id, uint8_t mode=0x0); bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false); bool isMyData(uint8_t* mem); bool doSelection(int32_t id); bool doSync(int32_t id, uint8_t mode=0x0); uint32_t objectID; uint32_t creatorID; uint32_t classID; std::list syncList; static uint8_t state_; // detemines wheter we are server (default) or client bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server) unsigned int objectFrequency_; int objectMode_; static std::map objectMap_; static std::queue deletedObjects_; }; template void Synchronisable::registerVariable(T& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional) { if (bidirectional) syncList.push_back(new SynchronisableVariableBidirectional(variable, mode, cb)); else syncList.push_back(new SynchronisableVariable(variable, mode, cb)); } template void Synchronisable::unregisterVariable(T& var){ std::list::iterator it = syncList.begin(); while(it!=syncList.end()){ if( ((*it)->getReference()) == &var ){ delete (*it); syncList.erase(it); return; } else it++; } bool unregistered_nonexistent_variable = false; assert(unregistered_nonexistent_variable); //if we reach this point something went wrong: // the variable has not been registered before } // ================= Specialisation declarations template <> _NetworkExport void Synchronisable::registerVariable( const ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); template <> _NetworkExport void Synchronisable::registerVariable( ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); template <> _NetworkExport void Synchronisable::registerVariable( const Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); template <> _NetworkExport void Synchronisable::registerVariable( Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); template <> _NetworkExport void Synchronisable::registerVariable( const Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); template <> _NetworkExport void Synchronisable::registerVariable( Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); template <> _NetworkExport void Synchronisable::registerVariable( const Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); template <> _NetworkExport void Synchronisable::registerVariable( Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); template <> _NetworkExport void Synchronisable::registerVariable( mbool& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); template <> _NetworkExport void Synchronisable::registerVariable( const Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); template <> _NetworkExport void Synchronisable::registerVariable( Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); // template <> _NetworkExport void Synchronisable::registerVariable( LODParticle::LOD& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); // template <> _NetworkExport void Synchronisable::registerVariable( Ogre::Light::LightTypes& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional); } #endif /* _Synchronisable_H__ */