source:
code/branches/presentation/src/orxonox/objects/quest/AddQuestHint.cc
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Damian 'Mozork' Frick |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | /** |
30 | @file |
31 | @brief Implementation of the AddQuestHint class. |
32 | */ |
33 | |
34 | #include "OrxonoxStableHeaders.h" |
35 | #include "AddQuestHint.h" |
36 | |
37 | #include "core/CoreIncludes.h" |
38 | #include "util/Exception.h" |
39 | |
40 | #include "orxonox/objects/infos/PlayerInfo.h" |
41 | #include "QuestManager.h" |
42 | #include "QuestItem.h" |
43 | #include "QuestHint.h" |
44 | |
45 | namespace orxonox |
46 | { |
47 | CreateFactory(AddQuestHint); |
48 | |
49 | /** |
50 | @brief |
51 | Constructor. Registers the object. |
52 | */ |
53 | AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator) |
54 | { |
55 | RegisterObject(AddQuestHint); |
56 | } |
57 | |
58 | /** |
59 | @brief |
60 | Destructor. |
61 | */ |
62 | AddQuestHint::~AddQuestHint() |
63 | { |
64 | } |
65 | |
66 | /** |
67 | @brief |
68 | Method for creating a AddQuestHint object through XML. |
69 | */ |
70 | void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
71 | { |
72 | SUPER(AddQuestHint, XMLPort, xmlelement, mode); |
73 | |
74 | XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode); |
75 | |
76 | COUT(3) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl; |
77 | } |
78 | |
79 | /** |
80 | @brief |
81 | Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on. |
82 | @param id |
83 | The QuestHint id. |
84 | @param |
85 | Returns true if successful. |
86 | */ |
87 | bool AddQuestHint::setHintId(const std::string & id) |
88 | { |
89 | if(!QuestItem::isId(id)) |
90 | { |
91 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; |
92 | return false; |
93 | } |
94 | |
95 | this->hintId_ = id; |
96 | return true; |
97 | } |
98 | |
99 | /** |
100 | @brief |
101 | Invokes the QuestEffect. |
102 | @param player |
103 | The player. |
104 | @return |
105 | Returns true if the QuestEffect was successfully invoked. |
106 | */ |
107 | bool AddQuestHint::invoke(PlayerInfo* player) |
108 | { |
109 | if(player == NULL) //!< NULL-pointers are evil! |
110 | { |
111 | COUT(2) << "The input player is NULL." << std::endl; |
112 | return false; |
113 | } |
114 | |
115 | COUT(3) << "AddQuestHint on player: " << player << " ." << std::endl; |
116 | |
117 | try |
118 | { |
119 | QuestHint* hint = QuestManager::findHint(this->hintId_); |
120 | if(hint == NULL || !hint->setActive(player)) |
121 | { |
122 | return false; |
123 | } |
124 | } |
125 | catch(const Exception& e) |
126 | { |
127 | COUT(2) << e.getFullDescription() << std::endl; |
128 | return false; |
129 | } |
130 | |
131 | COUT(3) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl; |
132 | return true; |
133 | |
134 | } |
135 | } |
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