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source: code/branches/presentation/src/orxonox/OrxonoxPrereqs.h @ 2490

Last change on this file since 2490 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 5.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraManager;
83    class LevelManager;
84    class PawnManager;
85    class PlayerManager;
86
87    // objects
88    class Level;
89    class Scene;
90
91    class AddQuest;
92    class AddQuestHint;
93    class AddReward;
94    class ChangeQuestStatus;
95    class CompleteQuest;
96    class FailQuest;
97    class GlobalQuest;
98    class LocalQuest;
99    class Quest;
100    class QuestDescription;
101    class QuestEffect;
102    class QuestEffectBeacon;
103    class QuestHint;
104    class QuestItem;
105    class QuestListener;
106    class QuestManager;
107    class Rewardable;
108
109    class WorldEntity;
110    class StaticEntity;
111    class MobileEntity;
112    class ControllableEntity;
113    class MovableEntity;
114    class Sublevel;
115
116    class Model;
117    class Billboard;
118    class BlinkingBillboard;
119    class ExplosionChunk;
120    class FadingBillboard;
121    class GlobalShader;
122    class Light;
123    class Backlight;
124    class ParticleEmitter;
125    class ParticleSpawner;
126
127    class Camera;
128    class CameraPosition;
129    class SpawnPoint;
130
131    class Spectator;
132    class Pawn;
133    class SpaceShip;
134
135    class Item;
136    class Engine;
137    class MultiStateEngine;
138    class RotatingEngine;
139
140    class Trigger;
141    class DistanceTrigger;
142    class EventTrigger;
143    class PlayerTrigger;
144
145    class WeaponSystem;
146    class WeaponSet;
147    class WeaponSlot;
148    class Weapon;
149    class Munition;
150
151    class EventListener;
152    class EventDispatcher;
153    class EventTarget;
154
155    class Controller;
156    class HumanController;
157    class ArtificialController;
158    class AIController;
159    class ScriptController;
160
161    class Info;
162    class PlayerInfo;
163    class HumanPlayer;
164    class Bot;
165    class GametypeInfo;
166
167    class Gametype;
168
169    class Scores;
170
171    // collision
172    class CollisionShape;
173    class SphereCollisionShape;
174    class CompoundCollisionShape;
175    class PlaneCollisionShape;
176
177    // tools
178    class BillboardSet;
179    class Light;
180    class Mesh;
181    class ParticleInterface;
182    class Shader;
183    template <class T>
184    class Timer;
185
186    // overlays
187    class BarColour;
188    class DebugFPSText;
189    class DebugRTRText;
190    class HUDBar;
191    class HUDNavigation;
192    class HUDRadar;
193    class HUDSpeedBar;
194    class HUDHealthBar;
195    class InGameConsole;
196    class Notification;
197    class NotificationManager;
198    class NotificationQueue;
199    class OrxonoxOverlay;
200    class OverlayGroup;
201    class OverlayText;
202    class GametypeStatus;
203
204    //gui
205    class GUIManager;
206
207    // game states
208    class GSRoot;
209    class GSGraphics;
210    class GSIO;
211    class GSIOConsole;
212    class GSLevel;
213    class GSStandalone;
214    class GSServer;
215    class GSClient;
216    class GSGUI;
217}
218
219namespace Ogre
220{
221    // some got forgotten in OgrePrerequisites
222    class BorderPanelOverlayElement;
223    class PanelOverlayElement;
224    class TextAreaOverlayElement;
225}
226
227namespace CEGUI
228{
229    class LuaScriptModule;
230
231    class OgreCEGUIRenderer;
232    class OgreCEGUIResourceProvider;
233    class OgreCEGUITexture;
234}
235
236// Bullet Physics Engine
237
238class btTransform;
239class btVector3;
240
241class btRigidBody;
242class btCollisionObject;
243class btGhostObject;
244class btManifoldPoint;
245
246class btCollisionShape;
247class btSphereShape;
248class btCompoundShape;
249class btStaticPlaneShape;
250
251class btDiscreteDynamicsWorld;
252class bt32BitAxisSweep3;
253class btDefaultCollisionConfiguration;
254class btCollisionDispatcher;
255class btSequentialImpulseConstraintSolver;
256
257// lua
258struct lua_State;
259
260#endif /* _OrxonoxPrereqs_H__ */
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