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source: code/branches/presentation/src/orxonox/objects/collisionshapes/CollisionShape.cc @ 2499

Last change on this file since 2499 was 2469, checked in by rgrieder, 16 years ago

Resolved the issue with the collision shape synchronisation.

  • Property svn:eol-style set to native
File size: 4.2 KB
RevLine 
[2303]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[2304]23 *      Reto Grieder
[2303]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "CollisionShape.h"
31
32#include "BulletCollision/CollisionShapes/btCollisionShape.h"
33
34#include "util/Exception.h"
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "tools/BulletConversions.h"
38
[2374]39#include "CompoundCollisionShape.h"
[2469]40#include "objects/worldentities/WorldEntity.h"
[2374]41
[2303]42namespace orxonox
43{
44    CreateFactory(CollisionShape);
45
[2374]46    CollisionShape::CollisionShape(BaseObject* creator)
47        : BaseObject(creator)
[2442]48        , Synchronisable(creator)
[2303]49    {
50        RegisterObject(CollisionShape);
51
[2374]52        this->parent_ = 0;
[2445]53        this->parentID_ = OBJECTID_UNKNOWN;
[2374]54        this->collisionShape_ = 0;
[2403]55        this->position_ = Vector3::ZERO;
56        this->orientation_ = Quaternion::IDENTITY;
57        this->scale_ = Vector3::UNIT_SCALE;
[2469]58
59        this->registerVariables();
[2303]60    }
61
62    CollisionShape::~CollisionShape()
63    {
64    }
65
66    void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(CollisionShape, XMLPort, xmlelement, mode);
[2374]69
70        XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
71        XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
[2429]72        XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
73        XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode);
[2374]74        XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode);
75        XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode);
76        XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode);
[2303]77    }
78
[2374]79    void CollisionShape::registerVariables()
[2303]80    {
[2442]81        registerVariable(this->parentID_, variableDirection::toclient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged));
[2303]82    }
83
[2423]84    void CollisionShape::parentChanged()
[2303]85    {
[2469]86        Synchronisable* synchronisable = Synchronisable::getSynchronisable(this->parentID_);
87        CompoundCollisionShape* CCSparent = dynamic_cast<CompoundCollisionShape*>(synchronisable);
88        if (CCSparent)
89            CCSparent->addChildShape(this);
90        else
91        {
92            WorldEntity* WEparent = dynamic_cast<WorldEntity*>(synchronisable);
93            if (WEparent)
94                WEparent->attachCollisionShape(this);
95        }
[2303]96    }
97
[2423]98    void CollisionShape::updateParent()
99    {
100        if (this->parent_)
101            this->parent_->updateChildShape(this);
102    }
103
[2374]104    bool CollisionShape::hasTransform() const
[2303]105    {
[2374]106        return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001) ||
107                !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1)));
[2303]108    }
[2306]109
110    void CollisionShape::setScale3D(const Vector3& scale)
111    {
[2433]112        CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl;
[2306]113    }
114
[2374]115    void CollisionShape::setScale(float scale)
[2306]116    {
[2433]117        CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl;
[2306]118    }
[2423]119
[2452]120    void CollisionShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
[2423]121    {
122        if (this->collisionShape_)
123            this->collisionShape_->calculateLocalInertia(mass, inertia);
[2452]124        else
125            inertia.setValue(0, 0, 0);
[2423]126    }
[2303]127}
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