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source: code/branches/presentation/src/orxonox/gamestates/GSRoot.h @ 2548

Last change on this file since 2548 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSRoot_H__
30#define _GSRoot_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgreLog.h>
34#include "core/RootGameState.h"
35#include "core/OrxonoxClass.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSRoot : public RootGameState, public OrxonoxClass
40    {
41        friend class ClassIdentifier<GSRoot>;
42    public:
43        GSRoot();
44        ~GSRoot();
45
46        void exitGame()
47        { requestState("root"); }
48
49        // this has to be public because proteced triggers a bug in msvc
50        // when taking the function address.
51        void setTimeFactor(float factor);
52        void pause();
53        float getTimeFactor() { return this->timeFactor_; }
54
55    private:
56        void enter();
57        void leave();
58        void ticked(const Clock& time);
59
60        void setConfigValues();
61        void setThreadAffinity(unsigned int limitToCPU);
62
63        float                 timeFactor_;       //!< A factor that sets the gamespeed. 1 is normal.
64        bool                  bPaused_;
65        float                 timeFactorPauseBackup_;
66        Settings*             settings_;
67        TclBind*              tclBind_;
68        TclThreadManager*     tclThreadManager_;
69        Shell*                shell_;
70        LuaBind*              luaBind_;
71
72        // console commands
73        ConsoleCommand*       ccExit_;
74        ConsoleCommand*       ccSelectGameState_;
75        ConsoleCommand*       ccSetTimeFactor_;
76        ConsoleCommand*       ccPause_;
77    };
78
79    class _OrxonoxExport TimeFactorListener : virtual public OrxonoxClass
80    {
81        friend class GSRoot;
82
83        public:
84            TimeFactorListener();
85            virtual ~TimeFactorListener() {}
86
87        protected:
88            virtual void changedTimeFactor(float factor_new, float factor_old) {}
89            inline float getTimeFactor() const
90                { return TimeFactorListener::timefactor_s; }
91
92        private:
93            static float timefactor_s;
94    };
95}
96
97#endif /* _GSRoot_H__ */
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