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source: code/branches/presentation/src/orxonox/gamestates/GSLevel.h @ 2709

Last change on this file since 2709 was 2551, checked in by rgrieder, 16 years ago

Build fix.

  • Property svn:eol-style set to native
File size: 2.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include "core/OrxonoxClass.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport GSLevel : public OrxonoxClass
39    {
40        friend class ClassIdentifier<GSLevel>;
41    public:
42        GSLevel();
43        ~GSLevel();
44
45    protected:
46        void enter(Ogre::Viewport* viewport);
47        void leave();
48        void ticked(const Clock& time);
49
50        void loadLevel();
51        void unloadLevel();
52
53        // console commands
54        void keybind(const std::string& command);
55        void tkeybind(const std::string& command);
56        void keybindInternal(const std::string& command, bool bTemporary);
57
58        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
59        SimpleInputState*     inputState_;
60        Radar*                radar_;            //!< represents the Radar (not the HUD part)
61        XMLFile*              startFile_;        //!< current hard coded default level
62        CameraManager*        cameraManager_;
63        LevelManager*         levelManager_;
64        PlayerManager*        playerManager_;
65
66        //##### ConfigValues #####
67        std::string           keyDetectorCallbackCode_;
68        //! Filename of default keybindings.
69        std::string           defaultKeybindings_;
70
71        // console commands
72        ConsoleCommand*       ccKeybind_;
73        ConsoleCommand*       ccTkeybind_;
74
75    private:
76        void setConfigValues();
77
78    };
79}
80
81#endif /* _GSLevel_H__ */
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