[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GSRoot.h" |
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| 30 | |
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[5855] | 31 | #include "util/Clock.h" |
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[6417] | 32 | #include "core/BaseObject.h" |
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[2896] | 33 | #include "core/Game.h" |
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| 34 | #include "core/GameMode.h" |
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[7284] | 35 | #include "core/command/ConsoleCommand.h" |
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[3304] | 36 | #include "network/NetworkFunction.h" |
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[1826] | 37 | #include "tools/Timer.h" |
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[5693] | 38 | #include "tools/interfaces/Tickable.h" |
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[1661] | 39 | |
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[8079] | 40 | #include "GSLevel.h" |
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| 41 | |
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[1661] | 42 | namespace orxonox |
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| 43 | { |
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[3370] | 44 | DeclareGameState(GSRoot, "root", false, false); |
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[1663] | 45 | |
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[7284] | 46 | static const std::string __CC_setTimeFactor_name = "setTimeFactor"; |
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[8692] | 47 | static const std::string __CC_getTimeFactor_name = "getTimeFactor"; |
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[8079] | 48 | static const std::string __CC_setPause_name = "setPause"; |
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[7284] | 49 | static const std::string __CC_pause_name = "pause"; |
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| 50 | |
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[8079] | 51 | /*static*/ bool GSRoot::startMainMenu_s = false; |
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| 52 | |
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[7284] | 53 | SetConsoleCommand("printObjects", &GSRoot::printObjects).hide(); |
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| 54 | SetConsoleCommand(__CC_setTimeFactor_name, &GSRoot::setTimeFactor).accessLevel(AccessLevel::Master).defaultValues(1.0); |
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[8692] | 55 | SetConsoleCommand(__CC_getTimeFactor_name, &GSRoot::getTimeFactor).accessLevel(AccessLevel::Master); |
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[8079] | 56 | SetConsoleCommand(__CC_setPause_name, &GSRoot::setPause ).accessLevel(AccessLevel::Master).hide(); |
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[7284] | 57 | SetConsoleCommand(__CC_pause_name, &GSRoot::pause ).accessLevel(AccessLevel::Master); |
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| 58 | |
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[7172] | 59 | registerStaticNetworkFunction(&TimeFactorListener::setTimeFactor); |
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| 60 | |
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[3370] | 61 | GSRoot::GSRoot(const GameStateInfo& info) |
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| 62 | : GameState(info) |
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[2662] | 63 | , bPaused_(false) |
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| 64 | , timeFactorPauseBackup_(1.0f) |
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[1661] | 65 | { |
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| 66 | } |
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| 67 | |
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| 68 | GSRoot::~GSRoot() |
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| 69 | { |
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[3304] | 70 | NetworkFunctionBase::destroyAllNetworkFunctions(); |
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[1661] | 71 | } |
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[6417] | 72 | |
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[5918] | 73 | void GSRoot::printObjects() |
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| 74 | { |
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| 75 | unsigned int nr=0; |
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[6417] | 76 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it; ++it) |
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| 77 | { |
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| 78 | if (dynamic_cast<Synchronisable*>(*it)) |
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[5918] | 79 | COUT(0) << "object: " << it->getIdentifier()->getName() << " id: " << dynamic_cast<Synchronisable*>(*it)->getObjectID() << std::endl; |
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| 80 | else |
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| 81 | COUT(0) << "object: " << it->getIdentifier()->getName() << std::endl; |
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| 82 | nr++; |
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| 83 | } |
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| 84 | COUT(0) << "currently got " << nr << " objects" << std::endl; |
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| 85 | } |
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[1661] | 86 | |
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[2896] | 87 | void GSRoot::activate() |
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[1686] | 88 | { |
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[2662] | 89 | // reset game speed to normal |
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[6417] | 90 | TimeFactorListener::setTimeFactor(1.0f); |
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[2662] | 91 | |
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[7284] | 92 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(this); |
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[8692] | 93 | ModifyConsoleCommand(__CC_getTimeFactor_name).setObject(this); |
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[8079] | 94 | ModifyConsoleCommand(__CC_setPause_name).setObject(this); |
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[7284] | 95 | ModifyConsoleCommand(__CC_pause_name).setObject(this); |
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[1661] | 96 | } |
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| 97 | |
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[2896] | 98 | void GSRoot::deactivate() |
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[1661] | 99 | { |
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[7284] | 100 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(0); |
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[8692] | 101 | ModifyConsoleCommand(__CC_getTimeFactor_name).setObject(0); |
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[8079] | 102 | ModifyConsoleCommand(__CC_setPause_name).setObject(0); |
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[7284] | 103 | ModifyConsoleCommand(__CC_pause_name).setObject(0); |
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[1661] | 104 | } |
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| 105 | |
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[2896] | 106 | void GSRoot::update(const Clock& time) |
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[1661] | 107 | { |
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[8079] | 108 | if(startMainMenu_s) |
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| 109 | { |
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| 110 | delayedStartMainMenu(); |
