[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "HumanController.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[7284] | 32 | #include "core/command/ConsoleCommand.h" |
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[5735] | 33 | #include "worldentities/ControllableEntity.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | #include "gametypes/Gametype.h" |
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| 36 | #include "infos/PlayerInfo.h" |
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[5929] | 37 | #include "Radar.h" |
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| 38 | #include "Scene.h" |
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[2072] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[7862] | 42 | extern const std::string __CC_fire_name = "fire"; |
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[7863] | 43 | extern const std::string __CC_suicide_name = "suicide"; |
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[8580] | 44 | const std::string __CC_boost_name = "boost"; |
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[7862] | 45 | |
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[7284] | 46 | SetConsoleCommand("HumanController", "moveFrontBack", &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); |
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| 47 | SetConsoleCommand("HumanController", "moveRightLeft", &HumanController::moveRightLeft ).addShortcut().setAsInputCommand(); |
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| 48 | SetConsoleCommand("HumanController", "moveUpDown", &HumanController::moveUpDown ).addShortcut().setAsInputCommand(); |
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| 49 | SetConsoleCommand("HumanController", "rotateYaw", &HumanController::rotateYaw ).addShortcut().setAsInputCommand(); |
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| 50 | SetConsoleCommand("HumanController", "rotatePitch", &HumanController::rotatePitch ).addShortcut().setAsInputCommand(); |
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| 51 | SetConsoleCommand("HumanController", "rotateRoll", &HumanController::rotateRoll ).addShortcut().setAsInputCommand(); |
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[7862] | 52 | SetConsoleCommand("HumanController", __CC_fire_name, &HumanController::fire ).addShortcut().keybindMode(KeybindMode::OnHold); |
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[7284] | 53 | SetConsoleCommand("HumanController", "reload", &HumanController::reload ).addShortcut(); |
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[8580] | 54 | SetConsoleCommand("HumanController", __CC_boost_name, &HumanController::keepBoost ).addShortcut().keybindMode(KeybindMode::OnHold); |
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[7284] | 55 | SetConsoleCommand("HumanController", "greet", &HumanController::greet ).addShortcut(); |
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| 56 | SetConsoleCommand("HumanController", "switchCamera", &HumanController::switchCamera ).addShortcut(); |
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| 57 | SetConsoleCommand("HumanController", "mouseLook", &HumanController::mouseLook ).addShortcut(); |
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[7863] | 58 | SetConsoleCommand("HumanController", __CC_suicide_name, &HumanController::suicide ).addShortcut(); |
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[7284] | 59 | SetConsoleCommand("HumanController", "toggleGodMode", &HumanController::toggleGodMode ).addShortcut(); |
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| 60 | SetConsoleCommand("HumanController", "addBots", &HumanController::addBots ).addShortcut().defaultValues(1); |
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| 61 | SetConsoleCommand("HumanController", "killBots", &HumanController::killBots ).addShortcut().defaultValues(0); |
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| 62 | SetConsoleCommand("HumanController", "cycleNavigationFocus", &HumanController::cycleNavigationFocus).addShortcut(); |
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| 63 | SetConsoleCommand("HumanController", "releaseNavigationFocus", &HumanController::releaseNavigationFocus).addShortcut(); |
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[8079] | 64 | SetConsoleCommand("HumanController", "myposition", &HumanController::myposition ).addShortcut(); |
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[2072] | 65 | |
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| 66 | CreateUnloadableFactory(HumanController); |
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| 67 | |
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| 68 | HumanController* HumanController::localController_s = 0; |
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[8580] | 69 | /*static*/ const float HumanController::BOOSTING_TIME = 0.1f; |
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[2072] | 70 | |
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| 71 | HumanController::HumanController(BaseObject* creator) : Controller(creator) |
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| 72 | { |
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| 73 | RegisterObject(HumanController); |
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| 74 | |
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[8580] | 75 | this->controlPaused_ = false; |
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| 76 | this->boosting_ = false; |
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[8589] | 77 | this->boosting_ = false; |
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[6417] | 78 | |
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[2072] | 79 | HumanController::localController_s = this; |
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[8580] | 80 | this->boostingTimeout_.setTimer(HumanController::BOOSTING_TIME, false, createExecutor(createFunctor(&HumanController::terminateBoosting, this))); |
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| 81 | this->boostingTimeout_.stopTimer(); |
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[2072] | 82 | } |
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| 83 | |
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| 84 | HumanController::~HumanController() |
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| 85 | { |
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| 86 | HumanController::localController_s = 0; |
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| 87 | } |
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| 88 | |
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[5929] | 89 | void HumanController::tick(float dt) |
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| 90 | { |
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| 91 | if (GameMode::playsSound() && HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 92 | { |
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| 93 | Camera* camera = HumanController::localController_s->controllableEntity_->getCamera(); |
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[6417] | 94 | if (!camera) |
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[5929] | 95 | COUT(3) << "HumanController, Warning: Using a ControllableEntity without Camera" << std::endl; |
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| 96 | } |
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| 97 | } |
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| 98 | |
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[2072] | 99 | void HumanController::moveFrontBack(const Vector2& value) |
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| 100 | { |
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[6417] | 101 | if (HumanController::localController_s) |
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| 102 | HumanController::localController_s->frontback(value); |
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| 103 | } |
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| 104 | |
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| 105 | void HumanController::frontback(const Vector2& value) |
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| 106 | { |
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[2072] | 107 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 108 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); |
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| 109 | } |
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| 110 | |
