source:
code/branches/presentation/src/orxonox/objects/weaponSystem/WeaponSystem.h
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Martin Polak |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | |
30 | #ifndef _WeaponSystem_H__ |
31 | #define _WeaponSystem_H__ |
32 | |
33 | #include "OrxonoxPrereqs.h" |
34 | |
35 | #include "core/BaseObject.h" |
36 | |
37 | #include "WeaponSet.h" |
38 | #include "WeaponPack.h" |
39 | |
40 | namespace orxonox |
41 | { |
42 | |
43 | class _OrxonoxExport WeaponSystem : public BaseObject |
44 | { |
45 | public: |
46 | WeaponSystem(BaseObject* creator); |
47 | virtual ~WeaponSystem(); |
48 | |
49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
50 | |
51 | void attachWeaponSlot(WeaponSlot *wSlot); |
52 | void attachWeaponSet(WeaponSet *wSet); |
53 | //void fire(); |
54 | void fire(WeaponMode::Enum fireMode); |
55 | //void setActiveWeaponSet(unsigned int n); |
56 | void attachWeaponPack(WeaponPack * wPack, unsigned int firemode); |
57 | WeaponSet * getWeaponSetPointer(unsigned int n); |
58 | WeaponSlot * getWeaponSlotPointer(unsigned int n); |
59 | WeaponPack * getWeaponPackPointer(unsigned int n); |
60 | void setNewMunition(std::string munitionType, Munition * munitionToAdd); |
61 | Munition * getMunitionType(std::string munitionType); |
62 | |
63 | inline void setParentPawn(Pawn *parentPawn) |
64 | { parentPawn_=parentPawn; } |
65 | inline Pawn * getParentPawn() |
66 | { return parentPawn_; } |
67 | |
68 | inline int getWeaponSlotSize() |
69 | { return this->weaponSlots_.size(); } |
70 | |
71 | private: |
72 | std::vector<WeaponSet *> weaponSets_; |
73 | std::vector<WeaponSlot *> weaponSlots_; |
74 | std::vector<WeaponPack *> weaponPacks_; |
75 | std::map<std::string, Munition *> munitionSet_; |
76 | WeaponSet *activeWeaponSet_; |
77 | Pawn *parentPawn_; |
78 | }; |
79 | } |
80 | |
81 | #endif /* _WeaponSystem_H__ */ |
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