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source: code/branches/presentation/src/orxonox/objects/Level.h @ 2578

Last change on this file since 2578 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Level_H__
30#define _Level_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "network/synchronisable/Synchronisable.h"
35#include "core/BaseObject.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Level : public BaseObject, public Synchronisable
40    {
41        public:
42            Level(BaseObject* creator);
43            virtual ~Level();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            void registerVariables();
47
48            inline void setDescription(const std::string& description)
49                { this->description_ = description; }
50            inline const std::string& getDescription() const
51                { return this->description_; }
52
53            void playerEntered(PlayerInfo* player);
54            void playerLeft(PlayerInfo* player);
55
56        private:
57            void addObject(BaseObject* object);
58            BaseObject* getObject(unsigned int index) const;
59
60            void setGametypeString(const std::string& gametype);
61            inline const std::string& getGametypeString() const
62                { return this->gametype_; }
63
64            void networkcallback_applyXMLFile();
65
66            std::string            description_;
67            std::string            gametype_;
68            std::string            xmlfilename_;
69            XMLFile*               xmlfile_;
70            std::list<BaseObject*> objects_;
71    };
72}
73
74#endif /* _Level_H__ */
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