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| 111 | void HumanController::moveRightLeft(const Vector2& value) |
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| 112 | { |
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| 113 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 114 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); |
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| 115 | } |
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| 116 | |
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| 117 | void HumanController::moveUpDown(const Vector2& value) |
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| 118 | { |
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| 119 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 120 | HumanController::localController_s->controllableEntity_->moveUpDown(value); |
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| 121 | } |
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| 122 | |
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[6417] | 123 | void HumanController::yaw(const Vector2& value) |
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[2072] | 124 | { |
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| 125 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 126 | HumanController::localController_s->controllableEntity_->rotateYaw(value); |
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| 127 | } |
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| 128 | |
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[6417] | 129 | void HumanController::pitch(const Vector2& value) |
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[2072] | 130 | { |
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| 131 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 132 | HumanController::localController_s->controllableEntity_->rotatePitch(value); |
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| 133 | } |
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| 134 | |
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[6417] | 135 | void HumanController::rotateYaw(const Vector2& value) |
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| 136 | { |
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| 137 | if (HumanController::localController_s) |
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| 138 | HumanController::localController_s->yaw(value); |
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| 139 | } |
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| 140 | |
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| 141 | void HumanController::rotatePitch(const Vector2& value) |
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| 142 | { |
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| 143 | if (HumanController::localController_s) |
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| 144 | HumanController::localController_s->pitch(value); |
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| 145 | } |
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| 146 | |
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[2072] | 147 | void HumanController::rotateRoll(const Vector2& value) |
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| 148 | { |
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| 149 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 150 | HumanController::localController_s->controllableEntity_->rotateRoll(value); |
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| 151 | } |
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| 152 | |
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[3053] | 153 | void HumanController::fire(unsigned int firemode) |
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[2072] | 154 | { |
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[6417] | 155 | if (HumanController::localController_s) |
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| 156 | HumanController::localController_s->doFire(firemode); |
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| 157 | } |
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| 158 | |
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| 159 | void HumanController::doFire(unsigned int firemode) |
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| 160 | { |
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[2072] | 161 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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[3053] | 162 | HumanController::localController_s->controllableEntity_->fire(firemode); |
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[2072] | 163 | } |
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| 164 | |
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[3053] | 165 | void HumanController::reload() |
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[2072] | 166 | { |
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| 167 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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[3053] | 168 | HumanController::localController_s->controllableEntity_->reload(); |
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[2072] | 169 | } |
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| 170 | |
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[8580] | 171 | /** |
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| 172 | @brief |
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| 173 | Static method,keeps boosting. |
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| 174 | */ |
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| 175 | /*static*/ void HumanController::keepBoost() |
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[2662] | 176 | { |
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| 177 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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[8580] | 178 | HumanController::localController_s->keepBoosting(); |
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[2662] | 179 | } |
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[8580] | 180 | |
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| 181 | /** |
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| 182 | @brief |
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| 183 | Starts, or keeps the boosting mode. |
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| 184 | Resets the boosting timeout and ells the ControllableEntity to boost (or not boost anymore). |
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| 185 | */ |
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| 186 | void HumanController::keepBoosting(void) |
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| 187 | { |
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| 188 | if(this->boostingTimeout_.isActive()) |
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| 189 | { |
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| 190 | this->boostingTimeout_.stopTimer(); |
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| 191 | this->boostingTimeout_.startTimer(); |
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| 192 | } |
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| 193 | else |
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| 194 | { |
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| 195 | this->boosting_ = true; |
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| 196 | this->boostingTimeout_.startTimer(); |
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| 197 | |
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| 198 | this->controllableEntity_->boost(this->boosting_); |
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| 199 | COUT(4) << "Start boosting" << endl; |
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| 200 | } |
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| 201 | } |
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[2662] | 202 | |
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[8580] | 203 | /** |
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| 204 | @brief |
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| 205 | Terminates the boosting mode. |
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| 206 | */ |
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| 207 | void HumanController::terminateBoosting(void) |
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| 208 | { |
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| 209 | this->boosting_ = false; |
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| 210 | this->boostingTimeout_.stopTimer(); |
