[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _PlayerInfo_H__ |
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| 30 | #define _PlayerInfo_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "Info.h" |
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| 35 | #include "core/Identifier.h" |
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| 36 | #include "objects/controllers/Controller.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | class _OrxonoxExport PlayerInfo : public Info |
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| 41 | { |
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| 42 | public: |
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| 43 | PlayerInfo(BaseObject* creator); |
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| 44 | virtual ~PlayerInfo(); |
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| 45 | |
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| 46 | void registerVariables(); |
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| 47 | |
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| 48 | virtual void changedName(); |
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| 49 | virtual void changedGametype(); |
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| 50 | |
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| 51 | inline bool isHumanPlayer() const |
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| 52 | { return this->bHumanPlayer_; } |
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| 53 | inline bool isLocalPlayer() const |
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| 54 | { return this->bLocalPlayer_; } |
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| 55 | inline unsigned int getClientID() const |
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| 56 | { return this->clientID_; } |
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| 57 | |
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[2171] | 58 | virtual bool isInitialized() const = 0; |
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[2072] | 59 | virtual float getPing() const = 0; |
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| 60 | virtual float getPacketLossRatio() const = 0; |
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| 61 | |
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| 62 | inline void setReadyToSpawn(bool bReady) |
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| 63 | { this->bReadyToSpawn_ = bReady; } |
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[2171] | 64 | inline bool isReadyToSpawn() const |
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| 65 | { return this->bReadyToSpawn_; } |
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[2072] | 66 | |
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[2485] | 67 | void startControl(ControllableEntity* entity, bool callback = true); |
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[2072] | 68 | void stopControl(ControllableEntity* entity, bool callback = true); |
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| 69 | |
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| 70 | inline ControllableEntity* getControllableEntity() const |
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| 71 | { return this->controllableEntity_; } |
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| 72 | |
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[2485] | 73 | inline Controller* getController() const |
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| 74 | { return this->controller_; } |
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| 75 | virtual void changedController() {} |
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| 76 | |
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[2072] | 77 | protected: |
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| 78 | void createController(); |
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| 79 | |
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| 80 | bool bHumanPlayer_; |
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| 81 | bool bLocalPlayer_; |
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[2485] | 82 | bool bSetUnreadyAfterSpawn_; |
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| 83 | SubclassIdentifier<Controller> defaultController_; |
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| 84 | unsigned int clientID_; |
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| 85 | |
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| 86 | private: |
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| 87 | void networkcallback_changedcontrollableentityID(); |
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| 88 | |
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[2072] | 89 | bool bReadyToSpawn_; |
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| 90 | Controller* controller_; |
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| 91 | ControllableEntity* controllableEntity_; |
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| 92 | unsigned int controllableEntityID_; |
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| 93 | }; |
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| 94 | } |
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| 95 | |
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| 96 | #endif /* _PlayerInfo_H__ */ |
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