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source: code/branches/presentation/src/orxonox/objects/CMakeLists.txt @ 2489

Last change on this file since 2489 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 608 bytes
Line 
1SET( SRC_FILES
2  EventListener.cc
3  EventDispatcher.cc
4  EventTarget.cc
5  GlobalShader.cc
6  Level.cc
7  Radar.cc
8  RadarListener.cc
9  RadarViewable.cc
10  Tickable.cc
11  Test.cc
12  Scene.cc
13  Script.cc
14)
15
16ADD_SOURCE_DIRECTORY(SRC_FILES collisionshapes)
17ADD_SOURCE_DIRECTORY(SRC_FILES controllers)
18ADD_SOURCE_DIRECTORY(SRC_FILES gametypes)
19ADD_SOURCE_DIRECTORY(SRC_FILES infos)
20ADD_SOURCE_DIRECTORY(SRC_FILES items)
21#ADD_SOURCE_DIRECTORY(SRC_FILES pickup)
22ADD_SOURCE_DIRECTORY(SRC_FILES quest)
23ADD_SOURCE_DIRECTORY(SRC_FILES weaponSystem)
24ADD_SOURCE_DIRECTORY(SRC_FILES worldentities)
25
26ADD_SOURCE_FILES(SRC_FILES)
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