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source: code/branches/presentation/src/orxonox/gamestates/GSLevel.h @ 2537

Last change on this file since 2537 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include "core/GameState.h"
35#include "GSGraphics.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSLevel : public OrxonoxClass //,public GameState<GSGraphics>
40    {
41        friend class ClassIdentifier<GSLevel>;
42    public:
43        GSLevel();
44        ~GSLevel();
45
46    protected:
47        void enter(Ogre::Viewport* viewport);
48        void leave();
49        void ticked(const Clock& time);
50
51        void loadLevel();
52        void unloadLevel();
53
54        // console commands
55        void keybind(const std::string& command);
56        void tkeybind(const std::string& command);
57        void keybindInternal(const std::string& command, bool bTemporary);
58
59        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
60        SimpleInputState*     inputState_;
61        Radar*                radar_;            //!< represents the Radar (not the HUD part)
62        XMLFile*              startFile_;        //!< current hard coded default level
63        CameraManager*        cameraManager_;
64        LevelManager*         levelManager_;
65        PlayerManager*        playerManager_;
66
67        //##### ConfigValues #####
68        std::string           keyDetectorCallbackCode_;
69        //! Filename of default keybindings.
70        std::string           defaultKeybindings_;
71
72        // console commands
73        ConsoleCommand*       ccKeybind_;
74        ConsoleCommand*       ccTkeybind_;
75
76    private:
77        void setConfigValues();
78
79    };
80}
81
82#endif /* _GSLevel_H__ */
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