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source: code/branches/presentation/src/orxonox/objects/pickup/ShipEquipment.h @ 2736

Last change on this file since 2736 was 2500, checked in by landauf, 16 years ago

merged pickups2 to presentation

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[2000]1#ifndef _ShipEquipment_H__
2#define _ShipEquipment_H__
3#include <string>
[2500]4#include <map>
[2000]5
6/*
[2500]7multimap<std::string, BaseItem*> equipment_;
8equipment_.insert(pair<std::string, BaseItem*>("Weapon", new BaseItem()));*/
[2000]9
10
[2500]11/*          std::map<std::itemtype, BaseItem*> EQClasses;
12            EQClasses["jacke"] = 0;
13            BaseItem* item = itemMap_["jacke"];
14
15           if (itemMap_["jacke"])
16           if (itemMap_.find("jacke") != itemMap_.end()) */
[2094]17namespace orxonox
18{
[2500]19    class BaseItem;
20/**
21@brief
22    ShipEquipment is the inventory of a player. It's part of the Pawn class.
23
24*/
[2094]25    class _OrxonoxExport ShipEquipment
26    {
27        public:
[2500]28        inline int getSpace()
29        {
30        return Usable.size()+Trunk.size();
31        };
32        bool insert(BaseItem* item);
33        bool erase (BaseItem* item);
34        //void print(std::multimap<std::string, BaseItem*> eut);
35        void eraseAll();
36        //bool checkSlot(BaseItem* item);
37        BaseItem* checkSlot(BaseItem* item);
38//      const std::multimap<std::string, BaseItem*>& getEquipment() const { return this->Equipment; }
39        inline std::multimap<std::string, BaseItem*>& getEquipment() {return this->Equipment;}
40        inline std::multimap<std::string, BaseItem*>& getUsable() {return this->Usable;}
41        inline std::multimap<std::string, BaseItem*>& getTrunk() {return this->Trunk;}
42        inline Pawn* getPlayer() {return this->player ;}
43        inline void setPlayer(Pawn* setplayer)
44        {this->player = setplayer;}
[2094]45        private:
[2500]46            Pawn* player;//!< Is a pointer to the belonging player
47            std::multimap<std::string, BaseItem*> Equipment;//!< the Equipment for permanent Items
48            std::multimap<std::string, BaseItem*> Usable;//!< Where Usables are stored
49            std::multimap<std::string, BaseItem*> Trunk;//!< Every other Item is stored here
[2094]50    };
[2083]51}
[2000]52
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65
66#endif
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