[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSRoot.h" |
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| 31 | |
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[1764] | 32 | #include "util/Exception.h" |
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| 33 | #include "util/Debug.h" |
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[2485] | 34 | #include "core/Core.h" |
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[1661] | 35 | #include "core/Factory.h" |
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| 36 | #include "core/ConfigValueIncludes.h" |
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[1686] | 37 | #include "core/CoreIncludes.h" |
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[1661] | 38 | #include "core/ConsoleCommand.h" |
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[1664] | 39 | #include "core/CommandLine.h" |
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[1792] | 40 | #include "core/Shell.h" |
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[1661] | 41 | #include "core/TclBind.h" |
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[1672] | 42 | #include "core/TclThreadManager.h" |
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[2485] | 43 | #include "core/LuaBind.h" |
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[1826] | 44 | #include "tools/Timer.h" |
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[2171] | 45 | #include "objects/Tickable.h" |
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[1661] | 46 | #include "Settings.h" |
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| 47 | |
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[2485] | 48 | #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 |
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[1674] | 49 | # ifndef WIN32_LEAN_AND_MEAN |
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| 50 | # define WIN32_LEAN_AND_MEAN |
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| 51 | # endif |
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| 52 | # include "windows.h" |
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| 53 | |
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| 54 | //Get around Windows hackery |
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| 55 | # ifdef max |
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| 56 | # undef max |
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| 57 | # endif |
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| 58 | # ifdef min |
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| 59 | # undef min |
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| 60 | # endif |
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| 61 | #endif |
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| 62 | |
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[1661] | 63 | namespace orxonox |
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| 64 | { |
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[2087] | 65 | SetCommandLineArgument(dataPath, "").information("PATH"); |
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| 66 | SetCommandLineArgument(limitToCPU, 1).information("0: off | #cpu"); |
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[1663] | 67 | |
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[1661] | 68 | GSRoot::GSRoot() |
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[1672] | 69 | : RootGameState("root") |
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[2485] | 70 | , timeFactor_(1.0f) |
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| 71 | , bPaused_(false) |
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| 72 | , timeFactorPauseBackup_(1.0f) |
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[1663] | 73 | , settings_(0) |
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[1792] | 74 | , tclBind_(0) |
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| 75 | , tclThreadManager_(0) |
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| 76 | , shell_(0) |
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[1661] | 77 | { |
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[1686] | 78 | RegisterRootObject(GSRoot); |
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[1891] | 79 | setConfigValues(); |
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[2485] | 80 | |
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| 81 | this->ccSetTimeFactor_ = 0; |
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| 82 | this->ccPause_ = 0; |
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[1661] | 83 | } |
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| 84 | |
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| 85 | GSRoot::~GSRoot() |
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| 86 | { |
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| 87 | } |
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| 88 | |
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[1686] | 89 | void GSRoot::setConfigValues() |
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| 90 | { |
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| 91 | } |
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| 92 | |
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[1661] | 93 | void GSRoot::enter() |
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| 94 | { |
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| 95 | // creates the class hierarchy for all classes with factories |
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| 96 | Factory::createClassHierarchy(); |
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| 97 | |
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[2485] | 98 | // reset game speed to normal |
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| 99 | timeFactor_ = 1.0f; |
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| 100 | |
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| 101 | // Create the lua interface |
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| 102 | this->luaBind_ = new LuaBind(); |
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| 103 | |
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[1663] | 104 | // instantiate Settings class |
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| 105 | this->settings_ = new Settings(); |
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| 106 | |
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[2087] | 107 | std::string dataPath = CommandLine::getValue("dataPath"); |
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[1664] | 108 | if (dataPath != "") |
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[1661] | 109 | { |
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[1664] | 110 | if (*dataPath.end() != '/' && *dataPath.end() != '\\') |
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| 111 | Settings::tsetDataPath(dataPath + "/"); |
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[1661] | 112 | else |
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[1664] | 113 | Settings::tsetDataPath(dataPath); |
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[1661] | 114 | } |
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| 115 | |
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| 116 | // initialise TCL |
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[1792] | 117 | this->tclBind_ = new TclBind(Settings::getDataPath()); |
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| 118 | this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter()); |
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[1661] | 119 | |
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[1792] | 120 | // create a shell |
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| 121 | this->shell_ = new Shell(); |
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| 122 | |
