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source: code/branches/presentation/src/orxonox/MoodManager.h @ 8710

Last change on this file since 8710 was 8608, checked in by landauf, 14 years ago

removed some redundant code in MoodManager

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[6119]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Kevin 'youngk' Young
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _MoodManager_H__
30#define _MoodManager_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "util/Singleton.h"
36#include "core/OrxonoxClass.h"
37
38namespace orxonox
39{
[7163]40    /*
41    @brief
42        The MoodListener class is aware of a change in themes and directs that info to dependent classes.
43    */
[6406]44    class _OrxonoxExport MoodListener : virtual public OrxonoxClass
45    {
46        friend class MoodManager;
47
48        protected:
49            MoodListener();
50            virtual ~MoodListener() {}
51
52        private:
53            virtual void moodChanged(const std::string& mood) = 0;
54
55            static void changedMood(const std::string& mood);
56    };
57
[7163]58    /*
59    @brief
60        The MoodManager class serves to allow for different musical themes in the game.
61    */
[6406]62    class _OrxonoxExport MoodManager : public Singleton<MoodManager>, public OrxonoxClass
63    {
[6119]64            friend class Singleton<MoodManager>;
65        public:
66            MoodManager();
67
68            void setConfigValues();
69
70            void setMood(const std::string& mood);
[6406]71            inline const std::string& getMood() const { return this->mood_; }
[6119]72
[6406]73            static MoodManager& getInstance() { return Singleton<MoodManager>::getInstance(); }
[6119]74
75        private:
[6406]76            ~MoodManager() {}
[6370]77            void checkMoodValidity();
[6119]78
79            // config values
80            std::string mood_;
[7163]81            std::string oldMood_;
82            static const std::string defaultMood_;
[6119]83
84            static MoodManager* singletonPtr_s;
[6406]85    };
86}
[6119]87
88#endif /* _MoodManager_H__ */
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