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source: code/branches/presentation/src/orxonox/objects/quest/QuestItem.h @ 2390

Last change on this file since 2390 was 2385, checked in by dafrick, 16 years ago

Merged questsystem3.

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file QuestItem.h
31    @brief Definition of the QuestItem class.
32        The QuestItem is the parent class of Quest and QuestHint.
33*/
34
35
36#ifndef _QuestItem_H__
37#define _QuestItem_H__
38
39#include "OrxonoxPrereqs.h"
40
41#include <string>
42
43#include "core/BaseObject.h"
44#include "core/XMLPort.h"
45
46namespace orxonox {
47
48
49    /**
50    @brief
51        Functions as a base class for quest classes such as Quest or QuestHint.
52        Has a unique identifier and a description.
53    @author
54        Damian 'Mozork' Frick
55    */
56    class _OrxonoxExport QuestItem : public BaseObject
57    {
58
59        public:
60            QuestItem(BaseObject* creator);
61            virtual ~QuestItem();
62
63            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestItem object through XML.
64
65            /**
66            @brief Returns the id of this QuestItem.
67            @return Returns the id of the QuestItem.
68            */
69            inline const std::string & getId(void) const
70                { return this->id_; }
71           
72            /**
73            @brief Returns the QuestDescription of the QuestItem.
74            @return Returns a pointer to the QuestDescription object of the QuestItem.
75            */
76            inline const QuestDescription* getDescription(void) const
77                { return this->description_; }
78
79            static bool isId(const std::string & id); //!< Checks whether a given id is valid.
80
81        protected:
82            void setId(const std::string & id); //!< Sets the id of the QuestItem.
83           
84            /**
85            @brief Sets the description of the QuestItem.
86            @param description The QuestDescription to be set.
87            */
88            inline void setDescription(QuestDescription* description)
89                { this->description_ = description; }
90
91        private:
92            std::string id_; //!< Identifier. Should be of GUID form: http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure
93            QuestDescription* description_; //!< The QuestDescription of the QuestItem.
94
95    };
96
97}
98
99#endif /* _QuestItem_H__ */
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