[2254] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Engine.h" |
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| 30 | |
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[3196] | 31 | #include "util/Math.h" |
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[2254] | 32 | #include "core/CoreIncludes.h" |
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[2478] | 33 | #include "core/ConfigValueIncludes.h" |
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[2254] | 34 | #include "core/XMLPort.h" |
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[5735] | 35 | #include "Scene.h" |
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| 36 | #include "worldentities/pawns/SpaceShip.h" |
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[8589] | 37 | #include "core/Template.h" |
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[2254] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(Engine); |
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| 42 | |
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| 43 | Engine::Engine(BaseObject* creator) : Item(creator) |
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| 44 | { |
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| 45 | RegisterObject(Engine); |
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| 46 | |
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| 47 | this->ship_ = 0; |
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| 48 | this->shipID_ = OBJECTID_UNKNOWN; |
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[8589] | 49 | this->relativePosition_ = Vector3(0,0,0); |
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[2254] | 50 | |
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| 51 | this->boostFactor_ = 1.5; |
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| 52 | this->speedFactor_ = 1.0; |
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| 53 | |
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| 54 | this->maxSpeedFront_ = 0.0; |
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| 55 | this->maxSpeedBack_ = 0.0; |
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| 56 | this->maxSpeedLeftRight_ = 0.0; |
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| 57 | this->maxSpeedUpDown_ = 0.0; |
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| 58 | |
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| 59 | this->accelerationFront_ = 0.0; |
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| 60 | this->accelerationBrake_ = 0.0; |
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| 61 | this->accelerationBack_ = 0.0; |
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| 62 | this->accelerationLeftRight_ = 0.0; |
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| 63 | this->accelerationUpDown_ = 0.0; |
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| 64 | |
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[6709] | 65 | this->speedAdd_ = 0.0; |
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| 66 | this->speedMultiply_ = 1.0; |
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| 67 | |
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[2478] | 68 | this->setConfigValues(); |
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[2254] | 69 | this->registerVariables(); |
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| 70 | } |
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| 71 | |
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| 72 | Engine::~Engine() |
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| 73 | { |
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[2350] | 74 | |
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[2254] | 75 | } |
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| 76 | |
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| 77 | void Engine::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 78 | { |
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| 79 | SUPER(Engine, XMLPort, xmlelement, mode); |
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| 80 | |
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| 81 | XMLPortParam(Engine, "boostfactor", setBoostFactor, getBoostFactor, xmlelement, mode); |
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| 82 | |
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| 83 | XMLPortParam(Engine, "speedfront", setMaxSpeedFront, setMaxSpeedFront, xmlelement, mode); |
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| 84 | XMLPortParam(Engine, "speedback", setMaxSpeedBack, setMaxSpeedBack, xmlelement, mode); |
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| 85 | XMLPortParam(Engine, "speedleftright", setMaxSpeedLeftRight, setMaxSpeedLeftRight, xmlelement, mode); |
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| 86 | XMLPortParam(Engine, "speedupdown", setMaxSpeedUpDown, setMaxSpeedUpDown, xmlelement, mode); |
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| 87 | |
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| 88 | XMLPortParam(Engine, "accelerationfront", setAccelerationFront, setAccelerationFront, xmlelement, mode); |
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| 89 | XMLPortParam(Engine, "accelerationbrake", setAccelerationBrake, setAccelerationBrake, xmlelement, mode); |
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| 90 | XMLPortParam(Engine, "accelerationback", setAccelerationBack, setAccelerationBack, xmlelement, mode); |
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| 91 | XMLPortParam(Engine, "accelerationleftright", setAccelerationLeftRight, setAccelerationLeftRight, xmlelement, mode); |
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| 92 | XMLPortParam(Engine, "accelerationupdown", setAccelerationUpDown, setAccelerationUpDown, xmlelement, mode); |
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[8589] | 93 | |
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| 94 | XMLPortParam(Engine, "position", setRelativePosition, getRelativePosition, xmlelement, mode); |
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| 95 | XMLPortParam(Engine, "template", setEngineTemplate, getEngineTemplate, xmlelement, mode); |
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[2254] | 96 | } |
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| 97 | |
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[2478] | 98 | void Engine::setConfigValues() |
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| 99 | { |
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| 100 | } |
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| 101 | |
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[2254] | 102 | void Engine::registerVariables() |
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| 103 | { |
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[3280] | 104 | registerVariable(this->shipID_, VariableDirection::ToClient, new NetworkCallback<Engine>(this, &Engine::networkcallback_shipID)); |