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[1674] | 123 | // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump |
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| 124 | // do this after ogre has initialised. Somehow Ogre changes the settings again (not through |
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| 125 | // the timer though). |
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[2087] | 126 | int limitToCPU = CommandLine::getValue("limitToCPU"); |
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[1691] | 127 | if (limitToCPU > 0) |
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| 128 | setThreadAffinity((unsigned int)(limitToCPU - 1)); |
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[1674] | 129 | |
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[2485] | 130 | { |
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| 131 | // add console commands |
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| 132 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::exitGame); |
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| 133 | functor->setObject(this); |
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| 134 | this->ccExit_ = createConsoleCommand(functor, "exit"); |
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| 135 | CommandExecutor::addConsoleCommandShortcut(this->ccExit_); |
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| 136 | } |
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[1664] | 137 | |
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[2485] | 138 | { |
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| 139 | // add console commands |
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| 140 | FunctorMember01<GameStateBase, const std::string&>* functor = createFunctor(&GameStateBase::requestState); |
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| 141 | functor->setObject(this); |
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| 142 | this->ccSelectGameState_ = createConsoleCommand(functor, "selectGameState"); |
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| 143 | CommandExecutor::addConsoleCommandShortcut(this->ccSelectGameState_); |
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| 144 | } |
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| 145 | |
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| 146 | { |
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| 147 | // time factor console command |
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| 148 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::setTimeFactor); |
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| 149 | functor->setObject(this); |
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| 150 | this->ccSetTimeFactor_ = createConsoleCommand(functor, "setTimeFactor"); |
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| 151 | CommandExecutor::addConsoleCommandShortcut(this->ccSetTimeFactor_).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); |
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| 152 | } |
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| 153 | |
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| 154 | { |
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| 155 | // time factor console command |
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| 156 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::pause); |
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| 157 | functor->setObject(this); |
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| 158 | this->ccPause_ = createConsoleCommand(functor, "pause"); |
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| 159 | CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline); |
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| 160 | } |
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[1661] | 161 | } |
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| 162 | |
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| 163 | void GSRoot::leave() |
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| 164 | { |
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[2485] | 165 | // destroy console commands |
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| 166 | delete this->ccExit_; |
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| 167 | delete this->ccSelectGameState_; |
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[1792] | 168 | |
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| 169 | delete this->shell_; |
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| 170 | delete this->tclThreadManager_; |
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| 171 | delete this->tclBind_; |
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| 172 | |
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[2485] | 173 | delete this->settings_; |
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| 174 | delete this->luaBind_; |
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[1663] | 175 | |
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[2485] | 176 | if (this->ccSetTimeFactor_) |
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| 177 | { |
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| 178 | delete this->ccSetTimeFactor_; |
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| 179 | this->ccSetTimeFactor_ = 0; |
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| 180 | } |
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| 181 | |
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| 182 | if (this->ccPause_) |
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| 183 | { |
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| 184 | delete this->ccPause_; |
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| 185 | this->ccPause_ = 0; |
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| 186 | } |
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[1661] | 187 | } |
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| 188 | |
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[1674] | 189 | void GSRoot::ticked(const Clock& time) |
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[1661] | 190 | { |
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[1674] | 191 | TclThreadManager::getInstance().tick(time.getDeltaTime()); |
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[1662] | 192 | |
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[1826] | 193 | for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it) |
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| 194 | it->tick(time); |
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| 195 | |
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[2171] | 196 | /*** HACK *** HACK ***/ |
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| 197 | // Call the Tickable objects |
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[2459] | 198 | float leveldt = time.getDeltaTime(); |
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| 199 | if (leveldt > 1.0f) |
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| 200 | { |
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| 201 | // just loaded |
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| 202 | leveldt = 0.0f; |
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| 203 | } |
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[2171] | 204 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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[2485] | 205 | it->tick(leveldt * this->timeFactor_); |
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[2171] | 206 | /*** HACK *** HACK ***/ |
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| 207 | |
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[1674] | 208 | this->tickChild(time); |
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[1662] | 209 | } |
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[1674] | 210 | |
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| 211 | /** |
