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source: code/branches/presentation/src/orxonox/objects/Radar.cc @ 2743

Last change on this file since 2743 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 6.6 KB
RevLine 
[1818]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
28
29/**
30    @file
31    @brief
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "Radar.h"
36#include <cfloat>
37#include <cassert>
38#include "core/CoreIncludes.h"
39#include "core/ConsoleCommand.h"
40#include "core/Iterator.h"
41#include "RadarListener.h"
42
43namespace orxonox
44{
45    SetConsoleCommand(Radar, cycleNavigationFocus, true).accessLevel(AccessLevel::User);
46    SetConsoleCommand(Radar, releaseNavigationFocus, true).accessLevel(AccessLevel::User);
47
48    Radar* Radar::instance_s = 0;
49
50    Radar::Radar()
51        : focus_(0)
52        , objectTypeCounter_(0)
53    {
54        assert(instance_s == 0);
55        instance_s = this;
56
57        // TODO: make this mapping configurable. Maybe there's a possibility with self configured
58        //       configValues..
59        this->objectTypes_["Asteroid"] = RadarViewable::Dot;
60        this->objectTypes_["SpaceShip"] = RadarViewable::Square;
61        this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle;
62
63        /*WorldEntity* object;
64        object = new WorldEntity();
65        object->setPosition(2000.0, 0.0, 0.0);
66        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
67        object = new WorldEntity();
68        object->setPosition(0.0, 2000.0, 0.0);
69        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
70        object = new WorldEntity();
71        object->setPosition(0.0, 0.0, 2000.0);
72        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
73        object = new WorldEntity();
74        object->setPosition(10000.0,16000.0,0.0);
75        addRadarObject(object);*/
76
77    }
78
79    Radar::~Radar()
80    {
81        instance_s = 0;
82    }
83
84    const RadarViewable* Radar::getFocus()
85    {
86        return *(this->itFocus_);
87    }
88
89    RadarViewable::Shape Radar::addObjectDescription(const std::string name)
90    {
91        std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name);
92        if (it == this->objectTypes_.end())
93            return this->objectTypes_[name] = RadarViewable::Square; // default, configure!!
94        else
95            return this->objectTypes_[name];
96    }
97
98
99    void Radar::tick(float dt)
100    {
[2485]101        SUPER(Radar, tick, dt);
102
[1818]103        if (this->focus_ != *(this->itFocus_))
104        {
105            // focus object was deleted, release focus
106            this->focus_ = 0;
107            this->itFocus_ = 0;
108        }
109
110        for (ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener)
111        {
112            (*itListener)->radarTick(dt);
113
114            for (ObjectList<RadarViewable>::iterator itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement)
115            {
[2485]116                if ((*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage())
[1818]117                    (*itListener)->displayObject(*itElement, *itElement == this->focus_);
118            }
119        }
120    }
121
122    void Radar::cycleFocus()
123    {
124        if (ObjectList<RadarViewable>::begin() == 0)
125        {
126            // list is empty
127            this->itFocus_ = 0;
128            this->focus_ = 0;
129        }
[2485]130/*
131        else if (this->owner_)
[1818]132        {
[2485]133            Vector3 localPosition = this->owner_->getPosition();
[1818]134            Vector3 targetPosition = localPosition;
135            if (*(this->itFocus_))
[2485]136                targetPosition = this->itFocus_->getRVWorldPosition();
[1818]137
138            // find the closed object further away than targetPosition
139            float currentDistance = localPosition.squaredDistance(targetPosition);
140            float nextDistance = FLT_MAX;
141            float minimumDistance = FLT_MAX;
142            ObjectList<RadarViewable>::iterator itFallback = 0;
143
144            for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it)
145            {
[2485]146                if (*it == (RadarViewable*)this->owner_)
[1818]147                    continue;
[2485]148
149                float targetDistance = localPosition.squaredDistance((*it)->getRVWorldPosition());
[1818]150                if (targetDistance > currentDistance && targetDistance < nextDistance)
151                {
152                    this->itFocus_ = it;
153                    nextDistance = targetDistance;
154                }
155                if (targetDistance < minimumDistance)
156                {
157                    itFallback = it;
158                    minimumDistance = targetDistance;
159                }
160            }
161
162            if (nextDistance == FLT_MAX)
163            {
164                // we already had the furthest object
165                this->itFocus_ = itFallback;
166                this->focus_ = *itFallback;
167            }
168            else
169            {
170                this->focus_ = *(this->itFocus_);
171            }
172        }
[2485]173*/
[1818]174    }
175
176    void Radar::releaseFocus()
177    {
178        this->itFocus_ = 0;
179        this->focus_ = 0;
180    }
181
182    void Radar::listObjects() const
183    {
184        COUT(3) << "List of RadarObjects:\n";
185        // iterate through all Radar Objects
186        unsigned int i = 0;
187        for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it, ++i)
188        {
[2485]189            COUT(3) << i++ << ": " << (*it)->getRVWorldPosition() << std::endl;
[1818]190        }
191    }
192
193
194    /*static*/ Radar& Radar::getInstance()
195    {
196        assert(instance_s);
197        return *instance_s;
198    }
199
200    /*static*/ void Radar::cycleNavigationFocus()
201    {
202        // avoid using getInstance because of the assert().
203        // User might call this fuction even if HUDNavigation doesn't exist.
204        if (instance_s)
205            instance_s->cycleFocus();
206    }
207
208    /*static*/ void Radar::releaseNavigationFocus()
209    {
210        // avoid using getInstance because of the assert().
211        // User might call this fuction even if HUDNavigation doesn't exist.
212        if (instance_s)
213            instance_s->releaseFocus();
214    }
215}
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