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[2254] | 105 | |
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[3280] | 106 | registerVariable(this->speedFactor_, VariableDirection::ToClient); |
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| 107 | registerVariable(this->boostFactor_, VariableDirection::ToClient); |
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[2254] | 108 | |
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[3280] | 109 | registerVariable(this->maxSpeedFront_, VariableDirection::ToClient); |
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| 110 | registerVariable(this->maxSpeedBack_, VariableDirection::ToClient); |
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| 111 | registerVariable(this->maxSpeedLeftRight_, VariableDirection::ToClient); |
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| 112 | registerVariable(this->maxSpeedUpDown_, VariableDirection::ToClient); |
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[2254] | 113 | |
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[3280] | 114 | registerVariable(this->accelerationFront_, VariableDirection::ToClient); |
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| 115 | registerVariable(this->accelerationBrake_, VariableDirection::ToClient); |
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| 116 | registerVariable(this->accelerationBack_, VariableDirection::ToClient); |
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| 117 | registerVariable(this->accelerationLeftRight_, VariableDirection::ToClient); |
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| 118 | registerVariable(this->accelerationUpDown_, VariableDirection::ToClient); |
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[6709] | 119 | |
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| 120 | registerVariable(this->speedAdd_, VariableDirection::ToClient); |
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| 121 | registerVariable(this->speedMultiply_, VariableDirection::ToClient); |
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[2254] | 122 | } |
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| 123 | |
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| 124 | void Engine::networkcallback_shipID() |
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| 125 | { |
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| 126 | this->ship_ = 0; |
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| 127 | |
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| 128 | if (this->shipID_ != OBJECTID_UNKNOWN) |
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| 129 | { |
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| 130 | Synchronisable* object = Synchronisable::getSynchronisable(this->shipID_); |
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| 131 | if (object) |
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[3325] | 132 | this->addToSpaceShip(orxonox_cast<SpaceShip*>(object)); |
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[2254] | 133 | } |
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| 134 | } |
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| 135 | |
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| 136 | void Engine::tick(float dt) |
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| 137 | { |
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| 138 | if (!this->ship_) |
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| 139 | { |
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| 140 | if (this->shipID_) |
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| 141 | { |
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| 142 | this->networkcallback_shipID(); |
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| 143 | |
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| 144 | if (!this->ship_) |
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| 145 | return; |
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| 146 | } |
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| 147 | else |
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| 148 | return; |
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| 149 | } |
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| 150 | |
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| 151 | if (!this->isActive()) |
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| 152 | return; |
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| 153 | |
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[2361] | 154 | SUPER(Engine, tick, dt); |
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| 155 | |
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[2254] | 156 | const Vector3& direction = this->getDirection(); |
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[2488] | 157 | Vector3 velocity = this->ship_->getLocalVelocity(); |
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[2254] | 158 | Vector3 acceleration = Vector3::ZERO; |
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| 159 | |
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| 160 | float factor = 1.0f / this->speedFactor_; |
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| 161 | velocity *= factor; |
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| 162 | |
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| 163 | if (direction.z < 0) |
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| 164 | { |
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| 165 | if (this->maxSpeedFront_ != 0) |
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| 166 | { |
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| 167 | float boostfactor = (this->ship_->getBoost() ? this->boostFactor_ : 1.0f); |
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| 168 | acceleration.z = direction.z * this->accelerationFront_ * boostfactor * clamp((this->maxSpeedFront_ - -velocity.z/boostfactor) / this->maxSpeedFront_, 0.0f, 1.0f); |
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| 169 | } |
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| 170 | } |
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| 171 | else if (direction.z > 0) |
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| 172 | { |
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| 173 | if (velocity.z < 0) |
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| 174 | acceleration.z = direction.z * this->accelerationBrake_; |
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| 175 | else if (this->maxSpeedBack_ != 0) |
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| 176 | acceleration.z = direction.z * this->accelerationBack_ * clamp((this->maxSpeedBack_ - velocity.z) / this->maxSpeedBack_, 0.0f, 1.0f); |
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| 177 | } |
