[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _GSRoot_H__ |
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| 30 | #define _GSRoot_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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[1686] | 33 | #include <OgreLog.h> |
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[1672] | 34 | #include "core/RootGameState.h" |
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[1686] | 35 | #include "core/OrxonoxClass.h" |
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[1661] | 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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[1891] | 39 | class _OrxonoxExport GSRoot : public RootGameState, public OrxonoxClass |
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[1661] | 40 | { |
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[1686] | 41 | friend class ClassIdentifier<GSRoot>; |
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[1661] | 42 | public: |
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| 43 | GSRoot(); |
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| 44 | ~GSRoot(); |
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| 45 | |
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[1670] | 46 | void exitGame() |
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| 47 | { requestState("root"); } |
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| 48 | |
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[2485] | 49 | // this has to be public because proteced triggers a bug in msvc |
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| 50 | // when taking the function address. |
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| 51 | void setTimeFactor(float factor); |
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| 52 | void pause(); |
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| 53 | float getTimeFactor() { return this->timeFactor_; } |
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| 54 | |
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[1661] | 55 | private: |
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| 56 | void enter(); |
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| 57 | void leave(); |
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[1674] | 58 | void ticked(const Clock& time); |
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[1661] | 59 | |
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[1686] | 60 | void setConfigValues(); |
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[1691] | 61 | void setThreadAffinity(unsigned int limitToCPU); |
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[1674] | 62 | |
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[2485] | 63 | float timeFactor_; //!< A factor that sets the gamespeed. 1 is normal. |
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| 64 | bool bPaused_; |
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| 65 | float timeFactorPauseBackup_; |
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[1663] | 66 | Settings* settings_; |
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[1792] | 67 | TclBind* tclBind_; |
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| 68 | TclThreadManager* tclThreadManager_; |
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| 69 | Shell* shell_; |
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[2485] | 70 | LuaBind* luaBind_; |
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| 71 | |
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| 72 | // console commands |
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| 73 | ConsoleCommand* ccExit_; |
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| 74 | ConsoleCommand* ccSelectGameState_; |
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| 75 | ConsoleCommand* ccSetTimeFactor_; |
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| 76 | ConsoleCommand* ccPause_; |
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[1661] | 77 | }; |
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[2485] | 78 | |
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| 79 | class _OrxonoxExport TimeFactorListener : virtual public OrxonoxClass |
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| 80 | { |
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| 81 | friend class GSRoot; |
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| 82 | |
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| 83 | public: |
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| 84 | TimeFactorListener(); |
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| 85 | virtual ~TimeFactorListener() {} |
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| 86 | |
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| 87 | protected: |
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| 88 | virtual void changedTimeFactor(float factor_new, float factor_old) {} |
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| 89 | inline float getTimeFactor() const |
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| 90 | { return TimeFactorListener::timefactor_s; } |
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| 91 | |
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| 92 | private: |
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| 93 | static float timefactor_s; |
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| 94 | }; |
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[1661] | 95 | } |
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| 96 | |
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[1672] | 97 | #endif /* _GSRoot_H__ */ |
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