source:
code/branches/presentation/src/orxonox/objects/worldentities/Camera.cc
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Fabian 'x3n' Landau |
24 | * Co-authors: |
25 | * Benjamin Knecht |
26 | * |
27 | */ |
28 | |
29 | #include "OrxonoxStableHeaders.h" |
30 | #include "Camera.h" |
31 | |
32 | #include <string> |
33 | #include <cassert> |
34 | |
35 | #include <OgreCamera.h> |
36 | #include <OgreSceneManager.h> |
37 | #include <OgreSceneNode.h> |
38 | |
39 | #include "util/Exception.h" |
40 | #include "core/CoreIncludes.h" |
41 | #include "core/ConfigValueIncludes.h" |
42 | #include "objects/Scene.h" |
43 | #include "CameraManager.h" |
44 | |
45 | namespace orxonox |
46 | { |
47 | CreateFactory(Camera); |
48 | |
49 | Camera::Camera(BaseObject* creator) : StaticEntity(creator) |
50 | { |
51 | RegisterObject(Camera); |
52 | |
53 | if (!this->getScene()) |
54 | ThrowException(AbortLoading, "Can't create Camera, no scene."); |
55 | if (!this->getScene()->getSceneManager()) |
56 | ThrowException(AbortLoading, "Can't create Camera, no scene-manager given."); |
57 | if (!this->getScene()->getRootSceneNode()) |
58 | ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given."); |
59 | |
60 | this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString()); |
61 | this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
62 | this->attachNode(this->cameraNode_); |
63 | this->cameraNode_->attachObject(this->camera_); |
64 | |
65 | this->bHasFocus_ = false; |
66 | this->bDrag_ = false; |
67 | this->nearClipDistance_ = 1; |
68 | |
69 | this->setObjectMode(0x0); |
70 | |
71 | this->setConfigValues(); |
72 | this->configvaluecallback_changedNearClipDistance(); |
73 | } |
74 | |
75 | Camera::~Camera() |
76 | { |
77 | if (this->isInitialized()) |
78 | { |
79 | this->releaseFocus(); |
80 | |
81 | this->cameraNode_->detachAllObjects(); |
82 | this->getScene()->getSceneManager()->destroyCamera(this->camera_); |
83 | |
84 | if (this->bDrag_) |
85 | this->detachNode(this->cameraNode_); |
86 | |
87 | if (this->getScene()->getSceneManager()) |
88 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName()); |
89 | } |
90 | } |
91 | |
92 | void Camera::setConfigValues() |
93 | { |
94 | SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance); |
95 | } |
96 | |
97 | void Camera::configvaluecallback_changedNearClipDistance() |
98 | { |
99 | this->camera_->setNearClipDistance(this->nearClipDistance_); |
100 | } |
101 | |
102 | void Camera::tick(float dt) |
103 | { |
104 | SUPER(Camera, tick, dt); |
105 | |
106 | if (this->bDrag_) |
107 | { |
108 | // this stuff here may need some adjustments |
109 | float coeff = min(1.0f, 15.0f * dt); |
110 | |
111 | Vector3 offset = this->getNode()->getWorldPosition() - this->cameraNode_->getWorldPosition(); |
112 | this->cameraNode_->translate(coeff * offset); |
113 | |
114 | this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->getWorldOrientation(), this->getWorldOrientation(), true)); |
115 | //this->cameraNode_->setOrientation(this->getWorldOrientation()); |
116 | } |
117 | } |
118 | |
119 | void Camera::requestFocus() |
120 | { |
121 | CameraManager::getInstance().requestFocus(this); |
122 | } |
123 | |
124 | void Camera::releaseFocus() |
125 | { |
126 | CameraManager::getInstance().releaseFocus(this); |
127 | } |
128 | |
129 | /** |
130 | what to do when camera loses focus (do not request focus in this function!!) |
131 | this is called by the CameraManager singleton class to notify the camera |
132 | */ |
133 | void Camera::removeFocus() |
134 | { |
135 | this->bHasFocus_ = false; |
136 | } |
137 | |
138 | void Camera::setFocus() |
139 | { |
140 | this->bHasFocus_ = true; |
141 | CameraManager::getInstance().useCamera(this->camera_); |
142 | } |
143 | |
144 | void Camera::setDrag(bool bDrag) |
145 | { |
146 | if (bDrag != this->bDrag_) |
147 | { |
148 | this->bDrag_ = bDrag; |
149 | |
150 | if (!bDrag) |
151 | { |
152 | this->attachNode(this->cameraNode_); |
153 | this->cameraNode_->setPosition(Vector3::ZERO); |
154 | this->cameraNode_->setOrientation(Quaternion::IDENTITY); |
155 | } |
156 | else |
157 | { |
158 | this->detachNode(this->cameraNode_); |
159 | this->cameraNode_->setPosition(this->getWorldPosition()); |
160 | this->cameraNode_->setOrientation(this->getWorldOrientation()); |
161 | } |
162 | } |
163 | } |
164 | } |
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