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source: code/branches/presentation/src/orxonox/objects/quest/ChangeQuestStatus.h @ 2736

Last change on this file since 2736 was 2500, checked in by landauf, 16 years ago

merged pickups2 to presentation

File size: 2.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the ChangeQuestStatus class.
32*/
33
34#ifndef _ChangeQuestStatus_H__
35#define _ChangeQuestStatus_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40
41#include "core/XMLPort.h"
42#include "QuestEffect.h"
43
44namespace orxonox
45{
46    /**
47    @brief
48        A QuestEffect which changes the status of a specified Quest for the player invoking the QuestEffect.
49    @author
50        Damian 'Mozork' Frick
51    */
52    class _OrxonoxExport ChangeQuestStatus : public QuestEffect
53    {
54        public:
55            ChangeQuestStatus(BaseObject* creator);
56            virtual ~ChangeQuestStatus();
57
58            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a ChangeQuestStatus object through XML.
59
60            virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect.
61
62        protected:
63            /**
64            @brief Returns the id of the Quest.
65            @return Returns the id of the Quest.
66            */
67            inline const std::string & getQuestId(void) const
68                { return this->questId_; }
69
70        private:
71            std::string questId_; //!< The id of the Quest the status should be changed of.
72           
73            bool setQuestId(const std::string & id); //!< Sets the id of the Quest.
74
75    };
76
77}
78
79#endif /* _ChangeQuestStatus_H__ */
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