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source: code/branches/presentation/src/orxonox/objects/GlobalShader.h @ 2736

Last change on this file since 2736 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[2350]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GlobalShader_H__
30#define _GlobalShader_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
[2485]35#include "network/synchronisable/Synchronisable.h"
[2350]36#include "tools/Shader.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport GlobalShader : public BaseObject, public Synchronisable
41    {
42        public:
43            GlobalShader(BaseObject* creator);
44            virtual ~GlobalShader();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            void registerVariables();
48
49            virtual void changedVisibility();
50
51            inline const Shader& getShader() const
52                { return this->shader_; }
53
54        private:
55            void changedCompositor();
56
57            Shader shader_;
58    };
59}
60
61#endif /* _GlobalShader_H__ */
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