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source: code/branches/presentation/src/orxonox/objects/quest/AddQuestHint.h @ 2491

Last change on this file since 2491 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

File size: 2.4 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[2435]30    @file
[2385]31    @brief Definition of the AddQuestHint class.
[2261]32*/
33
[1992]34#ifndef _AddQuestHint_H__
35#define _AddQuestHint_H__
36
[2095]37#include "OrxonoxPrereqs.h"
38
[1992]39#include <string>
40
41#include "QuestEffect.h"
42
[2435]43namespace orxonox
44{
[1992]45    /**
46    @brief
[2261]47        Adds a QuestHint, resp. activates the QuestHint of the given id for the player the QuestEffect is invoked on.
48       
49    Creating a AddQuestHint through XML goes as follows:
50       
51        <AddQuestHint hintId="id" />  //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the QuestHint that should be added.
[1992]52    @author
[2093]53        Damian 'Mozork' Frick
[1992]54    */
[2095]55    class _OrxonoxExport AddQuestHint : public QuestEffect
[1992]56    {
[2093]57        public:
[2092]58            AddQuestHint(BaseObject* creator);
[2093]59            virtual ~AddQuestHint();
[2092]60
[2261]61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddQuestHint object through XML.
[2092]62
[2261]63            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
[2092]64
[2093]65        private:
[2261]66            std::string hintId_; //!< The id of the QuestHint.
[2092]67
[2261]68            /**
69            @brief Returns the id of the QuestHint.
70            @return Returns the id of the QuestHint.
71            */
[2076]72            inline const std::string & getHintId(void) const
73                { return this->hintId_; }
[2385]74           
[2261]75            bool setHintId(const std::string & id); //!< Sets the id of the QuestHint.
[2092]76
[1992]77    };
78
79}
80
81#endif /* _AddQuestHint_H__ */
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