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source: code/branches/presentation/src/orxonox/objects/collisionshapes/CollisionShape.cc @ 2514

Last change on this file since 2514 was 2514, checked in by rgrieder, 16 years ago

Resolved four issues with the collision shapes:

  • NetworkCallback will of course not call functions virtually
  • CompoundCollisionShapes with a WorldEntity parent don't have to attach themselves when synchronised
  • Just in case: When changing a CollisionShape, the old gets destroyed AFTER everything has been updated
  • CompoundCollisionShapes with a WorldEntity parent now update both the WE and the CompoundCollisionShape when something changes

Other changes

  • Also replaced some redundant code while at it (updating the shapes was done individually)
  • Like in WE, the CompoundCollisionShape deletes all its children when being destroyed itself. This requires in WE that the children get detached before the CompoundCollisionShape gets deleted.
  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "CollisionShape.h"
31
32#include "BulletCollision/CollisionShapes/btCollisionShape.h"
33
34#include "util/Exception.h"
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "tools/BulletConversions.h"
38
39#include "CompoundCollisionShape.h"
40#include "objects/worldentities/WorldEntity.h"
41
42namespace orxonox
43{
44    CollisionShape::CollisionShape(BaseObject* creator)
45        : BaseObject(creator)
46        , Synchronisable(creator)
47    {
48        RegisterObject(CollisionShape);
49
50        this->parent_ = 0;
51        this->parentID_ = OBJECTID_UNKNOWN;
52        this->collisionShape_ = 0;
53        this->position_ = Vector3::ZERO;
54        this->orientation_ = Quaternion::IDENTITY;
55        this->scale_ = Vector3::UNIT_SCALE;
56
57        this->registerVariables();
58    }
59
60    CollisionShape::~CollisionShape()
61    {
62        // Detach from parent
63        if (this->isInitialized() && this->parent_)
64            this->parent_->removeChildShape(this);
65    }
66
67    void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(CollisionShape, XMLPort, xmlelement, mode);
70
71        XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
72        XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
73        XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
74        XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode);
75        XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode);
76        XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode);
77        XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode);
78    }
79
80    void CollisionShape::registerVariables()
81    {
82        registerVariable(this->parentID_, variableDirection::toclient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChangedCallback));
83    }
84
85    void CollisionShape::parentChanged()
86    {
87        CompoundCollisionShape* parent = dynamic_cast<CompoundCollisionShape*>(Synchronisable::getSynchronisable(this->parentID_));
88        if (parent)
89            parent->addChildShape(this);
90    }
91
92    void CollisionShape::updateParent()
93    {
94        if (this->parent_)
95            this->parent_->updateChildShape(this);
96    }
97
98    bool CollisionShape::hasTransform() const
99    {
100        return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001) ||
101                !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1)));
102    }
103
104    void CollisionShape::setScale3D(const Vector3& scale)
105    {
106        CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl;
107    }
108
109    void CollisionShape::setScale(float scale)
110    {
111        CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl;
112    }
113
114    void CollisionShape::updateShape()
115    {
116        btCollisionShape* oldShape = this->collisionShape_;
117        this->collisionShape_ = this->createNewShape();
118        // When we recreate the shape, we have to inform the parent about this to update the shape
119        this->updateParent();
120        if (oldShape)
121            delete oldShape;
122    }
123
124    void CollisionShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
125    {
126        if (this->collisionShape_)
127            this->collisionShape_->calculateLocalInertia(mass, inertia);
128        else
129            inertia.setValue(0, 0, 0);
130    }
131}
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