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source: code/branches/presentation/src/orxonox/objects/weaponSystem/weapons/LaserGun.cc @ 2518

Last change on this file since 2518 was 2494, checked in by landauf, 16 years ago

shooting, hitting and killing works

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "LaserGun.h"
37
38
39namespace orxonox
40{
41    CreateFactory(LaserGun);
42
43    LaserGun::LaserGun(BaseObject* creator) : Weapon(creator)
44    {
45        RegisterObject(LaserGun);
46
47        this->speed_ = 1250;
48
49    }
50
51    LaserGun::~LaserGun()
52    {
53    }
54
55    void LaserGun::takeBullets()
56    {
57//COUT(0) << "LaserGun::takeBullets" << std::endl;
58        this->munition_->removeBullets(1);
59        this->bulletTimer(this->bulletLoadingTime_);
60    }
61
62    void LaserGun::takeMagazines()
63    {
64        this->munition_->removeMagazines(1);
65        this->magazineTimer(this->magazineLoadingTime_);
66    }
67
68    void LaserGun::createProjectile()
69    {
70//COUT(0) << "LaserGun::createProjectile" << std::endl;
71        BillboardProjectile* projectile = new ParticleProjectile(this);
72        projectile->setOrientation(this->getWorldOrientation());
73        projectile->setPosition(this->getWorldPosition());
74        projectile->setVelocity(this->getWorldOrientation() * WorldEntity::FRONT * this->speed_);
75        projectile->setOwner(this->getParentWeaponSystem()->getParentPawn());
76    }
77}
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