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source: code/branches/presentation/src/orxonox/objects/quest/AddQuest.cc @ 2735

Last change on this file since 2735 was 2500, checked in by landauf, 16 years ago

merged pickups2 to presentation

File size: 2.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the AddQuest class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "AddQuest.h"
36
37#include <string>
38
39#include "core/CoreIncludes.h"
40#include "util/Exception.h"
41
42#include "orxonox/objects/infos/PlayerInfo.h"
43#include "QuestManager.h"
44#include "Quest.h"
45
46namespace orxonox
47{
48    CreateFactory(AddQuest);
49
50    /**
51    @brief
52        Constructor. Registers the object.
53    */
54    AddQuest::AddQuest(BaseObject* creator) : ChangeQuestStatus(creator)
55    {
56        RegisterObject(AddQuest);
57    }
58
59    /**
60    @brief
61        Destructor.
62    */
63    AddQuest::~AddQuest()
64    {
65    }
66
67    /**
68    @brief
69        Method for creating a AddQuest object through XML.
70    */
71    void AddQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73        SUPER(AddQuest, XMLPort, xmlelement, mode);
74       
75        COUT(3) << "New AddQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
76    }
77
78    /**
79    @brief
80        Invokes the QuestEffect.
81    @param player
82        The player the QuestEffect is invoked on.
83    @return
84        Returns true if the QuestEffect was successfully invoked.
85    */
86    bool AddQuest::invoke(PlayerInfo* player)
87    {
88        if(player == NULL) //!< Null-pointers are badass.
89        {
90            COUT(2) << "Input player is NULL." << std::endl;
91            return false;
92        }
93
94        COUT(3) << "AddQuest on player: " << player << " ." << std::endl;
95
96        try
97        {
98            Quest* quest = QuestManager::findQuest(this->getQuestId());
99            if(quest == NULL || !quest->start(player))
100            {
101               return false;
102            }
103        }
104        catch(const orxonox::Exception& ex)
105        {
106            COUT(2) << ex.getFullDescription() << std::endl;
107            return false;
108        }
109
110        COUT(3) << "Quest {" << this->getQuestId() << "} successfully added to player: " << player << " ." << std::endl;
111        return true;
112    }
113
114
115}
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