1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file CollisionShape.cc |
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31 | @brief Implementation of the CollisionShape class. |
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32 | */ |
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33 | |
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34 | #include "CollisionShape.h" |
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35 | |
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36 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> |
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37 | |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "core/XMLPort.h" |
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40 | #include "worldentities/WorldEntity.h" |
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41 | #include "CompoundCollisionShape.h" |
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42 | #include "WorldEntityCollisionShape.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | |
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47 | /** |
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48 | @brief |
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49 | Constructor. Registers and initializes the object. |
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50 | */ |
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51 | CollisionShape::CollisionShape(BaseObject* creator) |
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52 | : BaseObject(creator) |
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53 | , Synchronisable(creator) |
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54 | { |
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55 | RegisterObject(CollisionShape); |
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56 | |
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57 | this->parent_ = 0; |
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58 | this->parentID_ = OBJECTID_UNKNOWN; |
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59 | this->collisionShape_ = 0; |
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60 | this->position_ = Vector3::ZERO; |
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61 | this->orientation_ = Quaternion::IDENTITY; |
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62 | this->scale_ = Vector3::UNIT_SCALE; |
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63 | this->uniformScale_ = true; |
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64 | |
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65 | this->registerVariables(); |
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66 | } |
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67 | |
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68 | /** |
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69 | @brief |
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70 | Destructor. Detaches the CollisionShape from its parent. |
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71 | */ |
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72 | CollisionShape::~CollisionShape() |
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73 | { |
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74 | // Detach from parent CompoundCollisionShape. |
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75 | if (this->isInitialized() && this->parent_) |
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76 | this->parent_->detach(this); |
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77 | } |
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78 | |
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79 | void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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80 | { |
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81 | SUPER(CollisionShape, XMLPort, xmlelement, mode); |
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82 | |
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83 | XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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84 | XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
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85 | XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
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86 | XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); |
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87 | XMLPortParamLoadOnly(CollisionShape, "yaw", yaw, xmlelement, mode); |
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88 | XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); |
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89 | XMLPortParamLoadOnly(CollisionShape, "roll", roll, xmlelement, mode); |
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90 | } |
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91 | |
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92 | /** |
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93 | @brief |
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94 | Register variables that need synchronizing over the network. |
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95 | */ |
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96 | void CollisionShape::registerVariables() |
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97 | { |
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98 | // Keep the shape's parent (can be either a CompoundCollisionShape or a WorldEntity) consistent over the network. |
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99 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); |
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100 | } |
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101 | |
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102 | /** |
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103 | @brief |
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104 | Notifies the CollisionShape of being attached to a CompoundCollisionShape. |
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105 | @param newParent |
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106 | A pointer to the CompoundCollisionShape the CollisionShape was attached to. |
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107 | @return |
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108 | Returns |
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109 | */ |
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110 | bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent) |
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111 | { |
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112 | // If the CollisionShape is attached to a CompoundCollisionShapes, detach it. |
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113 | if (this->parent_) |
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114 | this->parent_->detach(this); |
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115 | |
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116 | this->parent_ = newParent; |
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117 | |
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118 | // If the new parent is a WorldEntityCollisionShape, the parentID is set to the objectID of the WorldEntity that is its owner. |
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119 | // TODO: Why? |
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120 | WorldEntityCollisionShape* parentWECCS = orxonox_cast<WorldEntityCollisionShape*>(newParent); |
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121 | if (parentWECCS) |
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122 | this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); |
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123 | // Else it is set to the objectID of the CompoundCollisionShape. |
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124 | else |
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125 | this->parentID_ = newParent->getObjectID(); |
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126 | |
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127 | return true; |
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128 | } |
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129 | |
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130 | /** |
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131 | @brief |
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132 | Notifies the CollisionShape of being detached from a CompoundCollisionShape. |
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133 | */ |
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134 | void CollisionShape::notifyDetached() |
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135 | { |
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136 | this->parent_ = 0; |
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137 | this->parentID_ = OBJECTID_UNKNOWN; |
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138 | } |
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139 | |
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140 | /** |
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141 | @brief |
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142 | Updates the CompoundCollisionShape the CollisionShape belongs to (if it belongs to one), after the CollisionShape has changed. |
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143 | */ |
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144 | void CollisionShape::updateParent() |
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145 | { |
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146 | if (this->parent_) |
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147 | this->parent_->updateAttachedShape(this); |
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148 | } |
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149 | |
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150 | /** |
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151 | @brief |
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152 | Is called when the parentID of the CollisionShape has changed. |
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153 | Attaches it to the object with the changed parentID, which can either be a CompoundCollisionShape or a WorldEntity. |
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154 | */ |
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155 | void CollisionShape::parentChanged() |
