[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _GSRoot_H__ |
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| 30 | #define _GSRoot_H__ |
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| 31 | |
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[5842] | 32 | #include "OrxonoxPrereqs.h" |
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[2896] | 33 | #include "core/GameState.h" |
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[7172] | 34 | #include "tools/interfaces/TimeFactorListener.h" |
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[1661] | 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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[7172] | 38 | class _OrxonoxExport GSRoot : public GameState, public TimeFactorListener |
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[1661] | 39 | { |
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| 40 | public: |
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[3370] | 41 | GSRoot(const GameStateInfo& info); |
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[1661] | 42 | ~GSRoot(); |
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| 43 | |
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[5918] | 44 | static void printObjects(); |
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| 45 | |
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[2896] | 46 | void activate(); |
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| 47 | void deactivate(); |
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| 48 | void update(const Clock& time); |
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[1670] | 49 | |
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[2662] | 50 | // this has to be public because proteced triggers a bug in msvc |
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| 51 | // when taking the function address. |
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| 52 | void setTimeFactor(float factor); |
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[8079] | 53 | void setPause(bool pause); |
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[2662] | 54 | void pause(); |
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| 55 | |
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[8692] | 56 | float getTimeFactor(); |
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| 57 | |
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[8079] | 58 | static void delayedStartMainMenu(void); |
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| 59 | |
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[7172] | 60 | protected: |
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| 61 | virtual void changedTimeFactor(float factor_new, float factor_old); |
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| 62 | |
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[1661] | 63 | private: |
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[2662] | 64 | bool bPaused_; |
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| 65 | float timeFactorPauseBackup_; |
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[8079] | 66 | static bool startMainMenu_s; |
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[1661] | 67 | }; |
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| 68 | } |
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| 69 | |
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[1672] | 70 | #endif /* _GSRoot_H__ */ |
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