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source: code/branches/presentation/src/orxonox/objects/weaponSystem/projectiles/Projectile.cc @ 2732

Last change on this file since 2732 was 2501, checked in by landauf, 16 years ago
  • GlobalShader in dedicated mode works again
  • Shooting as a client works
  • Fixed problem with NotificationQueue
  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/Iterator.h"
38#include "tools/ParticleInterface.h"
39
40#include "objects/worldentities/Model.h"
41#include "objects/worldentities/ParticleSpawner.h"
42#include "objects/collisionshapes/SphereCollisionShape.h"
43#include "core/Core.h"
44
45namespace orxonox
46{
47    Projectile::Projectile(BaseObject* creator) : MovableEntity(creator)
48    {
49        RegisterObject(Projectile);
50
51        this->setConfigValues();
52        this->bDestroy_ = false;
53        this->owner_ = 0;
54
55        // Get notification about collisions
56
57        if (Core::isMaster())
58        {
59            this->enableCollisionCallback();
60
61            this->setCollisionType(Kinematic);
62
63            SphereCollisionShape* shape = new SphereCollisionShape(this);
64            shape->setRadius(10);
65            this->attachCollisionShape(shape);
66
67            this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
68        }
69    }
70
71    Projectile::~Projectile()
72    {
73    }
74
75    void Projectile::setConfigValues()
76    {
77        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
78        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
79    }
80
81
82    void Projectile::tick(float dt)
83    {
84        SUPER(Projectile, tick, dt);
85
86        if (!this->isActive())
87            return;
88
89        if (this->bDestroy_)
90            delete this;
91    }
92
93    void Projectile::destroyObject()
94    {
95        if (Core::isMaster())
96            delete this;
97    }
98
99    bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
100    {
101        if (!this->bDestroy_ && Core::isMaster())
102        {
103            this->bDestroy_ = true;
104
105            if (this->owner_)
106            {
107                {
108                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
109                    effect->setPosition(this->getPosition());
110                    effect->setOrientation(this->getOrientation());
111                    effect->setDestroyAfterLife(true);
112                    effect->setSource("Orxonox/explosion3");
113                    effect->setLifetime(2.0f);
114                }
115                {
116                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
117                    effect->setPosition(this->getPosition());
118                    effect->setOrientation(this->getOrientation());
119                    effect->setDestroyAfterLife(true);
120                    effect->setSource("Orxonox/smoke4");
121                    effect->setLifetime(3.0f);
122                }
123            }
124
125            Pawn* victim = dynamic_cast<Pawn*>(otherObject);
126            if (victim)
127                victim->damage(this->damage_, this->owner_);
128        }
129        return false;
130    }
131
132    void Projectile::destroyedPawn(Pawn* pawn)
133    {
134        if (this->owner_ == pawn)
135            this->owner_ = 0;
136    }
137}
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