source:
code/branches/presentation/src/orxonox/objects/weaponSystem/WeaponSystem.h
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[2106] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Martin Polak | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
28 | ||
29 | ||
30 | #ifndef _WeaponSystem_H__ | |
31 | #define _WeaponSystem_H__ | |
32 | ||
33 | #include "OrxonoxPrereqs.h" | |
34 | ||
35 | #include "core/BaseObject.h" | |
36 | ||
[2107] | 37 | #include "WeaponSet.h" |
[2493] | 38 | #include "WeaponPack.h" |
[2106] | 39 | |
40 | namespace orxonox | |
41 | { | |
[2493] | 42 | |
[2106] | 43 | class _OrxonoxExport WeaponSystem : public BaseObject |
44 | { | |
45 | public: | |
46 | WeaponSystem(BaseObject* creator); | |
47 | virtual ~WeaponSystem(); | |
48 | ||
49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | |
50 | ||
[2493] | 51 | void attachWeaponSlot(WeaponSlot *wSlot); |
[2106] | 52 | void attachWeaponSet(WeaponSet *wSet); |
[2493] | 53 | //void fire(); |
54 | void fire(WeaponMode::Enum fireMode); | |
55 | //void setActiveWeaponSet(unsigned int n); | |
56 | void attachWeaponPack(WeaponPack * wPack, unsigned int firemode); | |
[2106] | 57 | WeaponSet * getWeaponSetPointer(unsigned int n); |
[2493] | 58 | WeaponSlot * getWeaponSlotPointer(unsigned int n); |
59 | WeaponPack * getWeaponPackPointer(unsigned int n); | |
60 | void setNewMunition(std::string munitionType, Munition * munitionToAdd); | |
61 | Munition * getMunitionType(std::string munitionType); | |
[2106] | 62 | |
[2493] | 63 | inline void setParentPawn(Pawn *parentPawn) |
64 | { parentPawn_=parentPawn; } | |
65 | inline Pawn * getParentPawn() | |
66 | { return parentPawn_; } | |
[2106] | 67 | |
[2493] | 68 | inline int getWeaponSlotSize() |
69 | { return this->weaponSlots_.size(); } | |
[2106] | 70 | |
71 | private: | |
72 | std::vector<WeaponSet *> weaponSets_; | |
[2493] | 73 | std::vector<WeaponSlot *> weaponSlots_; |
74 | std::vector<WeaponPack *> weaponPacks_; | |
75 | std::map<std::string, Munition *> munitionSet_; | |
[2106] | 76 | WeaponSet *activeWeaponSet_; |
[2493] | 77 | Pawn *parentPawn_; |
[2106] | 78 | }; |
79 | } | |
80 | ||
81 | #endif /* _WeaponSystem_H__ */ |
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