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source: code/branches/presentation/src/orxonox/objects/quest/QuestDescription.cc @ 2691

Last change on this file since 2691 was 2500, checked in by landauf, 16 years ago

merged pickups2 to presentation

File size: 4.0 KB
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[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[2435]30    @file
[2385]31    @brief Implementation of the QuestDescription class.
[2261]32*/
33
[2105]34#include "OrxonoxStableHeaders.h"
[2261]35
[2105]36#include "QuestDescription.h"
37
[1996]38#include "core/CoreIncludes.h"
[2385]39#include "orxonox/overlays/notifications/Notification.h"
[2021]40
[2435]41namespace orxonox
42{
[1996]43    CreateFactory(QuestDescription);
[2092]44
[2261]45    /**
46    @brief
47        Constructor. Registers and initializes the object.
48    */
[2092]49    QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator)
[1996]50    {
[2092]51        RegisterObject(QuestDescription);
[2261]52       
53        this->title_ = "";
54        this->description_ = "";
[2021]55    }
[2092]56
[2261]57    /**
58    @brief
59        Destructor.
60    */
[1996]61    QuestDescription::~QuestDescription()
62    {
[2092]63
[1996]64    }
[2092]65
[2261]66    /**
67    @brief
68        Method for creating a QuestDescription object through XML.
69    */
[2068]70    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(QuestDescription, XMLPort, xmlelement, mode);
[2092]73
[2068]74        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
75        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
[2385]76        XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode);
77        XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode);
[2092]78
[2081]79        COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl;
[2068]80    }
[2385]81   
82    /**
83    @brief
84        This method is a helper for sending QuestDescriptions as Notifications.
85    @param item
86        The item the QuestDescription is for.
87    @param status
88        The status the QuestDescription us for.
89    @return
90        Returns true if successful.
91    */
92    bool QuestDescription::notificationHelper(const std::string & item, const std::string & status) const
93    {
94        std::string message = "";
95        std::string title = "";
96        if(item == "hint")
97        {
98            title = "You received a hint: '" + this->title_ + "'";
99            message = this->description_;
100        }
101        else if(item == "quest")
102        {
103            if(status == "start")
104            {
105                title = "You received a new quest: '" + this->title_ + "'";
106                message = this->description_;
107            }
108            else if(status == "fail")
109            {
110                title = "You failed the quest: '" + this->title_ + "'";
111                message = this->failMessage_;
112            }
113            else if(status == "complete")
114            {
115                title = "You successfully completed the quest: '" + this->title_ + "'";
116                message = this->completeMessage_;
117            }
118            else
119            {
120                COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
121                return false;
122            }
123        }
124        else
125        {
126            COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
127            return false;
128        }
129       
[2435]130        Notification* notification = new Notification(0, message, title, 30);
[2385]131        notification->send();
132        return true;
133    }
[2092]134
[1996]135
136}
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