source:
code/branches/presentation/src/orxonox/objects/quest/ChangeQuestStatus.h
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[1992] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Damian 'Mozork' Frick | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
28 | ||
[2261] | 29 | /** |
[2435] | 30 | @file |
[2385] | 31 | @brief Definition of the ChangeQuestStatus class. |
[2261] | 32 | */ |
33 | ||
[1992] | 34 | #ifndef _ChangeQuestStatus_H__ |
35 | #define _ChangeQuestStatus_H__ | |
36 | ||
[2095] | 37 | #include "OrxonoxPrereqs.h" |
38 | ||
[1992] | 39 | #include <string> |
40 | ||
[2076] | 41 | #include "core/XMLPort.h" |
[1992] | 42 | #include "QuestEffect.h" |
43 | ||
[2435] | 44 | namespace orxonox |
45 | { | |
[1992] | 46 | /** |
47 | @brief | |
[2261] | 48 | A QuestEffect which changes the status of a specified Quest for the player invoking the QuestEffect. |
[1992] | 49 | @author |
[2093] | 50 | Damian 'Mozork' Frick |
[1992] | 51 | */ |
[2095] | 52 | class _OrxonoxExport ChangeQuestStatus : public QuestEffect |
[1992] | 53 | { |
[2093] | 54 | public: |
[2092] | 55 | ChangeQuestStatus(BaseObject* creator); |
[2093] | 56 | virtual ~ChangeQuestStatus(); |
[2092] | 57 | |
[2261] | 58 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a ChangeQuestStatus object through XML. |
[2092] | 59 | |
[2261] | 60 | virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect. |
[2092] | 61 | |
[2093] | 62 | protected: |
[2261] | 63 | /** |
[2385] | 64 | @brief Returns the id of the Quest. |
65 | @return Returns the id of the Quest. | |
[2261] | 66 | */ |
67 | inline const std::string & getQuestId(void) const | |
[2076] | 68 | { return this->questId_; } |
[2092] | 69 | |
[2093] | 70 | private: |
[2261] | 71 | std::string questId_; //!< The id of the Quest the status should be changed of. |
72 | ||
73 | bool setQuestId(const std::string & id); //!< Sets the id of the Quest. | |
[1992] | 74 | |
75 | }; | |
76 | ||
77 | } | |
78 | ||
79 | #endif /* _ChangeQuestStatus_H__ */ |
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