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source: code/branches/presentation/src/orxonox/objects/quest/AddQuest.h @ 2485

Last change on this file since 2485 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

File size: 2.0 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[2435]30    @file
[2385]31    @brief Definition of the AddQuest class.
[2261]32*/
33
[1992]34#ifndef _AddQuest_H__
35#define _AddQuest_H__
36
[2095]37#include "OrxonoxPrereqs.h"
38
[1992]39#include <string>
40
[2076]41#include "core/XMLPort.h"
[1992]42#include "ChangeQuestStatus.h"
43
[2435]44namespace orxonox
45{
[1992]46    /**
47    @brief
[2261]48        Adds a Quest, resp. changes the quests status to active for the player invoking the Quest.
49       
50        Creating a AddQuest through XML goes as follows:
51       
52        <AddQuest questId="id" />  //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the Quest that should be added.
[1992]53    @author
54        Damian 'Mozork' Frick
55    */
[2095]56    class _OrxonoxExport AddQuest : public ChangeQuestStatus
[1992]57    {
[2093]58        public:
[2385]59        AddQuest(BaseObject* creator);
60        virtual ~AddQuest();
61   
62        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddQuest object through XML.
63   
64        virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
[2092]65
[1992]66    };
67
68}
69
70#endif /* _AddQuest_H__ */
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