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source: code/branches/presentation/src/orxonox/PlayerManager.h @ 2662

Last change on this file since 2662 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 1.8 KB
RevLine 
[2168]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlayerManager_H__
30#define _PlayerManager_H__
31
32#include "OrxonoxPrereqs.h"
33
[2485]34#include <cassert>
[2168]35#include <map>
36#include "network/ClientConnectionListener.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport PlayerManager : public ClientConnectionListener
41    {
42        public:
43            PlayerManager();
44            virtual ~PlayerManager();
45
[2485]46            static PlayerManager& getInstance()
47            { assert(singletonRef_s); return *singletonRef_s; }
[2168]48
49            PlayerInfo* getClient(unsigned int clientID) const;
50            inline const std::map<unsigned int, PlayerInfo*>& getClients() const
51                { return this->clients_; }
52
53        private:
54            void clientConnected(unsigned int clientID);
55            void clientDisconnected(unsigned int clientID);
56
57            std::map<unsigned int, PlayerInfo*> clients_;
[2485]58
59            static PlayerManager* singletonRef_s;
[2168]60    };
61}
62
63#endif /* _PlayerManager_H__ */
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