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source: code/branches/presentation/src/orxonox/Settings.cc @ 2708

Last change on this file since 2708 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 2.5 KB
RevLine 
[1531]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1755]30@file
31@brief
32    Implementation of the Settings class.
[1531]33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "Settings.h"
37
[1755]38#include "util/String.h"
[1531]39#include "core/CoreIncludes.h"
40#include "core/ConfigValueIncludes.h"
[2087]41#include "core/LuaBind.h"
[1531]42
43namespace orxonox
44{
[1755]45    Settings* Settings::singletonRef_s = 0;
[1531]46
[1755]47    /**
48    @brief
49        Constructor: Registers the object and sets the config-values.
50    */
51    Settings::Settings()
52    {
53        RegisterRootObject(Settings);
54        assert(singletonRef_s == 0);
55        singletonRef_s = this;
56        setConfigValues();
57    }
[1531]58
[1755]59    /**
60    @brief
61        Function to collect the SetConfigValue-macro calls.
62    */
63    void Settings::setConfigValues()
64    {
[2087]65        SetConfigValue(dataPath_, "../../media/").description("Relative path to the game data.").callback(this, &Settings::dataPathChanged);
[1755]66    }
[1531]67
[1755]68    /**
69    @brief
70        Callback function if the datapath has changed.
71    */
72    void Settings::dataPathChanged()
73    {
74        if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/')
75        {
76            ModifyConfigValue(dataPath_, set, dataPath_ + "/");
77        }
[1747]78
[1755]79        if (dataPath_ == "")
80        {
81            ModifyConfigValue(dataPath_, set, "/");
82            COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl;
83        }
[2087]84
[2485]85        LuaBind::getInstance().setIncludePath(this->dataPath_);
[1531]86    }
87
[1755]88    /**
89    @brief
90        Temporary sets the data path
91    @param path
92        The new data path
93    */
94    void Settings::_tsetDataPath(const std::string& path)
[1531]95    {
[1755]96        ModifyConfigValue(dataPath_, tset, path);
[1531]97    }
98
99}
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