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| 212 | @note |
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[1691] | 213 | The code of this function has been copied and adjusted from OGRE, an open source graphics engine. |
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[1674] | 214 | (Object-oriented Graphics Rendering Engine) |
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| 215 | For the latest info, see http://www.ogre3d.org/ |
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| 216 | |
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| 217 | Copyright (c) 2000-2008 Torus Knot Software Ltd |
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[2485] | 218 | |
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[2087] | 219 | OGRE is licensed under the LGPL. For more info, see OGRE license. |
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[1674] | 220 | */ |
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[1691] | 221 | void GSRoot::setThreadAffinity(unsigned int limitToCPU) |
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[1674] | 222 | { |
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| 223 | #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 |
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| 224 | // Get the current process core mask |
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[2485] | 225 | DWORD procMask; |
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| 226 | DWORD sysMask; |
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[1891] | 227 | # if _MSC_VER >= 1400 && defined (_M_X64) |
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[2485] | 228 | GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); |
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[1891] | 229 | # else |
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[2485] | 230 | GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); |
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[1891] | 231 | # endif |
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[1674] | 232 | |
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[2485] | 233 | // If procMask is 0, consider there is only one core available |
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| 234 | // (using 0 as procMask will cause an infinite loop below) |
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| 235 | if (procMask == 0) |
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| 236 | procMask = 1; |
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[1674] | 237 | |
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[1691] | 238 | // if the core specified with limitToCPU is not available, take the lowest one |
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| 239 | if (!(procMask & (1 << limitToCPU))) |
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| 240 | limitToCPU = 0; |
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| 241 | |
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[2485] | 242 | // Find the lowest core that this process uses and limitToCPU suggests |
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[1674] | 243 | DWORD threadMask = 1; |
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[2485] | 244 | while ((threadMask & procMask) == 0 || (threadMask < (1u << limitToCPU))) |
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| 245 | threadMask <<= 1; |
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[1674] | 246 | |
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[2485] | 247 | // Set affinity to the first core |
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| 248 | SetThreadAffinityMask(GetCurrentThread(), threadMask); |
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[1674] | 249 | #endif |
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| 250 | } |
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[2485] | 251 | |
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| 252 | /** |
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| 253 | @brief |
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| 254 | Changes the speed of Orxonox |
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| 255 | */ |
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| 256 | void GSRoot::setTimeFactor(float factor) |
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| 257 | { |
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| 258 | if (Core::isMaster()) |
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| 259 | { |
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| 260 | if (!this->bPaused_) |
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| 261 | { |
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| 262 | TimeFactorListener::timefactor_s = factor; |
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| 263 | |
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| 264 | for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it) |
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| 265 | it->changedTimeFactor(factor, this->timeFactor_); |
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| 266 | |
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| 267 | this->timeFactor_ = factor; |
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| 268 | } |
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| 269 | else |
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| 270 | this->timeFactorPauseBackup_ = factor; |
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| 271 | } |
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| 272 | } |
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| 273 | |
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| 274 | void GSRoot::pause() |
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| 275 | { |
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| 276 | if (Core::isMaster()) |
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| 277 | { |
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| 278 | if (!this->bPaused_) |
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| 279 | { |
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| 280 | this->timeFactorPauseBackup_ = this->timeFactor_; |
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| 281 | this->setTimeFactor(0.0f); |
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| 282 | this->bPaused_ = true; |
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| 283 | } |
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| 284 | else |
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| 285 | { |
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| 286 | this->bPaused_ = false; |
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| 287 | this->setTimeFactor(this->timeFactorPauseBackup_); |
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| 288 | } |
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| 289 | } |
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| 290 | } |
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| 291 | |
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| 292 | //////////////////////// |
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| 293 | // TimeFactorListener // |
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| 294 | //////////////////////// |
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| 295 | float TimeFactorListener::timefactor_s = 1.0f; |
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| 296 | |
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| 297 | TimeFactorListener::TimeFactorListener() |
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| 298 | { |
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| 299 | RegisterRootObject(TimeFactorListener); |
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| 300 | } |
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[1661] | 301 | } |
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