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source: code/branches/presentation/src/orxonox/objects/quest/QuestEffect.cc @ 2491

Last change on this file since 2491 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the QuestEffect class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "QuestEffect.h"
36
37#include "core/CoreIncludes.h"
38
39#include "orxonox/objects/infos/PlayerInfo.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        Constructor. Creates a new QuestEffect.
46        Is not meant to be invoked directly, since this is only an interface.
47    */
48    QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator)
49    {
50        RegisterObject(QuestEffect);
51    }
52
53    /**
54    @brief
55        Destructor.
56    */
57    QuestEffect::~QuestEffect()
58    {
59
60    }
61
62    /**
63    @brief
64        Static method. Invoke all QuestEffects in an QuestEffect-list on a given player.
65    @param player
66        The player the QuestEffects are invoked on.
67    @param effects
68        A list of all the QuestEffects to be invoked.
69    @return
70        Returns false if there was an error, view console of log for further detail.
71    */
72    /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects)
73    {
74        bool check = true;
75       
76        COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl;
77
78        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
79        {
80            check = check && (*effect)->invoke(player);
81        }
82        return check;
83    }
84
85}
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