source:
code/branches/presentation/src/orxonox/objects/quest/FailQuest.cc
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[1992] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Damian 'Mozork' Frick | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
[2261] | 28 | |
29 | /** | |
[2435] | 30 | @file |
[2385] | 31 | @brief Implementation of the FailQuest class. |
[2261] | 32 | */ |
[1992] | 33 | |
[2105] | 34 | #include "OrxonoxStableHeaders.h" |
35 | #include "FailQuest.h" | |
36 | ||
[2021] | 37 | #include "core/CoreIncludes.h" |
[2068] | 38 | #include "util/Exception.h" |
[2021] | 39 | |
[2261] | 40 | #include "orxonox/objects/infos/PlayerInfo.h" |
[2021] | 41 | #include "QuestManager.h" |
42 | #include "Quest.h" | |
[1992] | 43 | |
[2435] | 44 | namespace orxonox |
45 | { | |
[1992] | 46 | CreateFactory(FailQuest); |
47 | ||
[2261] | 48 | /** |
49 | @brief | |
50 | Constructor. Registers the object. | |
51 | */ | |
[2092] | 52 | FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator) |
[2021] | 53 | { |
[1992] | 54 | RegisterObject(FailQuest); |
55 | } | |
[2092] | 56 | |
[1992] | 57 | /** |
58 | @brief | |
59 | Destructor. | |
60 | */ | |
61 | FailQuest::~FailQuest() | |
62 | { | |
63 | } | |
[2092] | 64 | |
[2261] | 65 | /** |
66 | @brief | |
67 | Method for creating a FailQuest object through XML. | |
68 | */ | |
[2076] | 69 | void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
70 | { | |
71 | SUPER(FailQuest, XMLPort, xmlelement, mode); | |
[2261] | 72 | |
73 | COUT(3) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl; | |
[2076] | 74 | } |
[2092] | 75 | |
[1992] | 76 | /** |
77 | @brief | |
[2261] | 78 | Invokes the QuestEffect. |
[1992] | 79 | @param player |
[2261] | 80 | The player the QuestEffect is invoked on. |
[2068] | 81 | @return |
[2261] | 82 | Returns true if the QuestEffect was invoked successfully. |
[1992] | 83 | */ |
[2261] | 84 | bool FailQuest::invoke(PlayerInfo* player) |
[1992] | 85 | { |
[2261] | 86 | if(player == NULL) //!< We don't know what to do with no player. |
[2068] | 87 | { |
88 | COUT(2) << "Input player is NULL." << std::endl; | |
89 | return false; | |
90 | } | |
[2092] | 91 | |
[2261] | 92 | COUT(3) << "FailQuest on player: " << player << " ." << std::endl; |
93 | ||
94 | Quest* quest; | |
[2068] | 95 | try |
96 | { | |
[2261] | 97 | quest = QuestManager::findQuest(this->getQuestId()); |
98 | if(quest == NULL || !quest->fail(player)) | |
[2093] | 99 | { |
100 | return false; | |
101 | } | |
102 | } | |
103 | catch(const Exception& e) | |
104 | { | |
[2068] | 105 | COUT(2) << e.getFullDescription() << std::endl; |
106 | return false; | |
[2093] | 107 | } |
[2261] | 108 | |
109 | COUT(3) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl; | |
[2093] | 110 | return true; |
[1992] | 111 | } |
112 | ||
113 | ||
114 | } |
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