[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Level.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | #include "core/Loader.h" |
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| 35 | #include "core/XMLFile.h" |
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| 36 | #include "core/Template.h" |
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| 37 | |
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| 38 | #include "Settings.h" |
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| 39 | #include "LevelManager.h" |
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[2169] | 40 | #include "objects/infos/PlayerInfo.h" |
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[2072] | 41 | #include "objects/gametypes/Gametype.h" |
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[2168] | 42 | #include "overlays/OverlayGroup.h" |
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[2072] | 43 | |
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| 44 | #include "util/Math.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | CreateFactory(Level); |
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| 49 | |
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[2169] | 50 | Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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[2072] | 51 | { |
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| 52 | RegisterObject(Level); |
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| 53 | |
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| 54 | this->registerVariables(); |
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| 55 | this->xmlfilename_ = this->getFilename(); |
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| 56 | |
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| 57 | if (this->xmlfilename_.length() >= Settings::getDataPath().length()) |
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| 58 | this->xmlfilename_ = this->xmlfilename_.substr(Settings::getDataPath().length()); |
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| 59 | } |
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| 60 | |
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| 61 | Level::~Level() |
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| 62 | { |
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| 63 | if (this->isInitialized()) |
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| 64 | { |
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[2168] | 65 | if (LevelManager::getInstancePtr()) |
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| 66 | LevelManager::getInstance().releaseActivity(this); |
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[2072] | 67 | |
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| 68 | if (this->xmlfile_) |
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| 69 | Loader::unload(this->xmlfile_); |
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| 70 | } |
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| 71 | } |
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| 72 | |
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| 73 | void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 74 | { |
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| 75 | SUPER(Level, XMLPort, xmlelement, mode); |
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| 76 | |
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| 77 | XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode); |
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| 78 | XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); |
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| 79 | |
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| 80 | XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); |
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| 81 | } |
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| 82 | |
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| 83 | void Level::registerVariables() |
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| 84 | { |
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[2371] | 85 | registerVariable(this->xmlfilename_, variableDirection::toclient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); |
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| 86 | registerVariable(this->name_, variableDirection::toclient, new NetworkCallback<Level>(this, &Level::changedName)); |
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| 87 | registerVariable(this->description_, variableDirection::toclient); |
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[2072] | 88 | } |
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| 89 | |
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| 90 | void Level::networkcallback_applyXMLFile() |
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| 91 | { |
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| 92 | COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl; |
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| 93 | |
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| 94 | ClassTreeMask mask; |
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| 95 | mask.exclude(Class(BaseObject)); |
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| 96 | mask.include(Class(Template)); |
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[2168] | 97 | mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay |
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[2072] | 98 | |
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| 99 | this->xmlfile_ = new XMLFile(Settings::getDataPath() + this->xmlfilename_, mask); |
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| 100 | |
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| 101 | Loader::open(this->xmlfile_); |
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| 102 | } |
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| 103 | |
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| 104 | void Level::setGametypeString(const std::string& gametype) |
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| 105 | { |
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| 106 | Identifier* identifier = ClassByString(gametype); |
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| 107 | if (identifier && identifier->isA(Class(Gametype))) |
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| 108 | { |
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| 109 | this->gametype_ = gametype; |
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| 110 | |
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| 111 | Gametype* rootgametype = dynamic_cast<Gametype*>(identifier->fabricate(this)); |
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| 112 | this->setGametype(rootgametype); |
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| 113 | |
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| 114 | for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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| 115 | (*it)->setGametype(rootgametype); |
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| 116 | |
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[2168] | 117 | if (LevelManager::getInstancePtr()) |
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| 118 | LevelManager::getInstance().requestActivity(this); |
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[2072] | 119 | } |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | void Level::addObject(BaseObject* object) |
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| 124 | { |
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| 125 | this->objects_.push_back(object); |
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| 126 | object->setGametype(this->getGametype()); |
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| 127 | } |
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| 128 | |
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| 129 | BaseObject* Level::getObject(unsigned int index) const |
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| 130 | { |
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| 131 | unsigned int i = 0; |
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| 132 | for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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| 133 | { |
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| 134 | if (i == index) |
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| 135 | return (*it); |
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| 136 | ++i; |
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| 137 | } |
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| 138 | return 0; |
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| 139 | } |
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| 140 | |
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| 141 | void Level::playerEntered(PlayerInfo* player) |
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| 142 | { |
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[2086] | 143 | COUT(3) << "player entered level" << std::endl; |
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[2072] | 144 | player->setGametype(this->getGametype()); |
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| 145 | } |
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| 146 | |
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| 147 | void Level::playerLeft(PlayerInfo* player) |
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| 148 | { |
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[2086] | 149 | COUT(3) << "player left level" << std::endl; |
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[2072] | 150 | player->setGametype(0); |
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| 151 | } |
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| 152 | } |
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