source:
code/branches/presentation/src/orxonox/objects/quest/QuestEffect.h
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[1992] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Damian 'Mozork' Frick | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
[2261] | 28 | |
29 | /** | |
[2435] | 30 | @file |
[2385] | 31 | @brief Definition of the QuestEffect class. |
[2261] | 32 | */ |
[1992] | 33 | |
34 | #ifndef _QuestEffect_H__ | |
35 | #define _QuestEffect_H__ | |
36 | ||
[2095] | 37 | #include "OrxonoxPrereqs.h" |
38 | ||
[1992] | 39 | #include <list> |
40 | ||
[2021] | 41 | #include "core/BaseObject.h" |
[1992] | 42 | |
[2435] | 43 | namespace orxonox |
44 | { | |
[1992] | 45 | /** |
46 | @brief | |
[2261] | 47 | Handles QuestEffects for Quests. |
48 | QuestEffects are the only way for Quests to have any sideeffects in the game world. They are also the only way for a player to gain, complete or fail Quests. | |
[1992] | 49 | @author |
50 | Damian 'Mozork' Frick | |
51 | */ | |
[2095] | 52 | class _OrxonoxExport QuestEffect : public BaseObject |
[1992] | 53 | { |
[2093] | 54 | public: |
[2092] | 55 | QuestEffect(BaseObject* creator); |
[2093] | 56 | virtual ~QuestEffect(); |
[2092] | 57 | |
[2261] | 58 | virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect. |
59 | static bool invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects); //!< Invokes all QuestEffects in the list. | |
[2092] | 60 | |
61 | ||
[1992] | 62 | }; |
63 | ||
64 | } | |
65 | ||
66 | #endif /* _QuestEffect_H__ */ |
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