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source: code/branches/presentation/src/orxonox/objects/collisionshapes/SphereCollisionShape.cc @ 2736

Last change on this file since 2736 was 2514, checked in by rgrieder, 16 years ago

Resolved four issues with the collision shapes:

  • NetworkCallback will of course not call functions virtually
  • CompoundCollisionShapes with a WorldEntity parent don't have to attach themselves when synchronised
  • Just in case: When changing a CollisionShape, the old gets destroyed AFTER everything has been updated
  • CompoundCollisionShapes with a WorldEntity parent now update both the WE and the CompoundCollisionShape when something changes

Other changes

  • Also replaced some redundant code while at it (updating the shapes was done individually)
  • Like in WE, the CompoundCollisionShape deletes all its children when being destroyed itself. This requires in WE that the children get detached before the CompoundCollisionShape gets deleted.
  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SphereCollisionShape.h"
31
32#include "BulletCollision/CollisionShapes/btSphereShape.h"
33
34#include "core/CoreIncludes.h"
35#include "core/XMLPort.h"
36#include "tools/BulletConversions.h"
37
38namespace orxonox
39{
40    CreateFactory(SphereCollisionShape);
41
42    SphereCollisionShape::SphereCollisionShape(BaseObject* creator) : CollisionShape(creator)
43    {
44        RegisterObject(SphereCollisionShape);
45
46        this->radius_ = 1.0f;
47        updateShape();
48
49        this->registerVariables();
50    }
51
52    SphereCollisionShape::~SphereCollisionShape()
53    {
54        if (this->isInitialized())
55            delete this->collisionShape_;
56    }
57
58    void SphereCollisionShape::registerVariables()
59    {
60        registerVariable(this->radius_, variableDirection::toclient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
61    }
62
63    void SphereCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(SphereCollisionShape, XMLPort, xmlelement, mode);
66
67        XMLPortParam(SphereCollisionShape, "radius", setRadius, getRadius, xmlelement, mode);
68    }
69
70    btCollisionShape* SphereCollisionShape::createNewShape() const
71    {
72        return new btSphereShape(this->radius_);
73    }
74}
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