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source: code/branches/presentation/src/orxonox/objects/quest/QuestItem.cc @ 2491

Last change on this file since 2491 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file
31    @brief Implementation of the QuestItem class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "QuestItem.h"
36
37#include "core/CoreIncludes.h"
38
39#include "QuestDescription.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        Constructor. Registers and initializes the object.
46    */
47    QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator)
48    {
49        RegisterObject(QuestItem);
50
51        this->id_ = "";
52    }
53
54    /**
55    @brief
56        Destructor.
57    */
58    QuestItem::~QuestItem()
59    {
60
61    }
62
63    /**
64    @brief
65        Method for creating a QuestItem object through XML.
66    */
67    void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(QuestItem, XMLPort, xmlelement, mode);
70
71        XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode);
72        XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode);
73    }
74
75    /**
76    @brief
77        Sets the id of the QuestItem.
78    The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information.
79    @param id
80        The id to be set.
81    */
82    void QuestItem::setId(const std::string & id)
83    {
84        if(!isId(id)) //!< Checks whether the id is a valid id.
85        {
86            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
87            return;
88        }
89       
90        this->id_ = id;
91    }
92
93    /**
94    @brief
95        Checks whether an input id is of the required form.
96    @param id
97        The id to be checked.
98    @return
99        Returns true if the string is likely to be of the required form.
100    */
101    /*static*/ bool QuestItem::isId(const std::string & id)
102    {
103        return id.size() >= 32;
104    }
105
106}
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