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| 211 | |
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| 212 | this->controllableEntity_->boost(this->boosting_); |
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| 213 | COUT(4) << "Stop boosting" << endl; |
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| 214 | } |
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| 215 | |
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[2072] | 216 | void HumanController::greet() |
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| 217 | { |
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| 218 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 219 | HumanController::localController_s->controllableEntity_->greet(); |
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| 220 | } |
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| 221 | |
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| 222 | void HumanController::switchCamera() |
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| 223 | { |
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| 224 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 225 | HumanController::localController_s->controllableEntity_->switchCamera(); |
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| 226 | } |
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[2662] | 227 | |
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| 228 | void HumanController::mouseLook() |
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| 229 | { |
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| 230 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 231 | HumanController::localController_s->controllableEntity_->mouseLook(); |
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| 232 | } |
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| 233 | |
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| 234 | void HumanController::suicide() |
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| 235 | { |
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| 236 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 237 | { |
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[3325] | 238 | Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_); |
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[2662] | 239 | if (pawn) |
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| 240 | pawn->kill(); |
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[2872] | 241 | else if (HumanController::localController_s->player_) |
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[3038] | 242 | HumanController::localController_s->player_->stopControl(); |
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[2662] | 243 | } |
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| 244 | } |
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| 245 | |
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[6417] | 246 | void HumanController::toggleGodMode() |
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| 247 | { |
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[8079] | 248 | if (HumanController::localController_s) |
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| 249 | HumanController::localController_s->setGodMode(!HumanController::localController_s->getGodMode()); |
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[6417] | 250 | } |
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| 251 | |
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[8079] | 252 | void HumanController::myposition() |
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| 253 | { |
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| 254 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 255 | { |
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| 256 | const Vector3& position = HumanController::localController_s->controllableEntity_->getPosition(); |
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| 257 | const Quaternion& orientation = HumanController::localController_s->controllableEntity_->getOrientation(); |
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| 258 | |
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| 259 | COUT(0) << "position=\"" << position.x << ", " << position.y << ", " << position.z << "\" "; |
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| 260 | COUT(0) << "orientation=\"" << orientation.w << ", " << orientation.x << ", " << orientation.y << ", " << orientation.z << "\"" << std::endl; |
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| 261 | } |
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| 262 | } |
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| 263 | |
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[2662] | 264 | void HumanController::addBots(unsigned int amount) |
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| 265 | { |
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| 266 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
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| 267 | HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount); |
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| 268 | } |
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| 269 | |
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| 270 | void HumanController::killBots(unsigned int amount) |
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| 271 | { |
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| 272 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
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| 273 | HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount); |
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| 274 | } |
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| 275 | |
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[3196] | 276 | Pawn* HumanController::getLocalControllerEntityAsPawn() |
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| 277 | { |
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| 278 | if (HumanController::localController_s) |
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[3325] | 279 | return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); |
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[3196] | 280 | else |
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| 281 | return NULL; |
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| 282 | } |
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[5929] | 283 | |
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| 284 | void HumanController::cycleNavigationFocus() |
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| 285 | { |
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| 286 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 287 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->cycleFocus(); |
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| 288 | } |
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| 289 | |
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| 290 | void HumanController::releaseNavigationFocus() |
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| 291 | { |
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| 292 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 293 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->releaseFocus(); |
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| 294 | } |
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[6417] | 295 | |
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| 296 | void HumanController::pauseControl() |
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| 297 | { |
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| 298 | if (HumanController::localController_s) |
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| 299 | HumanController::localController_s->doPauseControl(); |
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| 300 | } |
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| 301 | |
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| 302 | void HumanController::resumeControl() |
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| 303 | { |
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| 304 | if (HumanController::localController_s) |
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| 305 | HumanController::localController_s->doResumeControl(); |
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| 306 | } |
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[2072] | 307 | } |
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