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source: code/branches/presentation/src/orxonox/objects/quest/QuestEffect.cc @ 2710

Last change on this file since 2710 was 2500, checked in by landauf, 16 years ago

merged pickups2 to presentation

File size: 2.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the QuestEffect class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "QuestEffect.h"
36
37#include "core/CoreIncludes.h"
38
39#include "orxonox/objects/infos/PlayerInfo.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        Constructor. Creates a new QuestEffect.
46        Is not meant to be invoked directly, since this is only an interface.
47    */
48    QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator)
49    {
50        RegisterObject(QuestEffect);
51    }
52
53    /**
54    @brief
55        Destructor.
56    */
57    QuestEffect::~QuestEffect()
58    {
59
60    }
61
62    /**
63    @brief
64        Static method. Invoke all QuestEffects in an QuestEffect-list on a given player.
65    @param player
66        The player the QuestEffects are invoked on.
67    @param effects
68        A list of all the QuestEffects to be invoked.
69    @return
70        Returns false if there was an error, view console of log for further detail.
71    */
72    /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects)
73    {
74        bool check = true;
75       
76        COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl;
77
78        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
79        {
80            check = check && (*effect)->invoke(player);
81        }
82        return check;
83    }
84
85}
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