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| 178 | |
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| 179 | if (this->maxSpeedLeftRight_ != 0) |
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| 180 | { |
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| 181 | if (direction.x < 0) |
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| 182 | acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - -velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); |
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| 183 | else if (direction.x > 0) |
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| 184 | acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); |
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| 185 | } |
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| 186 | |
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| 187 | if (this->maxSpeedUpDown_ != 0) |
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| 188 | { |
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| 189 | if (direction.y < 0) |
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| 190 | acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - -velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); |
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| 191 | else if (direction.y > 0) |
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| 192 | acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); |
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| 193 | } |
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| 194 | |
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[8589] | 195 | // NOTE: Bullet always uses global coordinates. |
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| 196 | this->ship_->addAcceleration(this->ship_->getOrientation() * (acceleration*this->getSpeedMultiply()+Vector3(0,0,-this->getSpeedAdd())), this->ship_->getOrientation() * this->relativePosition_); |
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[2254] | 197 | |
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[8589] | 198 | // Hack to reset a temporary variable "direction" |
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| 199 | this->ship_->oneEngineTickDone(); |
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| 200 | if(!this->ship_->hasEngineTicksRemaining()) |
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[2350] | 201 | { |
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[8589] | 202 | this->ship_->setSteeringDirection(Vector3::ZERO); |
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| 203 | this->ship_->resetEngineTicks(); |
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[2350] | 204 | } |
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[2254] | 205 | } |
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| 206 | |
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[2350] | 207 | void Engine::changedActivity() |
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| 208 | { |
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| 209 | SUPER(Engine, changedActivity); |
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| 210 | } |
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| 211 | |
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[2254] | 212 | void Engine::addToSpaceShip(SpaceShip* ship) |
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| 213 | { |
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| 214 | this->ship_ = ship; |
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[3060] | 215 | |
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[2254] | 216 | if (ship) |
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[2256] | 217 | { |
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[2254] | 218 | this->shipID_ = ship->getObjectID(); |
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[8589] | 219 | if (!ship->hasEngine(this)) |
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| 220 | ship->addEngine(this); |
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[2256] | 221 | } |
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[2254] | 222 | } |
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| 223 | |
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| 224 | const Vector3& Engine::getDirection() const |
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| 225 | { |
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| 226 | if (this->ship_) |
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| 227 | return this->ship_->getSteeringDirection(); |
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| 228 | else |
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| 229 | return Vector3::ZERO; |
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| 230 | } |
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[6709] | 231 | |
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[7547] | 232 | PickupCarrier* Engine::getCarrierParent(void) const |
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[6709] | 233 | { |
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| 234 | return this->ship_; |
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| 235 | } |
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| 236 | |
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[7547] | 237 | const Vector3& Engine::getCarrierPosition(void) const |
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[6709] | 238 | { |
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| 239 | return this->ship_->getWorldPosition(); |
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| 240 | } |
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[8079] | 241 | |
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[8589] | 242 | void Engine::loadEngineTemplate() |
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[8079] | 243 | { |
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[8589] | 244 | if(!this->engineTemplate_.empty()) |
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[8079] | 245 | { |
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[8589] | 246 | COUT(4)<<"Loading an engine template: "<<this->engineTemplate_<<"\n"; |
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| 247 | Template *temp = Template::getTemplate(this->engineTemplate_); |
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| 248 | if(temp) |
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| 249 | { |
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| 250 | this->addTemplate(temp); |
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| 251 | } |
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[8079] | 252 | } |
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| 253 | } |
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[2254] | 254 | } |
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