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156 | { |
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157 | // Get the parent object from the network. |
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158 | Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_); |
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159 | |
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160 | // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the |
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161 | // internal collision shape (which is compound) of a WE doesn't get synchronised. |
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162 | CompoundCollisionShape* parentCCS = orxonox_cast<CompoundCollisionShape*>(parent); |
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163 | |
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164 | // If the parent is a CompoundCollisionShape, attach the CollisionShape to it. |
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165 | if (parentCCS) |
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166 | parentCCS->attach(this); |
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167 | else |
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168 | { |
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169 | // If the parent is a WorldEntity, attach the CollisionShape to its collision shapes. |
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170 | WorldEntity* parentWE = orxonox_cast<WorldEntity*>(parent); |
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171 | if (parentWE) |
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172 | parentWE->attachCollisionShape(this); |
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173 | } |
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174 | } |
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175 | |
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176 | /** |
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177 | @brief |
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178 | Check whether the CollisionShape has been either moved or rotated or both. (i.e. it doesn't have position zero and identity orientation any more) |
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179 | @return |
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180 | Returns true if it has been moved. |
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181 | */ |
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182 | bool CollisionShape::hasTransform() const |
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183 | { |
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184 | return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001f) || |
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185 | !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1f))); |
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186 | } |
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187 | |
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188 | /** |
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189 | @brief |
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190 | Set the scale of the CollisionShape. |
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191 | Since the scale is a vector the CollisionShape can be scaled independently in each direction, allowing for linear distortions. |
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192 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
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193 | Beware, non-uniform scaling (i.e. distortions) might not be supported by all CollisionShapes. |
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194 | @param scale |
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195 | The new scale to be set. Vector3::UNIT_SCALE is the initial scale. |
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196 | */ |
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197 | void CollisionShape::setScale3D(const Vector3& scale) |
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198 | { |
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199 | if(this->scale_ == scale) |
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200 | return; |
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201 | |
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202 | // If the vectors are not in the same direction, then this is no longer a uniform scaling. |
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203 | if(scale_.crossProduct(scale).squaredLength() != 0.0f) |
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204 | { |
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205 | CCOUT(2) << "Warning: Non-uniform scaling is not yet supported." << endl; |
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206 | return; |
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207 | } |
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208 | |
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209 | this->scale_ = scale; |
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210 | |
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211 | this->changedScale(); |
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212 | this->updateParent(); |
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213 | } |
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214 | |
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215 | /** |
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216 | @brief |
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217 | Set the (uniform) scale of the CollisionShape. |
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218 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
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219 | @param scale |
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220 | The scale to scale the CollisionShape with. 1.0f is the initial scale. |
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221 | */ |
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222 | void CollisionShape::setScale(float scale) |
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223 | { |
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224 | if(this->scale_.length() == scale) |
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225 | return; |
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226 | |
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227 | this->scale_ = Vector3::UNIT_SCALE*scale; |
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228 | |
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229 | this->changedScale(); |
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230 | this->updateParent(); |
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231 | } |
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232 | |
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233 | /** |
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234 | @brief |
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235 | Is called when the scale of the CollisionShape has changed. |
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236 | */ |
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237 | void CollisionShape::changedScale() |
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238 | { |
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239 | // Adjust the position of the CollisionShape. |
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240 | this->position_ *= this->getScale3D(); |
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241 | } |
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242 | |
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243 | /** |
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244 | @brief |
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245 | Updates the shape. |
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246 | Is called when the internal parameters of the shape have changed such that a new shape needs to be created. |
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247 | */ |
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248 | void CollisionShape::updateShape() |
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249 | { |
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250 | btCollisionShape* oldShape = this->collisionShape_; |
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251 | this->collisionShape_ = this->createNewShape(); |
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252 | // If the CollisionShape has been rescaled, scale the shape to fit the current scale. |
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253 | if(this->scale_ != Vector3::UNIT_SCALE) |
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254 | this->changedScale(); |
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255 | // When we recreate the shape, we have to inform the parent about this to update the shape |
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256 | this->updateParent(); |
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257 | if (oldShape) |
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258 | delete oldShape; |
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259 | } |
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260 | |
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261 | /** |
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262 | @brief |
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263 | Calculates the local inertia of the collision shape. |
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264 | @todo |
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265 | Document. |
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266 | */ |
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267 | void CollisionShape::calculateLocalInertia(float mass, btVector3& inertia) const |
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268 | { |
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269 | if (this->collisionShape_) |
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270 | this->collisionShape_->calculateLocalInertia(mass, inertia); |
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271 | else |
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272 | inertia.setValue(0, 0, 0); |
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273 | } |
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274 | } |
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