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source: code/branches/presentation/src/orxonox/objects/controllers/Controller.cc @ 2662

Last change on this file since 2662 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Controller.h"
31
32#include "core/CoreIncludes.h"
33#include "overlays/OverlayGroup.h"
34
35namespace orxonox
36{
37    CreateUnloadableFactory(Controller);
38
39    Controller::Controller(BaseObject* creator) : BaseObject(creator)
40    {
41        RegisterObject(Controller);
42
43        this->player_ = 0;
44        this->controllableEntity_ = 0;
45        this->hud_ = 0;
46        this->bUpdateHUD_ = false;
47    }
48
49    Controller::~Controller()
50    {
51        if (this->isInitialized() && this->hud_)
52            delete this->hud_;
53    }
54
55    void Controller::changedControllableEntity()
56    {
57        if (this->bUpdateHUD_)
58        {
59            this->updateHUD();
60            this->bUpdateHUD_ = false;
61        }
62
63        if (this->hud_)
64            this->hud_->setOwner(this->getControllableEntity());
65    }
66
67    void Controller::updateHUD()
68    {
69        if (this->hud_)
70        {
71            delete this->hud_;
72            this->hud_ = 0;
73        }
74
75        if (this->hudtemplate_ != "")
76        {
77            this->hud_ = new OverlayGroup(this);
78            this->hud_->addTemplate(this->hudtemplate_);
79            this->hud_->setOwner(this->getControllableEntity());
80        }
81    }
82}
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