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| 111 | startMainMenu_s = false; |
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| 112 | } |
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| 113 | |
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[5831] | 114 | for (ObjectList<Timer>::iterator it = ObjectList<Timer>::begin(); it; ) |
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[6417] | 115 | { |
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| 116 | Timer* object = *it; |
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| 117 | ++it; |
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| 118 | object->tick(time); |
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| 119 | } |
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[1826] | 120 | |
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[2171] | 121 | /*** HACK *** HACK ***/ |
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| 122 | // Call the Tickable objects |
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[2662] | 123 | float leveldt = time.getDeltaTime(); |
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| 124 | if (leveldt > 1.0f) |
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| 125 | { |
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| 126 | // just loaded |
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| 127 | leveldt = 0.0f; |
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| 128 | } |
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[6417] | 129 | float realdt = leveldt * TimeFactorListener::getTimeFactor(); |
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[5785] | 130 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ) |
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[6417] | 131 | { |
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| 132 | Tickable* object = *it; |
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| 133 | ++it; |
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| 134 | object->tick(realdt); |
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| 135 | } |
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[2171] | 136 | /*** HACK *** HACK ***/ |
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[1662] | 137 | } |
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[1674] | 138 | |
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| 139 | /** |
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[2662] | 140 | @brief |
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| 141 | Changes the speed of Orxonox |
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[3370] | 142 | @remark |
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| 143 | This function is a hack when placed here! |
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| 144 | Timefactor should be related to the scene (level or so), not the game |
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[2662] | 145 | */ |
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| 146 | void GSRoot::setTimeFactor(float factor) |
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| 147 | { |
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[2896] | 148 | if (GameMode::isMaster()) |
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[2662] | 149 | { |
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| 150 | if (!this->bPaused_) |
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| 151 | { |
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[6417] | 152 | TimeFactorListener::setTimeFactor(factor); |
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[2662] | 153 | } |
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| 154 | else |
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| 155 | this->timeFactorPauseBackup_ = factor; |
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| 156 | } |
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| 157 | } |
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| 158 | |
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[8692] | 159 | float GSRoot::getTimeFactor() |
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| 160 | { |
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| 161 | return TimeFactorListener::getTimeFactor(); |
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| 162 | } |
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| 163 | |
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[2662] | 164 | void GSRoot::pause() |
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| 165 | { |
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[2896] | 166 | if (GameMode::isMaster()) |
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[2662] | 167 | { |
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| 168 | if (!this->bPaused_) |
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| 169 | { |
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[6417] | 170 | this->timeFactorPauseBackup_ = TimeFactorListener::getTimeFactor(); |
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[2662] | 171 | this->setTimeFactor(0.0f); |
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| 172 | this->bPaused_ = true; |
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| 173 | } |
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| 174 | else |
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| 175 | { |
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| 176 | this->bPaused_ = false; |
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| 177 | this->setTimeFactor(this->timeFactorPauseBackup_); |
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| 178 | } |
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| 179 | } |
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| 180 | } |
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[6417] | 181 | |
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[8079] | 182 | void GSRoot::setPause(bool pause) |
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| 183 | { |
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| 184 | if (GameMode::isMaster()) |
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| 185 | { |
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| 186 | if (pause != this->bPaused_) |
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| 187 | this->pause(); |
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| 188 | } |
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| 189 | } |
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| 190 | |
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[7172] | 191 | void GSRoot::changedTimeFactor(float factor_new, float factor_old) |
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[6417] | 192 | { |
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[7172] | 193 | if (!GameMode::isStandalone()) |
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[8327] | 194 | callStaticNetworkFunction(&TimeFactorListener::setTimeFactor, NETWORK_PEER_ID_BROADCAST, factor_new); |
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[6417] | 195 | } |
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[8079] | 196 | |
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| 197 | /*static*/ void GSRoot::delayedStartMainMenu(void) |
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| 198 | { |
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| 199 | if(!startMainMenu_s) |
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| 200 | startMainMenu_s = true; |
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| 201 | else |
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| 202 | GSLevel::startMainMenu(); |
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| 203 | } |
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| 204 | |
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[1661] | 205 | } |
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